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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

zootzoot's Avatar


zootzoot
01.05.2012 , 01:46 PM | #321
Quote: Originally Posted by Damon_Mott View Post
Most of us are paying customers that wish to play a game on an even playing ground. Dual speccing puts people on an uneven playing ground, especially in PvP. Those that don't understand how dual specs are unfair in PvP are either ignorant or need an unfair advantage to succeed.

LOL so tell us about how Dual Spec creates an uneven playing ground. I have a PVE spec and a PVP spec. I don't think you even understand what we're asking for. I think you imagine people swapping between Heals and DPS on the fly during a WZ. At least I hope that's what you think because I can;t imagine anything else.

Please don't post if you have no concept of the discussion. I'd say you're the one who's ignorant.

Kemosobe's Avatar


Kemosobe
01.05.2012 , 01:46 PM | #322
There is no need for Bioware to implement a dual spec. Simply because you want to level with a DPS tree but tank/heal in a flashpoint/heroic/etc. does not mean Bioware should give you dual spec. It means you should stop being lazy and level in your tank/healer spec. I have been doing it since level 10 and have zero problems leveling (am level 35 now).

There is no reason to have a dual spec because you want to get through content faster as well as get into groups faster.
Quote: Originally Posted by GalacticKegger View Post
Curious how many would stand in the street staring down an oncoming garbage truck because they don't have DBM telling them to get out of the way.
Quote: Originally Posted by KROSSDARK View Post
Yeah I feel sorry for the devs. The new breed of gamers are so %$$#&^%

Saber_Six's Avatar


Saber_Six
01.05.2012 , 01:47 PM | #323
Quote: Originally Posted by Sendrel View Post
The point is that the only thing you're currently advocating for is tedium. The respec system isn't limited in any way but money. The basics of the system is in place, its just got some built in tedium.
The point your making (as well as others) is that if you allow something in a limited fashion then you must then allow it in an unlimited fashion. It's an inane argument.

salamanderx's Avatar


salamanderx
01.05.2012 , 01:48 PM | #324
Quote: Originally Posted by AndiusTheGreat View Post
I think that by majority the argument can be divided down these lines.

People who don't want dual specs are entirely focused on the endgame. This is why they keep making arguments like "Make alts!" These are likely the people who upon release powerleveled straight to 50 so they could experience the endgame content as fast as possible.

People who do want dual specs are more diverse but the majority of people who are actually stopping to savor the many great things Bioware has put for us to do between level 1 and 50 are mostly in favor of dual specs. That's because they realize that Bioware has filled this game with daily heroics and a flashpoint for people of prettymuch every level range but because of the lack of dual specs it takes awhile to build groups and a lot of people end up rolling with high level characters as fillers in their party just to experience the flashpoint, but doing so kills the a lot of the fun of the flashpoint.

Rolling more alts simply is not an answer to this because very few people keep all their alts around the same level.

Because of this, people are not using the flashpoints that Bioware put a lot of effort into as much as they would like to. I know I love flashpoints but if I roll as a tank I seem to find other tanks and 2 tanks in a party are useless, but then if I roll as something other than a tank we are always missing a tank. It takes so long to put groups together that I go do other content simply because I want to spend my time in-game actually playing the game.

Dual speccing would entirely solve this problem. Dual speccing is not prohibitive to role-play if you have any imagination (RPing that you switch to different sets of equipment or meditate on different aspects when you switch your specs like I spelled out in much greater detail earlier) and is prettymuch NEEDED if the content 1-50 is to be enjoyed the way it was meant to be.
Nope, I'm not racing to endgame, your understanding of the situation is very lacking.

Why is it so hard to understand that dual spec is a complete ba$stardization of the RPG system? Thats why it is unliked, and you'll need to start there before anything else. Dual spec would need A LOT of justification to be accepted by people, outside of the wow crowd that are calling for it primarily.
MAY THE FARCE BE WITH YOU

DarthGrimmlokk's Avatar


DarthGrimmlokk
01.05.2012 , 01:48 PM | #325
Quote: Originally Posted by Guarrand View Post
Actually.. Dual Spec is so wrong....
Feels like cheating to me.
Or more like spoiling people who cant choose and want everything easy.

If you want to tank... roll a tank.
If you want to healer ... roll a healer.
etc..
Whats wrong with creating 3 chars?...

And if you dont want to roll 3 chars... then you have to pay for the privilege of not having to level up 2-3 chars.

Sounds normal to me.
Welcome to 1999...too bad it's 2012 now. Times change.

Sendrel's Avatar


Sendrel
01.05.2012 , 01:48 PM | #326
Quote: Originally Posted by AndiusTheGreat View Post
There is a huge limit unless you are level 50 and have more money then you know what to do with. For people trying to do flashpoints, where dual speccing is most needed you are very limited because most of the people in that range can't afford to spend 100k to change their spec even once. So we only respec once a week. (Or not at all since once a week is mostly useless for meeting the needs of the party you want to help.)
I haven't tested it, but the consensus seems to be that costs reset once a week. If that's the case, the cost shouldn't be an impediment. Farming credits is the issue I'm getting at. There's no limit to how many times you can respec aside from the tediousness of farming credits, fixing hotbars bars, etc.

How do you get to 100k on your first respec?

Sparckus's Avatar


Sparckus
01.05.2012 , 01:48 PM | #327
Quote: Originally Posted by zootzoot View Post
Please don't post if you have no concept of the discussion. I'd say you're the one who's ignorant.
This would be an empty thread if everyone was able to do that

kalexkhan's Avatar


kalexkhan
01.05.2012 , 01:49 PM | #328
Quote: Originally Posted by AndiusTheGreat View Post

Because of this, people are not using the flashpoints that Bioware put a lot of effort into as much as they would like to. I know I love flashpoints but if I roll as a tank I seem to find other tanks and 2 tanks in a party are useless, but then if I roll as something other than a tank we are always missing a tank. It takes so long to put groups together that I go do other content simply because I want to spend my time in-game actually playing the game.

Dual speccing would entirely solve this problem. Dual speccing is not prohibitive to role-play if you have any imagination (RPing that you switch to different sets of equipment or meditate on different aspects when you switch your specs like I spelled out in much greater detail earlier) and is prettymuch NEEDED if the content 1-50 is to be enjoyed the way it was meant to be.
So you really think bioware only intended us to pick one character and play through one time slowly that we then never bother to experience any of the other story lines?

Not that it matters anyway cause people are just paying to respec all the time.

That's a huge waste of money on their part.

zootzoot's Avatar


zootzoot
01.05.2012 , 01:50 PM | #329
Quote: Originally Posted by Kemosobe View Post
There is no need for Bioware to implement a dual spec. Simply because you want to level with a DPS tree but tank/heal in a flashpoint/heroic/etc. does not mean Bioware should give you dual spec. It means you should stop being lazy and level in your tank/healer spec. I have been doing it since level 10 and have zero problems leveling (am level 35 now).

There is no reason to have a dual spec because you want to get through content faster as well as get into groups faster.
How about those of us at 50 who Raid and PVP? Who cares about leveling? It takes 5 days of playing tops to ding 50. If this game has longevity then that's a drop in the bucket as far as playtime.

I want a PVE spec and a PVP spec. I want stored Keybinds and Hotbars per spec. Why? I'd prefer to log on and play then to have to run back to the Fleet, respec then noodle with Hot Bar layouts. As I've said many times it's QoL only. It won't impact anyone's play who doesn't want to use the option.

Sparckus's Avatar


Sparckus
01.05.2012 , 01:51 PM | #330
Quote: Originally Posted by Kemosobe View Post
There is no need for Bioware to implement a dual spec. Simply because you want to level with a DPS tree but tank/heal in a flashpoint/heroic/etc. does not mean Bioware should give you dual spec. It means you should stop being lazy and level in your tank/healer spec. I have been doing it since level 10 and have zero problems leveling (am level 35 now).

There is no reason to have a dual spec because you want to get through content faster as well as get into groups faster.
Stop. Assuming. That. Everyone. Only. Plays. PvE.