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PvP Healing, by far the worst experience I've ever had as a gamer

STAR WARS: The Old Republic > English > PvP
PvP Healing, by far the worst experience I've ever had as a gamer

PocketHealer's Avatar


PocketHealer
01.05.2012 , 11:31 PM | #451
OP mad because he couldn't shake a marauder or sentinel whos priority job is to pwn healers.

This game is fine in terms of healing balance. Healers aren't the gods they were in WoW. Healers are support for dps. You shouldn't be able to outheal a DPS who is focused on you unless you have support from another player that is peeling or also healing you.

Notsensible's Avatar


Notsensible
01.05.2012 , 11:37 PM | #452
Quote: Originally Posted by Spor View Post
Healing is fun in Warzones, if not under appreciated. A good healer in this game can turn the tide of a fight pretty easily if the other side does not have anyone healing that well. It is not a stand there and heal game though, you need to move, need to use CC on people coming after you etc,etc.

the healing is really engaging, at least to me. I just wish they would fix the raid frames bug so I could see who was actually dying.
Same here. Healing seriously changes the outcome of a game significantly. It sucks though that my server already recognizes me as a healer, so I'm immediately focus fired by the good players (or those I've healed in previous matches). I don't even cast anything, I just show up and get murdered by 3+ lv50s.

I fully enjoy being a healer in this game... until I noticed the lack of benefits for taking the role in pvp. Forcing yourself to stop healing so that you can dps in order to make the warzone beneficial is a horrible design. It pretty much makes me feel like healing is a waste in this game and I should just respec to dps whenever I'm not healing any Flashpoints. Screw support play in pvp, it's all about the zerg... like WoW often is.

Velsix's Avatar


Velsix
01.05.2012 , 11:53 PM | #453
Quote: Originally Posted by PocketHealer View Post
OP mad because he couldn't shake a marauder or sentinel whos priority job is to pwn healers.

This game is fine in terms of healing balance. Healers aren't the gods they were in WoW. Healers are support for dps. You shouldn't be able to outheal a DPS who is focused on you unless you have support from another player that is peeling or also healing you.
Of course all you melee and force casters are happy, but some of us actually like a challenge. I for one refuse to play a remedial dps class as I don't breathe through my mouth. Healing was far from broken in wow, and healers being able to keep people alive for long periods of time forces players to actually use their CC correctly. As in not just push your hardest hitting button a bunch of times and win. Anyone saying that healing in this game is just fine never played a healer (here or in WoW). Close your mouth when your breathe, it's bad for your teeth.
That's nice, but Coop is going to hit THREE home runs.

Notsensible's Avatar


Notsensible
01.06.2012 , 12:18 AM | #454
Quote: Originally Posted by Velsix View Post
Of course all you melee and force casters are happy, but some of us actually like a challenge. I for one refuse to play a remedial dps class as I don't breathe through my mouth. Healing was far from broken in wow, and healers being able to keep people alive for long periods of time forces players to actually use their CC correctly. As in not just push your hardest hitting button a bunch of times and win. Anyone saying that healing in this game is just fine never played a healer (here or in WoW). Close your mouth when your breathe, it's bad for your teeth.
There are certain situations or moments in time when healing in WoW really was out of hand. Take for example... I think it was season 2 arena, when 2v2 bracket was dominated by Warrior / Druid teams. They were mostly unstoppable because of the Druids active utilities. Sure you could beat them once in a while, but it was usually either lack of experience/gear that their team had. Otherwise, they just dominated.

Then in the later seasons, the survivability and damage of geared disc priest prior to some nerfs made them almost impossible to kill before you ended up dying from the chip/DoTs.

Most recently, the survivability of Holy Paladins. Instant cast massive healing on a somewhat short cooldown, coupled with the high defense, massive healing from other spells, bubble, constant 90-100% mana regardless of how often you cast, etc. I still remember watching a guildmate spam every heal he had and never ran out of mana for 5min non-stop.

Trust me, just because someone can be killed only when 6+ people of same level and/or gear hacking away at them, doesn't mean it's not broken. It still took 6+ people to bring this person down. It's almost like saying that a class that has the stats of raid bosses is not broken because they can be killed by a full balanced raid of players.

Trippend's Avatar


Trippend
01.06.2012 , 12:21 AM | #455
Quote: Originally Posted by PocketHealer View Post
OP mad because he couldn't shake a marauder or sentinel whos priority job is to pwn healers.

This game is fine in terms of healing balance. Healers aren't the gods they were in WoW. Healers are support for dps. You shouldn't be able to outheal a DPS who is focused on you unless you have support from another player that is peeling or also healing you.
So your logic:

1 dps > 1 healer
1 dps < 1 healer + 1 dps/healer

I'm not saying your wrong but if you are right then this is a ****** system because...

2 dps > 1 healer + 1 dps/healer

2 dps < 1 healer + 2 dps/healer

3 dps > 1 healer + 2 dps/healer

3 dps < 1 healer + 3 dps/healer

4 dps> 1 healer + 3 dps/healer

and so on. According to your logic, healers are only good when they have the odds in their favor and they outnumber their opponents for that particular fight (bare in mind we are talking about equal skilled, equally geared opponents). However, equally skilled, equally geared dps opponents will always triumph over a team with a healer because healing is inferior to the dps damage output. Both players have and use CC. Both players have and use defensive cooldowns. Both players have and use damage abilities. But the simple fact of the matter is, healing cannot keep up with damage output and thus the healer will always die first.

Is this exactly how it is in TOR? No..not exactly. There are a lot more variables to take into account like class synergy and the skill of the players.

But I will just say this: I feel that healing should be on par with damage output. If we are wasting all our resources to stay alive, we won't kill dps anyways...

Brutualus's Avatar


Brutualus
01.06.2012 , 12:53 AM | #456
No point in playing healer in warzones. When people start to recognize you, you become a nice juicy *** to pound on.
Sith sorcerer.

Notsensible's Avatar


Notsensible
01.06.2012 , 12:56 AM | #457
Quote: Originally Posted by Brutualus View Post
No point in playing healer in warzones. When people start to recognize you, you become a nice juicy *** to pound on.
Sith sorcerer.
That.

I'm always #1 on the hit list when the opposing team is full of people that know I've healed them before.

JaspahX's Avatar


JaspahX
01.06.2012 , 12:58 AM | #458
Quote: Originally Posted by Brutualus View Post
No point in playing healer in warzones. When people start to recognize you, you become a nice juicy *** to pound on.
Sith sorcerer.
If I see someone healing, I call them out over voice and EVERYONE I grouped with will proceed to beat the **** out of them. Works pretty well. :P
Major Jaspah Wel
Republic Gunnery Commando, level 50
<Redux>

Lugh's Avatar


Lugh
01.06.2012 , 01:03 AM | #459
Quote: Originally Posted by JaspahX View Post
If I see someone healing, I call them out over voice and EVERYONE I grouped with will proceed to beat the **** out of them. Works pretty well. :P
Which in my case leads to mass stun for the lot of you and a hutt ball score good job!



I love seeing how many flailing saber batters I can get trailing after me while my team tears them down.
Only two things are infinite The Universe and Human stupidity and I am not so sure about the former. -- Albert Einstein
Aka --Alia Ajunta Pall

defileabowl's Avatar


defileabowl
01.06.2012 , 01:06 PM | #460
Healing isin't just about numbers. Static shield absorbs a ton of damage and protects from alot of DoTs and debuffs. If you know what your doing when u see someone running with the hutball and they get stunned u should be casting cleanse as quickly as it repops if you are playing a sorc. Im only lv 34 and take top healer at least 80% of the time but i cant count how many times i have followed a tank as he forces the ball right up the middle just because i know how to use my shield an cleanse. learn the game dynamics before u make accusations rookies.