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Repeating the same old "WoW" mistakes with PvP....

STAR WARS: The Old Republic > English > PvP
Repeating the same old "WoW" mistakes with PvP....

AstralProjection's Avatar


AstralProjection
01.06.2012 , 10:35 AM | #51
I agree in principle that just because someone has better gear than you, it does not mean they're better. Neither is someone with a more expensive computer/mouse/keyboard set. I think these blanket statements are also unfair to the people who really ARE good PVPers though.

Some people did grind to get there, and play way more than the reset of us with families, jobs, lives, and other hobbies ever could, and now their character has a distinct advantage.

Other players didn't though - they just won all the time because they're good, or NEVER queued with a PUG. Solo queuing is the source of half the complaints I read on these forums, or people trying to break a warzone down into a 1v1 situation. People who have friends playing specific roles planned out before launch and all leveled PVPing together had a huge advantage.

So did those that have Vent/Mumble/TS. You're NEVER going to eliminate all the variables. People with better computers experience less lag and die less. The list can keep going on.

Believe it or not, there are people with Level 50 epic gear that didn't play 16 hours a day. There are plenty that did, but I wouldn't get jealous that those people have more time on their hands than you. I'm getting older - have a family and whatnot - I can't keep up with those kiddies anymore - but I don't let it get to me. I level at my pace, hand people their beat downs in Open-World (and sometimes get beat down), and catch up to them eventually. We're all going to be 50 pretty soon and there's no point in complaining this much about not being on equal footing with those that are.

Your idea has a lot of merit - you come up with a way to visually differentiate people while making gear the same across the board. I agree that it would be a more skill based system. Other people would rather have a system based on how much effort you put in, though. Honestly I don't know which camp I fall in anymore. I'm pretty confident in my skills, and am old enough to not flip out and ragefit when someone kills me. If I have so much more skill than everyone else, I will have no problem winning when I get to level 50, gear or not, so I don't get upset that the system isn't ENTIRELY skill based.

Some people will always want to chase carrots - and that's good for the gaming industry. Keeps people subbing. IMO people get bored with games like Guild Wars a lot faster because there isn't as much to strive for.

I like your ideas, they're interesting, but I doubt we'd ever see anything like that implemented in a mainstream MMORPG, mainly because of our very predictable human nature.

Just remember before you post stuff like this that not everyone with better gear than you is talentless. Some of them actually are really, really good. There are always people out there better than you no matter who you are.
PAX REPUBLICA
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YooJaeSuk's Avatar


YooJaeSuk
01.06.2012 , 10:36 AM | #52
Too much gear grinding means players that could only play a couple of hours a day (a lot of these) cannot really make alts, or else all their characters will be severely underpowered and that wouldn't be "fun".

However, a bit of gear progression is still good, as long as it's not a massive gap between quest items and the top end. The gap in WoW was somewhat pretty big, especially the twinks with heirlooms vs normal players with greens in low levels.

I think once lowbies are separated from the 50s, lowbie warzones would be fairly balanced stats-wise due to bolster system. Twinking won't be OP here. I can't comment on lvl 50s yet since I don't have one, but they wreck lowbies atm, the geared ones that are decently skilled.

psygourmet's Avatar


psygourmet
01.06.2012 , 10:38 AM | #53
Skills and playing as a group generally lead to a quick gear up...you can grind all you want, I'll simply play with friends and own you every time because you QQ about gear

Killadrix's Avatar


Killadrix
01.06.2012 , 10:39 AM | #54
Quote: Originally Posted by Jakxs View Post
actually there aren't any lol.

Find one game thats not dated with good pvp mechanics.

EVE online is the only one left but this one you are in a ship the whole time which gets old after a couple years
There aren't any FPS's out there?

News to me.

Geawiel's Avatar


Geawiel
01.06.2012 , 10:44 AM | #55
Quote: Originally Posted by louisfriend View Post


there is skill. even someone in the best gear can be outplayed. the problem i see... more so than gear. is there really is no mechanism for teaching people PvP.

every mmo starts with a ridiculous training area. and has the same old... run around town to get to know where the stuff is type missions. to explain how to use abilities. and whatnot.

but nothing teaches people how to utilize the tactics that make people better PvPers. using cooldowns effectively. CC and CC mitigation. focus firing. positional combat. utilizing UI/keybinds or other efficiency type things. these are are personal responsibilities. to learn your class. learn what you counter. learn what counters you. learn the warfront maps... or strats. having guilds/teammates that communicate etc etc

these types of things are the things that make PvP. people good or bad at PvP gear... vs skill based games. vs other gimmicky notions of balance or level playing fields are all just veiled QQ
This^

A team of 50's (even a premade) can be beaten with tactics. The problem is, no one uses them and most times doesn't pay attention when you try to type in what to do. We've beaten premades with a group of 3 on vent. Even beaten a premade with over half the other team on the same guild. Multiple times.

On my own playing, it seems its a 50/50 shot of getting a team that knows what they're doing.

Huttball:
getting ahead of the ball carrier so they have an option to pass it
running ahead of the fire pits in case the carrier gets stuck behind it
clearing out the other team from the catwalks
not blinding slaughtering a team so that the ball carrier doesn't have an army waiting on their goal line

Voidstar:
not getting dragged away from the door
using dots and fire procs (BH) to inturrept planting/disarming
knockbacks and stuns on enemy to keep them from progressing near chock points
knockbacks stuns to delay defenders so that someone can run ahead and get bridge/next point

Alderran:
fighting on the consoles
watching for stealth
trying to go behind the sides and come in from the enemy side to try and "ninja" the console while they're fighting/no paying attention
going to enemy points as a group, and no trickling in

A LOT of people don't do these. The problem is two fold though. Its not just that they don't know/care, its that the rewards for doing the actual objectives isn't there. I've had many times on voidstar where I've planted on 2 doors and taken the console. Yet, I get no objective points at all. Because I wasn't killing, just focusing on the objectives, I get nothing for points and end up on the bottom of the list. I've had the same issues in huttball, where I scored multiple times, yet I get nothing. I was responsible for stopping the enemy ball carrier, or threw to a team mate so they can scare as I was getting focused. Yet, still, nothing. Until those mechanics are fixed, I don't see BG really going anywhere.

I won't even bother on WPvP. You don't get anything for it, and seeing an enemy is few and far between. Even on a PvP server, which I'm on, there is no incentive to go hunting. However, I don't see them working WPvP until BG is fixed. Since all we have is a "we have a team on it" and no ETA. Not even a clue as to what they're working. People are getting frustrated. Even hard core PvPrs.
Rest is good for the blood....and your rest shall be eternal!

Treebyrn's Avatar


Treebyrn
01.06.2012 , 10:47 AM | #56
Quote: Originally Posted by JillAthena View Post
Without gear progression, it will no longer be an MMORPG. Most of us feel good when we get a new weapon that makes us hit harder. Equal gear will take away the feel that your character is getting stronger. It also takes out the sense of accomplishment you get when you destroy someone else wearing epics when you are not.

Your communist style ideas will make the game way less fun for most people. Face it, people REJECT being the same as others in all corners of life. Changing the looks of the gear is just a facade.
And some people like pvp because it is Player vs Player (not scripted but dynamic), some people get excited when they win a match or take over a pvp zone. The only reason people get excited about that NEW weapon is because it makes it even easier for them to w.t.f pawn and remain on top.

True pvpers should rejoice at any changes that encourage more people to pvp because after all pvp is about the PLAYERS and it is very hard to enjoy pvp when no-one is participating in it.

I do think that pvp'ing should have rewards as well, I just don't think that the rewards should be super powered gear that w.t.f pawns new players.
"I'm not insane! My mother had me tested!" -Sheldon Cooper

iphonemilk's Avatar


iphonemilk
01.06.2012 , 10:50 AM | #57
Quote: Originally Posted by Krabcakes View Post
1. Calling people trolls because they don't agree with you.
2. Personal Attacks.
3. Ignoring the content of peoples post and responding with a strawman.

What's next? Are you going to take my response and edit it?

I think we are done here.
You don't enjoy reading do you?

magiccreative's Avatar


magiccreative
01.06.2012 , 10:50 AM | #58
I think this could work:

Warzones and Arenas - multi server, gear score based. Meaning people go against people with the same gear. From here one can scale his gear till the highest end.

Warzones and Arenas - server wide. No gear limit. Earn social, cosmetic tweaks, speeders etc.

Planet - Server based objectives - for guild and republic vs impire fights. No limit of people participating. The control of those, leads to minor stat advantages and of course fame of controlling them. Opening for grabs at certain times as in AO.

The progress is - 1)new 50 2) grind balanced arenas/warzones (gear check, no premades)
3) Do free arenas/warzones for social extras 4) Do politics, guild fights etc for controlling the limited number of bases and being elite .

iphonemilk's Avatar


iphonemilk
01.06.2012 , 10:53 AM | #59
Quote: Originally Posted by JillAthena View Post
Forcing everyone the to be the same is not communist?

I am fine taking worse gear than many people. As in most games, gear HELPS, but it is not an instant win. As an example, the most fun I ever had in WoW was speccing fury and using Lobotomizer dagger when every other warrior on my server was arms with Unstopable Force. I wanted to be different and I enjoyed defeating cookie cutter builds with something out of the ordinary.

I don't want to be the same as you.

EDIT: Quote wasn't working.


You aren't the same as me, My Skill is different then yours

Wether it's better or worse then you, our player skill is different.

Pokeytehpenguin's Avatar


Pokeytehpenguin
01.06.2012 , 10:57 AM | #60
Quote: Originally Posted by Halphas View Post
Guild wars 2.
I plan to play both swtor and GW 2....good god I can not WAIT to play a MMO that FINALY separates PVP and PVE, I will buy 3 copies of their game just for that. (and I am not exaggerating, I fully plan to buy 3 copies.)

What SWTOR does that I love is have a massive, epic feel, which they can do a lot with as time goes on, I suspect I will be a long time SWTOR player, even if its on a casual level. as long as I can PVP in GW2 its all gravy.