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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

gangbot's Avatar


gangbot
01.05.2012 , 08:36 PM | #11
Quote: Originally Posted by Husanak View Post
What do Wow and Rift have in common seeing as some one else mentioned the names.... They both have extremely low new PvP player uptake. Getting people to enter PvP in those games and stick with it long enough to be on par gear wise (Or close enough to be competitive) simply doesn't happen, at a rate that replaces outgoing players.

Both of those games have PvP communities that loose members faster then they replace them with new Ex PvE Playing converts. The PvP stats make it VERY VERY hard to introduce new players to the fantastic world of PvP that we all get. I think most of us will grind on alts when we have too ect... because we are already hooked. There was a time when every one of us was not a PVP player... admit it none of us came to PvP first.

The bracketing that PvP stats creates drives away growth. It will become a problem for TOR in the future as well.
In WoW it is not hard to farm a full set of the latest season PVP gear, you dont even have to be that good. Just team up with someone in arena for 2 vs 2 for the points, arena queues are pretty quick so you can farm a set in a couple of days. It puts your team against others with around the same rank.
Revenge is a dish best served cold.

RealAeiouy's Avatar


RealAeiouy
01.05.2012 , 08:39 PM | #12
Actually there are several good reasons for a pvp stat in an mmog but you already knew that.

warkat's Avatar


warkat
01.05.2012 , 08:41 PM | #13
More troll posts for people to make an obvious stupid post in order to get people to respond while he reports them. ban these trolls plz.

Fujitasix's Avatar


Fujitasix
01.05.2012 , 08:41 PM | #14
I'd love to see an MMO offer incentives that are only usable OUTSIDE the PvP zones and everyone is given equal item level basic sets inside it. No more hamster wheel for a PvP stat, instead it rewards coin and gear usable for PvE, crafting mats, speeders, fluff gear, achievements that mean something because it was as fair as possible, etc.

Put the rewards on the outside, put the balance and fair play on the inside. There's your "bolster" system.

I have 300+ expertise and rank 48 atm - I'm not speaking from the bottom end of the pile here.

Rancorzealot's Avatar


Rancorzealot
01.05.2012 , 08:43 PM | #15
No it stays! I didn't get my butt whipped for a week straight to have my expertise taken away from me! You become num to losing when trying to grind for your battlemaster gear. You just need to suck it up and get your PVP gear. It's the only thing that counters Raid gear which I personally HATE raiding.

You complaining about Expertise is like a PvPer complaing about being forced to go through Raids in order to get gear. Sorry!
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Lymain's Avatar


Lymain
01.05.2012 , 08:49 PM | #16
We were told pre-release that skill would trump gear in this game, but it takes a ridiculous skill gap to trump the huge difference gear makes. All gear should be toned down, but unfortunately it may be too late for that.

StrifedRevan's Avatar


StrifedRevan
01.05.2012 , 08:51 PM | #17
while youre at it BW, just remove PVP altogether

man all these crying kids rant about anything to get their way, and they usually get it, which is how games slowly become easier/lamer overtime

Hambunctious's Avatar


Hambunctious
01.05.2012 , 08:56 PM | #18
Well, you can thank a small group of BW fanboys in testing for expertise, ridiculous gear stats, which forced the need for a 50s bracket, and sorcs/sages.

Several other things, as well.

Thiussat's Avatar


Thiussat
01.05.2012 , 08:57 PM | #19
Same old argument used in every gear based MMO. People always complain about PvP only stats and gear. Your argument is old and tired.

The reason why it is a good idea to have PvP armor is for one of the reasons you stated. What about those of us who may not like raiding? Why should we be at a disadvantage because of that? Raiders can go grind WZ's too, you know.

Treebyrn's Avatar


Treebyrn
01.05.2012 , 08:58 PM | #20
Quote: Originally Posted by Stealthy_Monkey View Post
The reason for it isn't to help or hinder pvp'ers, it's to prevent raiders from being forced to pvp to remain competitive
This makes no sense.. raiders get their gear from raiding (if all they want to do is raid), if they want to pvp as well then they are in the same boat as the rest of us. I am not sure how the pvp gear is for raiding but there is an outside chance that if raiders wanted to be top tier in both raiding and pvp then they will have to grind out 2 sets of gear.

I kind of agree with the OP, there is no need for a pvp only stat. They only thing that is needed is for top end pvp gear to = raid gear. The reason wow added resilience is because people decked out in top end raid gear were blowing people up in pvp, if wow had just made the top end pvp gear = top end raid gear then both side would have been happy (you get your gear your way and I will get mine my way ).
"I'm not insane! My mother had me tested!" -Sheldon Cooper