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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Illutian's Avatar


Illutian
01.06.2012 , 06:46 AM | #141
Quote: Originally Posted by Stealthy_Monkey View Post
The reason for it isn't to help or hinder pvp'ers, it's to prevent raiders from being forced to pvp to remain competitive
Um, that doesn't make sense at all. Why would Expertise (a PVP stat) reduce the need for PVE-ers to PVP to remain competitive in PVP.

What you should have said was:

Quote:
It's to prevent Raiders from being OP because they have access to BiS gear through the raids they complete
The sole reason for any PVP stat is to make a distinction between PVE gear and PVP gear. WoW made the mistake of nothing having it in the beginning. So the BiS was to get top-end tear gear through the 40man raids.

Didn't have a guild, or a guild that could progress like that? Well, have fun being a free HK.

At least with PVP gear you can get it on your own, or with a few friends (Arena Gear).

But, seriously, how would all of you like to have to go Raid on ALL of your alts you want to pvp with? Hmm? ya, didn't think so.

Our greatest glory is not in never falling but in rising everytime we fall. - Confucius

Arutassin's Avatar


Arutassin
01.06.2012 , 06:53 AM | #142
The OP is right. PvP rewards should be vanity based such as titles or visually different gear that has the same stats as other PvP gear. PvP in game where PvP gear has a PvP stat is never based on skill but instead on what gear people have. This gear is earned by investing time and again not skill. Anyone can spend hours and hours in BG's and get the points they need to get gear. This doesn't have to involve skill all that is required is time.

PvPers sometime say if there is no reward what's the point in playing. The point of playing is to enjoy playing and enjoy bating other players. Any in game reward you get server no purpose outside the game and causes in game imbalance inside the game. PvP should be played for the enjoyment of playing not for rewards that make it easier for you to kill payers who have played the game less. If you want to get rewards and feel "Progression" play PvE. The whole mechanic of PvE is based on getting better gear to take on harder encounters. This is not needed in PvP as in PvP each encounter is different as it is played by a real person whose actions are to an extent unpredictable. True PvPers want to be better than their opponent. They want to overcome odds and to win when they are the underdog. There is no pride in being over geared and slaughtering people who don't stand a chance. True competitors should not want to to get gear that makes their victory hollow as they statistically were always going to win based on their gear. They should want to against al odds come out on top despite the gear they are wearing.

Arutassin's Avatar


Arutassin
01.06.2012 , 06:59 AM | #143
Quote: Originally Posted by Illutian View Post
Um, that doesn't make sense at all. Why would Expertise (a PVP stat) reduce the need for PVE-ers to PVP to remain competitive in PVP.

What you should have said was:



The sole reason for any PVP stat is to make a distinction between PVE gear and PVP gear. WoW made the mistake of nothing having it in the beginning. So the BiS was to get top-end tear gear through the 40man raids.

Didn't have a guild, or a guild that could progress like that? Well, have fun being a free HK.

At least with PVP gear you can get it on your own, or with a few friends (Arena Gear).

But, seriously, how would all of you like to have to go Raid on ALL of your alts you want to pvp with? Hmm? ya, didn't think so.
The way around this is so simple and does not require a PvP stat in any way shape or form. PvP and PvE gear sets should have thee same stats on but have different titles. for example and using made up names PvP set 1 should have the same stats as PvE set 1. One would be attainable via PvE and the other Via PvP. If you play PvP or PvE you can see how a friendly player got his gear (PvP or PvE by the gear set name).

Now PvPers and PvErs all have a route to get gear. The gear however does not cause a massive imbalance issue as new PvPers and missing a stat that long time PvPers already have stacked.

An even more fair way is to give instanced PvP players a PvP set that is normalised. That way all PvPers are on the same playing field and skill comes through, not gear. GW2 has a really good system in line that will use this. They are planning completely balanced and normalised instanced PvP with world PvP using gear stats and not being intensively balance.

Seems like an amazing approach.

Illutian's Avatar


Illutian
01.06.2012 , 07:00 AM | #144
Quote: Originally Posted by Arutassin View Post
The OP is right. PvP rewards should be vanity based such as titles or visually different gear that has the same stats as other PvP gear. PvP in game where PvP gear has a PvP stat is never based on skill but instead on what gear people have. This gear is earned by investing time and again not skill. Anyone can spend hours and hours in BG's and get the points they need to get gear. This doesn't have to involve skill all that is required is time.

PvPers sometime say if there is no reward what's the point in playing. The point of playing is to enjoy playing and enjoy bating other players. Any in game reward you get server no purpose outside the game and causes in game imbalance inside the game. PvP should be played for the enjoyment of playing not for rewards that make it easier for you to kill payers who have played the game less. If you want to get rewards and feel "Progression" play PvE. The whole mechanic of PvE is based on getting better gear to take on harder encounters. This is not needed in PvP as in PvP each encounter is different as it is played by a real person whose actions are to an extent unpredictable. True PvPers want to be better than their opponent. They want to overcome odds and to win when they are the underdog. There is no pride in being over geared and slaughtering people who don't stand a chance. True competitors should not want to to get gear that makes their victory hollow as they statistically were always going to win based on their gear. They should want to against al odds come out on top despite the gear they are wearing.
So, when Raiders come in and say...

-dish out 100k crits 30% of the time (heal or damage)
-tank you entire team through parries/deflects/dodges

we, players that either:

a) don't want to raid
b) can't get top-end gear (say like a small guild)

Dead serious, what are they suppose to do? Just have fun being farmed at the spawn point?

And don't act dumb people, everyone knows for a fact that people will take advantage of any system.

Our greatest glory is not in never falling but in rising everytime we fall. - Confucius

Daegil's Avatar


Daegil
01.06.2012 , 07:00 AM | #145
What many PvP stat defenders fail to realize that a PvP stat causes a huge gap between PvP and PvE. The developers put hard work (some may argue otherwise) to make the game and its content. Why should you be locked out of the PvE because you spend more time in PvP and vice versa? If both paths had the same rewards then you could easily go raid on one week and then pvp the next without being penalized. Mix and match, see what the game has to offer, not just half of it!

Orangerascal's Avatar


Orangerascal
01.06.2012 , 07:03 AM | #146
Quote: Originally Posted by Almghty_gir View Post
i've disproved this over and over and over. you're wrong.
i disapprove you're disapproving of it without a valid argument.
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd

Orangerascal's Avatar


Orangerascal
01.06.2012 , 07:07 AM | #147
Quote: Originally Posted by Daegil View Post
What many PvP stat defenders fail to realize that a PvP stat causes a huge gap between PvP and PvE. !

umm no is doesn't have you even looked at the gear that comes from heroics and operations. They make battlemaster gear look like lvl 50 greens.

Most pvp/pve high valour lvl 50's are mixing and matching for the set bonuses.

compare the heroic rakata chest: http://www.torhead.com/item/9KmbAiu/...survivors-robe

to:

battle master chest: http://www.torhead.com/item/9mlzpng/...survivors-robe

Now think of the operation level gear..


The alternative solution to expertise is a pve version of expertise to prevent pve gear from scaling radically. Same solution with a different feel.
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd

Makayla's Avatar


Makayla
01.06.2012 , 07:08 AM | #148
Keep expertise as it is and add some of it (below the value of the endgame gear) on the lower items. PVP needs some sort of advancement and the gear really is damn easy to get so there really is no need for all this complaining once the level 50 brackets will be in.

Want better PVP gear then PVP! You PVEers would cry if you would only get the same gear from the hardest ops as you get from flashpoints. PVP without any kind of advancement/rewards is simply meh. Raid gear (which has better base stats!) still is a viable choice for PVP.

Illutian's Avatar


Illutian
01.06.2012 , 07:08 AM | #149
Quote: Originally Posted by Arutassin View Post
The way around this is so simple and does not require a PvP stat in any way shape or form. PvP and PvE gear sets should have thee same stats on but have different titles. for example and using made up names PvP set 1 should have the same stats as PvE set 1. One would be attainable via PvE and the other Via PvP. If you play PvP or PvE you can see how a friendly player got his gear (PvP or PvE by the gear set name).

Now PvPers and PvErs all have a route to get gear. The gear however does not cause a massive imbalance issue as new PvPers and missing a stat that long time PvPers already have stacked.

An even more fair way is to give instanced PvP players a PvP set that is normalised. That way all PvPers are on the same playing field and skill comes through, not gear. GW2 has a really good system in line that will use this. They are planning completely balanced and normalised instanced PvP with world PvP using gear stats and not being intensively balance.

Seems like an amazing approach.
That means I get to team up with a group of friends and afk in a WZ.

That's why PVP gear can NEVER be equal to PVE gear (except for item level). I mean like right now I could just afk in a WZ and end up with full Raid-Gear-with-different-name-and-look. Does that sound fair to those who spend hours reading up on a Raid then devising how to break up the raid group and then more hours to actually finish the instance?

Our greatest glory is not in never falling but in rising everytime we fall. - Confucius

MarcoMontana's Avatar


MarcoMontana
01.06.2012 , 07:11 AM | #150
Quote: Originally Posted by Hambunctious View Post
It's a stupid stat, and bad for the game.


I agree with this! I want the best in slot gear I can get for my class / play style, I don't want to have to change gear because while waiting for a WZ que Im PvEing...

It's just dumb, best in slot gear is best in slot gear! Then the rest is based on SKILL, not whom have the most stupid stat on their gear.