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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

TrollBerzerker's Avatar


TrollBerzerker
01.05.2012 , 10:08 PM | #61
I understand the need for PVP stats.

However, I fondly remember the days of vanilla WoW where there was no resilience stat. As a player who enjoyed both PVP and PVE, one of the great delights for me was to finish Molten Core, get a brand new piece of gear and then head out to the battleground to go try it out against other players.

The introduction of resilience hurt the game overall for me. I suddenly needed two sets of gear - one specifically devoted to PVP, and one specifically devoted to PVE. This cheapened both aspects of the game at once for me. Raiding had less appeal because whatever gear I got there would only be effective for PVE, and PVP became less appealing because I had to do it constantly to avoid getting wrecked for not having the same level gear as the arena junkies. Even then, my time spent there was not enjoyable, because it was mostly spent getting wrecked by those said arena junkies.

All of that said, Expertise is designed way, WAY better than Resilience. My compliments to Bioware for their design choice on this stat, truly a stroke of genius.

Stuckov's Avatar


Stuckov
01.05.2012 , 10:10 PM | #62
Quote: Originally Posted by Marcuspasnicus View Post
Well PVE gear is just dumb. If i only raid once in a while I will never be able to do the same dps as someone who raids all the time. Its just not fair.

What we will end up with is people all decked out in good gear and people who have slightly worse gear and they will never catch up.

No need for better gear in the whole game imo. Just make 1 set of stats for everyone and make gear just look different.
I hope this post was Ironic, because if it was then you my friend hit the nail in the head lol. because the OP is pretty much requesting this exat model jsut without going so far with his request.

He is saying that just because some people dont have enough time to spend to gear their toons they should still enjoy the same benefits to the game as everyone else who mind you did spend a lot of time to get to where they are. Time = Power in MMOs learn it live it get used to it. It will never change. The moment MMOs change to a different type of progression system is the moment they will die.

Stuckov's Avatar


Stuckov
01.05.2012 , 10:15 PM | #63
Quote: Originally Posted by TrollBerzerker View Post
I understand the need for PVP stats.

However, I fondly remember the days of vanilla WoW where there was no resilience stat. As a player who enjoyed both PVP and PVE, one of the great delights for me was to finish Molten Core, get a brand new piece of gear and then head out to the battleground to go try it out against other players.

The introduction of resilience hurt the game overall for me. I suddenly needed two sets of gear - one specifically devoted to PVP, and one specifically devoted to PVE. This cheapened both aspects of the game at once for me. Raiding had less appeal because whatever gear I got there would only be effective for PVE, and PVP became less appealing because I had to do it constantly to avoid getting wrecked for not having the same level gear as the arena junkies. Even then, my time spent there was not enjoyable, because it was mostly spent getting wrecked by those said arena junkies.

All of that said, Expertise is designed way, WAY better than Resilience. My compliments to Bioware for their design choice on this stat, truly a stroke of genius.
I dont understand though why would you expect to be better at a activity then the people who have spent their entire time practicing and getting better at that activity? Say if you were a Basketball player and I was a Football player.. Why would you expect to be on par or better then me in Football just because you decided you enjoyed playing it? Sure you should be allowed to play it but NO sir you are not entitled to be the best in everything without putting the time into becoming the best at said thing.

ShwagATK's Avatar


ShwagATK
01.05.2012 , 10:16 PM | #64
Quote: Originally Posted by TrollBerzerker View Post
I understand the need for PVP stats.

However, I fondly remember the days of vanilla WoW where there was no resilience stat. As a player who enjoyed both PVP and PVE, one of the great delights for me was to finish Molten Core, get a brand new piece of gear and then head out to the battleground to go try it out against other players.

The introduction of resilience hurt the game overall for me. I suddenly needed two sets of gear - one specifically devoted to PVP, and one specifically devoted to PVE. This cheapened both aspects of the game at once for me. Raiding had less appeal because whatever gear I got there would only be effective for PVE, and PVP became less appealing because I had to do it constantly to avoid getting wrecked for not having the same level gear as the arena junkies. Even then, my time spent there was not enjoyable, because it was mostly spent getting wrecked by those said arena junkies.

All of that said, Expertise is designed way, WAY better than Resilience. My compliments to Bioware for their design choice on this stat, truly a stroke of genius.
hmm...pve gear appeals to pve. and pvp gear appeals to pvp....

sigh my brain hurts. all of this can be compared to the dumbest **** ever.

you came to a baseball game with a tennis racket, you brought a knife to a gun fight, you slide to the right when you were sposed to go left, you did the mocharina ( SPELL CHECK ) instead of the dougie.

YOU CAME TO PVP IN PVE GEAR
There is no honor, just power.
<The Circle of Jerks>
-The Jerk Legacy-
Fatman - Sith Marauder - 50

plompkin's Avatar


plompkin
01.05.2012 , 10:17 PM | #65
PvP stats prevent a WoW Season 5 repeat, and make it so that you can't be equipped with the best gear for PvP from killing scripted raid bosses.

And to those who say that PvP gear is discouraging or preventing level 50s from trying PvP, I'd like you to compliment raid tiers for a minute, then get back to me. It's the same crap, just in a different spectrum.

zPeanutz's Avatar


zPeanutz
01.05.2012 , 10:19 PM | #66
Quote: Originally Posted by ShwagATK View Post
thats not even fair for players who put a weeks worth of work in hours and hours at a time and me pvping and grinding out on my own accord to earn MY gear. thats ridiculous. thats too much "have your cake and eat it too".
What is not fair about people doing what they enjoy, to get what they want? You mentioned hours, PvP hours vs PvE hours to earn that same gear. Im not designing the game and dont know how they could make it work but dont forget its a game. You like to raid? Then raid. Like pvp? Go kill some people. No reason to worry about which path takes longer. Thats just an MMO mentality problem.

Quote: Originally Posted by ShwagATK View Post
just admit, please, for the sake of having separate communities such as the pvp and pve ( it exists, it always will ) that you guys, against the expertise system, are just wrong and mad because the current gear that bioware implemented isn't what it should be. with pvp gear being (apparently) much better than current raid gear.

tl;dr: its not the stats fault, its biowares.
I agree that it will always exist in THIS game, they aren't going to change it. As for being wrong and mad because, "the current gear that bioware implemented isn't what it should be. with pvp gear being (apparently) much better than current raid gear. " I stated in all my posts that I pretty much only pvp in every MMO I have played, I'm in that gear that im apparently mad about being so good...

My argument still stands, a PvP stat is a crutch. I like competition, I Don't want to win only because the other guy didn't have pvp gear.

Condiments's Avatar


Condiments
01.05.2012 , 10:21 PM | #67
People misunderstand that stats like resilience serve multiple functions beside simply segregating the PvP and PvE endgame. Anyone who played WoW from its humblest beginnings can attest to that. At the beginning with epic gear being scarce, and high level guilds slowly chipping away at fight, PvP was dominated by raiders, but mostly balanced. However, the gear based nature of the game created another problem altogether. As new tiers of gear were introduced and damage ceilings removed, people were dying before they could react.

This is known as, "damage escalation".

PvP stats not only remove raiders from facerolling PvP, but also safeguards the inevitable spikes in damage, by simply increases damage reduction as time goes along. It ensures classes can competently perform roles like healing, and utilizing their skills efficiently so it doesn't devolve into a Call of Duty style "I saw you first, you're dead" gameplay style.

The key to making this successful is by lowering the barrier to entry by allowing players to purchase gear early. So no, I don't think removing PvP stats is a viable solution.

ShwagATK's Avatar


ShwagATK
01.05.2012 , 10:24 PM | #68
Quote: Originally Posted by zPeanutz View Post
What is not fair about people doing what they enjoy, to get what they want? You mentioned hours, PvP hours vs PvE hours to earn that same gear. Im not designing the game and dont know how they could make it work but dont forget its a game. You like to raid? Then raid. Like pvp? Go kill some people. No reason to worry about which path takes longer. Thats just an MMO mentality problem.



I agree that it will always exist in THIS game, they aren't going to change it. As for being wrong and mad because, "the current gear that bioware implemented isn't what it should be. with pvp gear being (apparently) much better than current raid gear. " I stated in all my posts that I pretty much only pvp in every MMO I have played, I'm in that gear that im apparently mad about being so good...

My argument still stands, a PvP stat is a crutch. I like competition, I Don't want to win only because the other guy didn't have pvp gear.

the fair part was going towards raiders. raiders put, in general, much more effort into raiding than most people do in BG'ing. arenas are a different story and not even existent in swtor as of right now. i have shared my pain of raiding for months and not getting the piece of gear i wanted. and thats what made me stop raiding. on the other hand, when i bg, i simply do it to have fun and alot of times either half assing it or even if im trying my hardest and ready to break my keyboard i guarantee that the 15-20 mins in a bg isnt the same as the 4-6 weeks learning raid bosses and strats. if youre unhappy that you're rolling on people who arent level 50 and arent geared as you, i say its not the competition that you're having a problem with.

its the fact that you grinded the fkn **** out of a brand new game. i have been literally losing hours of sleep since this game has come out and am still not 50. close, but not. i work, and play swtor as of recently. i havent even gone out with friends to a bar in the last 2 weeks because of this game. sorry bro, you used up your play time too quickly.
There is no honor, just power.
<The Circle of Jerks>
-The Jerk Legacy-
Fatman - Sith Marauder - 50

plompkin's Avatar


plompkin
01.05.2012 , 10:25 PM | #69
Quote: Originally Posted by zPeanutz View Post
My argument still stands, a PvP stat is a crutch. I like competition, I Don't want to win only because the other guy didn't have pvp gear.
I somewhat agree with this. I like my PvP rewards to feel like they're worth earning, but the sport of it is definitely a factor. Perhaps if they'd soft cap Expertise at 10% or so from gear (meaning the stims and red buff are still valuable), that both sides would be happy. Perhaps a tweak in the set bonuses to make them clearly PvP oriented (lower cd of cc break or something).

But PvP stats just seem the easy way to make the gear seem rewarding.

Vaestmannaeyjar's Avatar


Vaestmannaeyjar
01.05.2012 , 10:31 PM | #70
Quote: Originally Posted by Stealthy_Monkey View Post
The reason for it isn't to help or hinder pvp'ers, it's to prevent raiders from being forced to pvp to remain competitive
No, it's because in woW vanilla, people complained they were getting farmed by raiders. which they were, but I was a T3 decked raider so I didn't really care at the time.
the main reason was, PvP gear in vanilla WoW never was updated and became obsolete compared to drops once AQ was out.
Resilience etc is not needed if both sets are updated at the same time.

Quote:
Time = Power in MMOs learn it live it get used to it
Power in MMOs is being part of the majority category of paying customers. Currently, that means casuals, sorry to break your bubble.