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Best MMO PvP you ever played?

STAR WARS: The Old Republic > English > PvP
Best MMO PvP you ever played?

Hidalgo's Avatar


Hidalgo
01.05.2012 , 07:43 PM | #531
1. SWG(yes, even NGE you haters)
1.5 SWG-JTL
2. EVE
3. Global Agenda
4. PlanetSide
5. WoW
I used to play on Sunrunner, but then ... now i play on Prophecy of the Five.
SAIL!
Prophecy of The five Forums
Blame it on my A.D.D. baby...

OrganicXP's Avatar


OrganicXP
01.05.2012 , 08:26 PM | #532
The DeathSpam in DAoC was epic.

Lord_Karsk's Avatar


Lord_Karsk
01.05.2012 , 08:29 PM | #533
This is the best MMO ever made. When they make PvP more fluid and gets ilum etc right then we will have a awesome game.Sure some games had better rvr after a while but i belive this game will make sure we get that too.

RamataKahn's Avatar


RamataKahn
01.05.2012 , 08:51 PM | #534
[QUOTE=Lord_Karsk;1230802]This is the best MMO ever made./QUOTE]

No it isn't.

IronGriffon's Avatar


IronGriffon
01.05.2012 , 09:16 PM | #535
For those of you that don't get the appeal of losing or looting loot post pvp, here are two perspectives to consider.

1) In a non risk game (like wow), if I am clearly going to die, for example by getting jumped by 3 people while I'm at half health, I'm probably just going to /dance and let them kill me. I won't try to run, fight back, or even salvage the situation. I play passively and take the fight out of their ganking, hoping to deny them the pleasure of a futile reaction. I'll take the minimal gear hit, and use the opportunity to sell or whatever and move on. I just don't care. Oh well, I'm getting ganked, le sigh. Boring. Have fun gankers, I'll get you next time. Oh noes a repair bill.... let me check my mailbox and auction house...

BUT, when I know I can lose gear that I worked to get, I all of a sudden care about the outcome of the fight. In that same situation in UO where I am probably going to get ganked, I use every tool at my disposal to claw, scratch, kill, flee, trick, or otherwise avoid getting ganked. I may or may not get away, but so help me Crom I try my damndest. Why? Because the loss is enough to make me try to self preserve and take the encounter seriously. It raises the emotional stakes of pvp, making it more of a adrenaline rush. Seriously, in example 1, there is no reaction, just sigh. In UO, I'd freak out and turn into a cornered badger fighting ferociously. That is more exciting, thus, more fun.

2) You could lose not only just minimal easy to get / craft leather armor, but as you've surely read, you could lose a house, boat, or castle that it took much effort to make. It makes you much more invested in your accomplishments and much more motivated to protect them. Thus, it is more engaging, and more fun.

Lastly, I know that getting looted sucks, and there are a lot of strong opinions on the matter, but going around calling everyone sadists or aroused by pixles isn't really constructive, appropriate, or true. Myself, I think gear is overrated. It is the gameplay experience that pulls me in, not the funny hat I ground hours to get that looks like every other player my level that has the same F'in hat. I'd much much rather have compelling and exciting gameplay than shiny loot. And for the record, I really prefer organized team based pvp to ganking people and looting their stuff. BUT, I totally see the appeal in a loot corpse system, and clearly, so do many others.

Cheers,
-IG

P.S. +10 for chest trapping, that took me back!

RamataKahn's Avatar


RamataKahn
01.05.2012 , 09:18 PM | #536
Quote: Originally Posted by IronGriffon View Post
For those of you that don't get the appeal of losing or looting loot post pvp, here are two perspectives to consider.

1) In a non risk game (like wow), if I am clearly going to die, for example by getting jumped by 3 people while I'm at half health, I'm probably just going to /dance and let them kill me. I won't try to run, fight back, or even salvage the situation. I play passively and take the fight out of their ganking, hoping to deny them the pleasure of a futile reaction. I'll take the minimal gear hit, and use the opportunity to sell or whatever and move on. I just don't care. Oh well, I'm getting ganked, le sigh. Boring. Have fun gankers, I'll get you next time. Oh noes a repair bill.... let me check my mailbox and auction house...

BUT, when I know I can lose gear that I worked to get, I all of a sudden care about the outcome of the fight. In that same situation in UO where I am probably going to get ganked, I use every tool at my disposal to claw, scratch, kill, flee, trick, or otherwise avoid getting ganked. I may or may not get away, but so help me Crom I try my damndest. Why? Because the loss is enough to make me try to self preserve and take the encounter seriously. It raises the emotional stakes of pvp, making it more of a adrenaline rush. Seriously, in example 1, there is no reaction, just sigh. In UO, I'd freak out and turn into a cornered badger fighting ferociously. That is more exciting, thus, more fun.

2) You could lose not only just minimal easy to get / craft leather armor, but as you've surely read, you could lose a house, boat, or castle that it took much effort to make. It makes you much more invested in your accomplishments and much more motivated to protect them. Thus, it is more engaging, and more fun.

Lastly, I know that getting looted sucks, and there are a lot of strong opinions on the matter, but going around calling everyone sadists or aroused by pixles isn't really constructive, appropriate, or true. Myself, I think gear is overrated. It is the gameplay experience that pulls me in, not the funny hat I ground hours to get that looks like every other player my level that has the same F'in hat. I'd much much rather have compelling and exciting gameplay than shiny loot. And for the record, I really prefer organized team based pvp to ganking people and looting their stuff. BUT, I totally see the appeal in a loot corpse system, and clearly, so do many others.

Cheers,
-IG

P.S. +10 for chest trapping, that took me back!
Either way it's moot, looting players will never be in a successful MMO.

Monthigos's Avatar


Monthigos
01.05.2012 , 09:24 PM | #537
DAoC, back when it first came out. Probably the most epic pvp experiences I've been a part of.
Forum Winner

Mikisoq's Avatar


Mikisoq
01.05.2012 , 09:30 PM | #538
Runescape Safe-PVP(if you die you keep your hard earned items)
like capture the flag, resource warfront, regular battlefield 2 armies. any way too much i can't remember. i dont mind the graphics but the UI is so bad i want to put my head on a railroad :'(

dispise unsafe-pvp. (loose everything, bow, sword, armor plates, everything LOL)
basically a giant wilderness that is mostly empty expect for a few servers.

Sabbathius's Avatar


Sabbathius
01.05.2012 , 09:31 PM | #539
Sadly, best MMO PvP award still goes to WoW. And yeah, I played UO, skipped DAOC (college, so sue me), I played EVE, I played Darkfall, etc.

Combat was responsive, classes were largely unique and very fun. Balance was atrocious, but then again look at SWTOR - tons of mirror classes and a bunch of copied abilities (everyone gets a 4 sec stun on 1 min CD) and balance is still atrocious. I've yet to see a game with a class that was as fun to play as a druid in WoW, or demanded that much skill. Nothing came even close so far.

jonL's Avatar


jonL
01.05.2012 , 09:32 PM | #540
1. DAoC















2. UO
3. AoC (regardless of being disgustingly buggy, one of if not the only mmo released 'recently' that required a **** tonne of skill to play)