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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Almghty_gir's Avatar


Almghty_gir
01.06.2012 , 06:21 AM | #131
Quote: Originally Posted by Orangerascal View Post
Let expertise go? Do you guys not even understand that stat?

If they're were not expertise, people doing operations would be facerolling you even more. At least with the expertise gear, the pvp community has a chance.
i've disproved this over and over and over. you're wrong.
Bruglir Fellblade - Dark Jedi.
Guild leader - Vulgar Display of Power
Tomb of Freedon Nadd

Warhunt's Avatar


Warhunt
01.06.2012 , 06:22 AM | #132
To guys that qq about Expertise , dont play mmo for pvp ever again because with out Expertise so you can't last longer in pvp you would get 1 shoted and puting more stm on gear wont fix anything much.

If you dont want to grind pvp best way fix it is make the pvp gear LESS OF a grind make it eassy to get so all the new comers can get there pvp gears eassy.

they do this in wow u know only takes a day get 2 best pvp gear

i say haveing Expertise is good thing.

Almghty_gir's Avatar


Almghty_gir
01.06.2012 , 06:24 AM | #133
Quote: Originally Posted by Warhunt View Post
To guys that qq about Expertise , dont play mmo for pvp ever again because with out Expertise so you can't last longer in pvp you would get 1 shoted and puting more stm on gear wont fix anything much.

If you dont want to grind pvp best way fix it is make the pvp gear LESS OF a grind make it eassy to get so all the new comers can get there pvp gears eassy.

they do this in wow u know only takes a day get 2 best pvp gear

i say haveing Expertise is good thing.
this isn't wow, expertise isn't resiliance, you're wrong, go away.
Bruglir Fellblade - Dark Jedi.
Guild leader - Vulgar Display of Power
Tomb of Freedon Nadd

BDutch's Avatar


BDutch
01.06.2012 , 06:25 AM | #134
Gear inflation to PvE may be required with expansions, but gear inflation in PvP gives PvP a lifespan that slowly ticks away. New players are the life-blood to PvP. The higher you raise the cap, the less people you will have that play to reach it (in PvP).

That's besides the concept that if you really enjoy competition you don't need/want a builtin handicap against your opponent. I don't expect people to change in wanting to pretend they're awesome, but everyone should dislike longer queue times and less competition to play against.
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

Exothermix's Avatar


Exothermix
01.06.2012 , 06:28 AM | #135
Quote: Originally Posted by Husanak View Post
admit it none of us came to PvP first.

I'm here pretty much to only PvP.

PvE geared people getting owned by PvP geared people in PvP makes sense to me.

Grind PvE for PvE gear.

Grind PvP for PvP gear.

Don't see what the issue is?

Everyone has the same grind for PvE and PvP?!

If you want both then you have to grind both, your advantage in this case is that you can be competitive in both.
Ex'xo- Looking for PvP guild
Sith inquisitor - Tomb of Freedon Nadd

-Arcane-'s Avatar


-Arcane-
01.06.2012 , 06:30 AM | #136
Quote: Originally Posted by uhhhhahhhhohahh View Post
A level 50 PvP bracket simply will not save the PvP in this game.

There is no logical explanation for having a PvP stat in this MMO game, or in fact any MMO game. The only possible reason for Expertise to exist in this game is to screw over people who cant grind it first.

Even if you did have a 50's only bracket, you'd be creating more problems than you're fixing. Aside from all the obvious queue time issues, the 50's bracket will suffer from the exact same problems we have now; the bracket will divided up into New 50's and Old 50's, ie. people who dont have their 10% Expertise bonus yet, and those that do.

But you might say, "Everyone will become an Old 50 eventually." and yes, they might. But then what would be the point in everyone having the same 10% Expertise bonus, when all it's going to do is cancel out everyone elses 10% Expertise bonus. The only outside issue there is that healing will still be 10% stronger, but if you wanted that why wouldn't you just lower the Trauma debuff by 10%?

It's honestly unimaginable to even begin to hope to understand what anyone was thinking when they thought putting Expertise into the game would be a good idea.


Removing the stat doesn't mean PvP Gear has to go, the point of PvP Gear/Experience/Credits in the first place is so that people who want an alternative to PvE can still progress. There all kinds of stats in this game that mean you could make all kinds of PvP Gear Sets, whether they are Purple or Mods, so people can look however they want to, or however you want them to look, and they can mix and match all these different pieces of gear to whatever their hearts desire. To give you an idea of the combinations of gear that could be possible:

- Primary Stat
- Endurance
  • Crit Rating
  • Surge
  • Alacrity
  • Power

Now reverse the Primary Stat and Endurance, so that Endurance is the bigger of the two and look how much choice you have... something for everyone, even. Now when you're 50 and you arent bolstered anymore, you can decide which stat you want more of, in return for lower stats on other stuff, or you can even decide to have an equal balance.

A crazy thing, having a choice, isn't it? Like choosing to have Fun over Frustration. Or choosing to resubscribe... or perhaps not.



I'm not even mad.

Lol, realy?

PvP gear is so easy to earn in this game to get to 10%+ expertise bonus takes a week or so.


Realy dont see the issue here.


or did you want a fresh 50 to be comparable to a valour 100 battlemaster geared player?


The advantage is slight, 15% max oh no! good players will still win regardless of expertise.
Arcane Nerdherder - GM of Glory Guild on Niman
PvE Completion 10/10 Nightmare 16man - Videos


Gone to Play Diablo III, SWTOR failed.

Vinushka's Avatar


Vinushka
01.06.2012 , 06:36 AM | #137
You make a good point in the sense that if everyone has it, it's not really a benefit. At the same time though, not everyone is going to have it. You didn't acknowledge the fact that it could very well take between 1-3 months or more to get a full set of expertise gear based 100% on luck. Some will get it in 1-2 weeks. Others, not so quick. Also the more pieces you get, the lower your chances of getting the final pieces you need, because you can still get pieces for the item slots you already have filled. Pro system, amirite? I think so........not really.

Almghty_gir's Avatar


Almghty_gir
01.06.2012 , 06:40 AM | #138
Quote: Originally Posted by -Arcane- View Post
Lol, realy?

The advantage is slight, 15% max oh no! good players will still win regardless of expertise.
it's not just 15% though, is it.

it's more like 40%.

a fresh 50 will be hitting 15% less hard, being hit 15% harder, and the person they're hitting will have a healer who's healing 15% better.
Bruglir Fellblade - Dark Jedi.
Guild leader - Vulgar Display of Power
Tomb of Freedon Nadd

Delove's Avatar


Delove
01.06.2012 , 06:40 AM | #139
Quote: Originally Posted by Sarkav View Post
And also to prevent competitive pvpers from being forced to raid.

Seriously, no one seems to remember the old days when the raiders would dominate PvP based on gear advantages and everyone would whine about that.

The game is built around gear progression. Having two different paths for PvE and PvP is a good thing because it allows people to focus on what they like to do without feeling like they have to do everything if they don't want to. If you want a completely level playing field from the get go, there are many other different types of PvP games out there.
Yeah i remeber pwning people in wow battlegrounds in full raid gear now it's a joke to go in with raid gear lol

Dwarfy's Avatar


Dwarfy
01.06.2012 , 06:46 AM | #140
Quote: Originally Posted by Husanak View Post
What do Wow and Rift have in common seeing as some one else mentioned the names.... They both have extremely low new PvP player uptake. Getting people to enter PvP in those games and stick with it long enough to be on par gear wise (Or close enough to be competitive) simply doesn't happen, at a rate that replaces outgoing players.

Both of those games have PvP communities that loose members faster then they replace them with new Ex PvE Playing converts. The PvP stats make it VERY VERY hard to introduce new players to the fantastic world of PvP that we all get. I think most of us will grind on alts when we have too ect... because we are already hooked. There was a time when every one of us was not a PVP player... admit it none of us came to PvP first.

The bracketing that PvP stats creates drives away growth. It will become a problem for TOR in the future as well.
I disagree. In wow at during the lvl 80 expansion, i leveled 1-80 in 2 weeks and got full basic PvP gear 2 weeks later. It was a joke. I barely even played to be honest...

It does not take long to get the gear. People are just lazy and want everything instead of putting in any effort.