Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

SWImara's Avatar


SWImara
01.06.2012 , 10:13 AM | #231
Quote: Originally Posted by Tamernator View Post
Problem is not that PVP stats or gear exists , problem is that PVE gear is too hard to obtain while PVP gear is very easy to obtain.
Lets be honest, if you are noob you can not kill the end boss from some mega instance, and it needs a skill to do it BUT what skill does it need to get PVP gear right now ? Now skill involved, just a time . Even if you lose you get your warzone commendations and even if they were geven when you win sooner or later you would win .

Fail in this system is that 50% of players after 1 warzone gets part of the currency to buy PVP gear , while in PVE only about 5% - 15% of players can kill end boss and get the best PVE gear becuz it requires a skill.
Trololol?

At least I hope you are just trolling. This is an age old MMO argument between PvP and PvE players, its nonsense, move along.

Tgrable's Avatar


Tgrable
01.06.2012 , 10:15 AM | #232
Why do the forums always get cluttered with people crying and never getting the true bigger picture. You are all so short sighted and selfish all you see is the negatives (omg I have to work for it)

The reason you have a pvp stat is two fold. It discourages people using pve gear to pvp and from pvpers from dominating pve in their pvp gear.

Why you ask?
Well because this makes people gear from the activity they choose by doing that activity. You want to gear up to be better for pvp? You pvp. Want more dps for pve without sacrificing a stat on your gear for expertise? Do pve raids.

If you make it where one set of gear is supreme for both pve and pvp then you just force everyone into it. Which if you are a pvper then you might not want to pve and vice versa.

Does this discourage new players in pvp? Not anymore than new players in pve. You need to gear up to be better at both. I don't expect a fresh 50 to crank out crazy dps on a raid boss, so neither should that frsh 50 expect to dominate everyone in pvp.

Stop crying and play the game. Accept that pve and pvp are completly diffrent paths and need to be geared for as such.

anstalt's Avatar


anstalt
01.06.2012 , 10:18 AM | #233
Having separate gear for pvp and pve is a great idea. It gives two completely separate progression paths so that if you want to pvp only, then you can be competitive, and likewise if you want to pve only, you can be competitive there.

What is not a good idea, however, is tiered gear.

Whilst tiered gear is not a problem for average to hardcore players who are there from the start, it is a problem for new players. Wherever you have tiered gear, you create gear gaps between the haves and havenots. Whilst I am one of those people who "have", the longer a game is out the worse the gear gap gets. Overcoming that gear gap becomes harder and harder and will put people off, resulting in a smaller player base which in turn results in less development. This is bad for everyone.

However, on the other hand, if you remove gear progression then you remove the incentive for people to repeat content beyond the point where it is fun. That is also bad, as people get bored, log in less, eventually quit and we get another downwards spiral.


The trick as a developer is to implement a clear gear progression whilst keeping the gear gap small. If the gear gap between the newbies and the veterans is small then gameplay comes down more to skill than it does to gear. At the moment the gear gap is large between those with battlemaster gear and full expertise and those with none. This is compounded at the moment by level differences as those at 50 have max skillpoints which is obviously a bonus over those who are lower level.



My solution is simple: make all pvp sets have the exact same amount of expertise on them and then just give normal gear progression, similar to pve, once you hit endgame.

That way, if you want to pvp, you must be wearing pvp armour, so this prevents hardcore pve raiders coming in and beating people due to gear. Make all pvp armour purchasable using credits up to the starter level 50 set (centurion). After centurion, all sets must be earnt exclusively through pvping and have rank requirements. Keep the progression small between centurion and whatever is top so that a gear gap never becomes too much, but keep the rewards in there. Perhaps more "fluff" rewards or whatever, like more titles, more speeders, more variety in gear so you can min-max, perhaps new pvp skill trees like WAR's renown rank skill points. Each valor rank you'd get one point to spend on pvp bonuses, so no effect on pve but still helpful. Example valor rank bonuses could be +5% run speed, +10seconds immunity once resolve bar full etc. Useful stuff, but not game breaking.


TL;DR:

Keep specific gear progression for pvp and pve separate and unique, but try to prevent big gear gaps as these are harmful to the community long term.
Anstalt - lvl 50 valor 81 Shadow Consular

Currently retired due to poor design decisions within the game that have killed its longevity. Get rid of Hickman before he ruins the game completely!

Gorto's Avatar


Gorto
01.06.2012 , 10:21 AM | #234
Quote: Originally Posted by Husanak View Post
What do Wow and Rift have in common seeing as some one else mentioned the names.... They both have extremely low new PvP player uptake. Getting people to enter PvP in those games and stick with it long enough to be on par gear wise (Or close enough to be competitive) simply doesn't happen, at a rate that replaces outgoing players.
Are you serious in wow I can have a guys with decent pvp gear in a little overa week.


Are you people serious?

If I cap out in any mmorpg can I take my just hit max level gear and go into the highest raid zone and tank it? No I need to spend time getting some purple gear to be able to run it.

Same thing with the pvp stats you cant hit max and hope into pvp zone and domminate players who have been pvping at there level for months. You have to spend some time getting geared up.

That being said I think the bag system needs to be changed a bit so its not luck of the draw.

In my case I got both relics, the helm gloves and wep tokens a few days after hitting 50. Some people are not so lucky. If the bag system was changed so there was a little more control over what gear you get it may be differn't.

Kryptorchid's Avatar


Kryptorchid
01.06.2012 , 10:21 AM | #235
Quote: Originally Posted by Tgrable View Post
The reason you have a pvp stat is two fold. It discourages people using pve gear to pvp and from pvpers from dominating pve in their pvp gear.
I just want to focus on this part of your post and I hope you can answer these questions for me.

1. Why does using gear obtained through PvE need to be discouraged in PvP?

2. Isn't it also true that a pvp stat discourages players from participating in PvP (see: WZ AFKers) because they have to face people with a statistical advantage?

Treebyrn's Avatar


Treebyrn
01.06.2012 , 10:24 AM | #236
Quote: Originally Posted by thejaga View Post
The stat is fine if you don't care about competitive PvP. For competitive PvP, the expertise stat and other gear grinds are about the worst system imaginable. They are installed to keep a greater population of gamers interested because you can actually perform better in PvP just by investing more time in the game (and getting more goodies). (The gear also provides reasons and excuses for players who are not performing well in PvP to continue playing -- it's the gear's fault.) PvE gear is just as much of a problem in this regard, even if you eliminate the expertise stat -- grinding out instances for gear to perform better in game.

Personally, I never expected this game to have anything remotely close to a competitive PvP system. Waiting for other games to provide that. If you're playing this game for that reason, then you should do a gut check, immediately (and well before you spend hours of your life grinding to a meaningless valor ranking). Given that, I'm agnostic as to the expertise stat and the other gear grinds in this game.
Actually I think gear gating discourages people from actively pvp'ing. In pve I am pretty sure that raid boss your guild just *** stomped is not going to up and quit and move on to another game but players will once they realize just how far behind the curve they are.

The reason I am against the Expertise stat (as it stand now) is that it is just another barrier that segregates the community. Above all Player vs Player needs one thing to survive PLAYERS and with out players actively participating the pvp just dies off and becomes a minor part of the game.

As it stands now.. I will grind out my pvp gear just like everyone else, I just hope hope that when I actually get the gear there will still be players left to pvp with .
"I'm not insane! My mother had me tested!" -Sheldon Cooper

Dirtydurst's Avatar


Dirtydurst
01.06.2012 , 10:24 AM | #237
Quote: Originally Posted by Treebyrn View Post
This makes no sense.. raiders get their gear from raiding (if all they want to do is raid), if they want to pvp as well then they are in the same boat as the rest of us. I am not sure how the pvp gear is for raiding but there is an outside chance that if raiders wanted to be top tier in both raiding and pvp then they will have to grind out 2 sets of gear.

I kind of agree with the OP, there is no need for a pvp only stat. They only thing that is needed is for top end pvp gear to = raid gear. The reason wow added resilience is because people decked out in top end raid gear were blowing people up in pvp, if wow had just made the top end pvp gear = top end raid gear then both side would have been happy (you get your gear your way and I will get mine my way ).
The reason why they couldn't do that in WoW is because obtaining gear in PvE =/= obtaining gear in PvP. You would essentially force people to PvP for gear because it's a much more reliable method in terms of getting the items you need, on demand.

I think you could argue that your suggested method could work in this game though, do to the RNG of the bag system. Obviously you still obtain gear faster in PvP though, so that's a problem to consider.

Daegil's Avatar


Daegil
01.06.2012 , 10:27 AM | #238
Come on people. Why do you want to separate people into two camps, when we are all playing the same game? Should we all not be able to enjoy the same content together? Is this not a multiplayer game? Why should we be divided in two by progression when we are already divided by factions!

Is it not in everyone's best interest to be able to do any content you wish, and be rewarded equally?

Ogrezilla's Avatar


Ogrezilla
01.06.2012 , 10:59 AM | #239
Quote: Originally Posted by Tgrable View Post
Does this discourage new players in pvp? Not anymore than new players in pve. You need to gear up to be better at both. I don't expect a fresh 50 to crank out crazy dps on a raid boss, so neither should that frsh 50 expect to dominate everyone in pvp.

Stop crying and play the game. Accept that pve and pvp are completly diffrent paths and need to be geared for as such.
But fresh 50's can progress through pve content without being forced into the raids they aren't equipped for. PvP players are just tossed in with everyone else.

Basically, a new level 50 can play through PvE content designed for people at their level of progression and enjoy themselves. A new level 50 cannot PvP with people at their own level of progression.

That's the real problem, not the stats.

I personally don't see the need for the stat. I don't get why PvP and PvE gear can't just be equally good. The rates that you get the gear would obviously need to be worked out to be roughly equal for this to work, and that would probably be the biggest issue. I would still do both because I play the game for fun. Gear is just a means to an end.

I don't mind the gear differences though because like I said I'm going to do both anyways.

malignment's Avatar


malignment
01.06.2012 , 12:07 PM | #240
Quote: Originally Posted by Daegil View Post
What many PvP stat defenders fail to realize that a PvP stat causes a huge gap between PvP and PvE. The developers put hard work (some may argue otherwise) to make the game and its content. Why should you be locked out of the PvE because you spend more time in PvP and vice versa? If both paths had the same rewards then you could easily go raid on one week and then pvp the next without being penalized. Mix and match, see what the game has to offer, not just half of it!
This. ^^^^