Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

marxo's Avatar


marxo
01.06.2012 , 09:10 AM | #201
the stat is there to prevent raiders from coming in to WZ in the end game raid gear and ripping apart the pvpers who don't raid and don't want to raid. you want an example of this.

in wow before resilience the hardcore endgame raiders ruled the BG's why cause their gear was better then what pvpers could get.

its a why should i have to PVE to have the gear to pvp argument.

and don't say that separates them cause it doesn't. u can do bother alot of the top raiders are also accomplished pvpers

Kryptorchid's Avatar


Kryptorchid
01.06.2012 , 09:12 AM | #202
Quote: Originally Posted by marxo View Post
the stat is there to prevent raiders from coming in to WZ in the end game raid gear and ripping apart the pvpers who don't raid and don't want to raid. you want an example of this.

in wow before resilience the hardcore endgame raiders ruled the BG's why cause their gear was better then what pvpers could get.

its a why should i have to PVE to have the gear to pvp argument.

and don't say that separates them cause it doesn't. u can do bother alot of the top raiders are also accomplished pvpers
Stop thinking like all the fail itemization Devs, adn read this thread. I have already proposed an itemization system that removes the PvP stat and keeps the situation you describe from happening.

Quote: Originally Posted by Kryptorchid View Post
Stop thinking like 99% of MMO Devs who are failures at itemization design. You are assuming that the gear progression in PvE increases the "universal" stats -- by this I mean Endurance, Aim, Crit, Surge, Alacrity, etc. What people are advocating is a separate PvE stat, that only works in Flashpoints and Operations, that basically behaves like Expertise does now. What this means is the gear you get from PvP has identical stats to Raid gear, save for the PvE-only stat. As Raiding Tiers progress, just that PvE-only stat increases, so:

PvE Chest Tier 1:
+100 Endurance
+100 Aim
+75 Crit
+25 Surge
+50 *New* Expertise

PvE Chest Tier 2:
+100 Endurance
+100 Aim
+75 Crit
+25 Surge
+75 *New* Expertise

From a PvP standpoint, there is no difference between Tier 1 and Tier 2 raid gear. So now Raiders don't have a power advantage from Raiding. They now are on equal footing as PvPers, because the PvP tiers would be:

PvP Chest Tier 1:
+100 Endurance
+100 Aim
+75 Crit
+25 Surge

PvP Chest Tier 2:
+100 Endurance
+100 Aim
+75 Crit
+25 Surge
(New graphical model)

This is a balanced system that truly promotes PvP, and still gives PvEers their typical gear progression they know and love.

Daegil's Avatar


Daegil
01.06.2012 , 09:16 AM | #203
Quote: Originally Posted by marxo View Post
the stat is there to prevent raiders from coming in to WZ in the end game raid gear and ripping apart the pvpers who don't raid and don't want to raid. you want an example of this.

in wow before resilience the hardcore endgame raiders ruled the BG's why cause their gear was better then what pvpers could get.

its a why should i have to PVE to have the gear to pvp argument.

and don't say that separates them cause it doesn't. u can do bother alot of the top raiders are also accomplished pvpers
The solution is not to make PvE gear the best by removing PvP stat, but to make PvP gear and PvE exactly the same. Thus player only chooses the way to obtain the gear, and is not locked out of the other half of the game as an added bonus. This way more players can experience the full spectrum of content.

Tamernator's Avatar


Tamernator
01.06.2012 , 09:17 AM | #204
Problem is not that PVP stats or gear exists , problem is that PVE gear is too hard to obtain while PVP gear is very easy to obtain.
Lets be honest, if you are noob you can not kill the end boss from some mega instance, and it needs a skill to do it BUT what skill does it need to get PVP gear right now ? Now skill involved, just a time . Even if you lose you get your warzone commendations and even if they were geven when you win sooner or later you would win .

Fail in this system is that 50% of players after 1 warzone gets part of the currency to buy PVP gear , while in PVE only about 5% - 15% of players can kill end boss and get the best PVE gear becuz it requires a skill.

UrgentFury's Avatar


UrgentFury
01.06.2012 , 09:17 AM | #205
Quote: Originally Posted by Husanak View Post
What do Wow and Rift have in common seeing as some one else mentioned the names.... They both have extremely low new PvP player uptake. Getting people to enter PvP in those games and stick with it long enough to be on par gear wise (Or close enough to be competitive) simply doesn't happen, at a rate that replaces outgoing players.

Both of those games have PvP communities that loose members faster then they replace them with new Ex PvE Playing converts. The PvP stats make it VERY VERY hard to introduce new players to the fantastic world of PvP that we all get. I think most of us will grind on alts when we have too ect... because we are already hooked. There was a time when every one of us was not a PVP player... admit it none of us came to PvP first.

The bracketing that PvP stats creates drives away growth. It will become a problem for TOR in the future as well.
Day one of UO was PvP first. I hadn't even killed a rabbit yet and I got ganked leaving town. I was needless to say pretty shocked. It however was game on and the only thing in games that got my blood flowing.

RealAeiouy's Avatar


RealAeiouy
01.06.2012 , 09:17 AM | #206
Quote: Originally Posted by Just_CPJ View Post
I think you're the confused one. You got to 50 before the majority of players, therefore you will get to temporarily feel Uber. However 3 months from now when everyone has a 50 then it starts to balance itself out. It's not BW fault that they cant automatically create a population of players to fill a 50s bracket and everything be balanced.

With all MMOs, things take time and with the majority of players not being 50 yet there really is no way of knowing if your level 50 sniper in half expertise gear is really that overpowered. Considering how much time and money BW has put into this game, Im pretty sure you'll need your durability against other level 50s with that same amount of gear.

That is what people seem to not understand. The pvp gear cap is pretty low. In rift playing against top ranked players as a new 50 was worse than playing capped 50s as a level 12 here. More and more people will become capped and the dynamic changes.

Also there is no better time to improve your pvp game then to be completely outmatched as you fight to survive and matter. My times of greatest improvement in mmogs always comes when I am facing certain doom. It forces me to work with my full skill set and develop new strategies.

Badlander's Avatar


Badlander
01.06.2012 , 09:18 AM | #207
I love how PVEers come to the PVP forum to complain about PVP.
Expertise is here to stay get over it.
VULKAR HIGHWAY PVP SERVER
PANTHER - MARAUDER - ANNIHILATION SPEC

Alwaysthirsty's Avatar


Alwaysthirsty
01.06.2012 , 09:19 AM | #208
Quote: Originally Posted by Husanak View Post
If Bio had any vision... they would have done away with the idea of a PvP stat... and designed a PvE Stat. A way to make 30 30 30 stats on both gear... with PvE raid gear that adds 10% bonuses too PvE content. That would have been the fix.... PvP stats are the completely wrong way to go about it... No NPC is going to wine that that fully geared raid group is smacking em 10% harder.
Leave our PvP alone, carebear commie.
Berniesanders

Treebyrn's Avatar


Treebyrn
01.06.2012 , 09:24 AM | #209
Some people are so short sighted... as an avid pvper you should hope and pray that more people partake in pvp. The higher percentage of people that pvp the more time and money BioWare will spend in developing pvp. If you gear gate / road block newer players from joining in then the number of people who will actively pvp will dwindle and then BioWare will spend their money and time elsewhere. If this goes on long enough the top x% of pvpers will be circle jerking with themselves because most new players will just hit that gear wall and give up.

If people are worried about being blown up in 2 hits in pvp then there are other ways to prevent this instead of throwing a pvp stat on gear. If this is the only way then allow people to slowly build up to max expertise by adding a small % or expertise to lev 20 / 40 gear so players do not hit that wall so hard.
"I'm not insane! My mother had me tested!" -Sheldon Cooper

AidenPryde's Avatar


AidenPryde
01.06.2012 , 09:26 AM | #210
Expertise/Valor/Resilience is the dumbest mechanic that has ever been put into a MMORPG.

Bioware says they are all about community, but all they achieve with this stat is divide the community.

Instead of a beautiful system that WaR (rest of the game was bad) and DAOC (great for its time) was that people that wanted to raid could get gear from PvE, but could also PvP when they wanted to.

People that wanted to PvP could get gear from that and join their buddies on the weekend for some raids.

If Bioware was smart (which including Expertise in the first place suggests their PvP designers aren't) they would make getting raid level and max PvP level gear take just as long, but allow players who gained gear via one activity participate in the other activity just as well as their counterparts.
-as far as gear is concerned they should be equal, but the PvPer will still be better than the PvEr at PvP, and maybe vice versa. PvPers don't need a special stat to reward them. A real PvPers TRUE STAT is himself AND his SKILL. Not some arbitrary game mechanic that says hey look at me! I can do 10% more damage than you!

But I don't think that will happen. Because "Doing anything different than Blizzard is dumb." - Dev quote.

Dumb idea is still dumb.

Someone earlier in the thread said that people are leaving Rift PvP faster than they can be replaced. That will be exactly true of this game as well. There are already level 50s with their max level full PvP sets with 10% Expertise.

What do you think will happen when they meet the new 50s just starting? /faceroll.
Through passion, I gain strength.
Through strength, I gain power.
Through Power, I gain victory.
Through victory, my chains are broken.