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Hero Engine: why?


demoncrat's Avatar


demoncrat
01.05.2012 , 12:13 PM | #371
Quote: Originally Posted by iain_b View Post
Stealth/vanish has been broken in WoW for ages...
What version of WoW did you play?

I played a rogue at WoW launch and it worked flawlessly.
Eternity Vault is one giant bug. Please fix it

Dalak's Avatar


Dalak
01.05.2012 , 12:14 PM | #372
A lot of people are ragging on TORs engine without actually paying attention to the reason WHY BioWare picked it.

They picked it because it was exactly what they needed but also because they could change it. They admitted years ago that they have extensively rewrote parts of the engine so to call it the Hero Engine now would actually be a fallacy.

They can do whatever they want to it and fix anything that requires it.
Collectors Edition.
Master Ridire - Jedi Guardian
Master Aon - Jedi Sage

Andryah's Avatar


Andryah
01.05.2012 , 12:15 PM | #373
Quote: Originally Posted by iain_b View Post
Personally I think it's pretty cool when I activate an ability on my Juggernaut that is three saber swings that each individual swing of the animation is applying its own damage.
I agree.

I think the real issue some people are having is they want to mash keys like a hyperactive gerbil on speed. No finesse, just lots and lots of mash and smash. The excellent combat animations in this game are lost on a lot of people I think.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Perfik's Avatar


Perfik
01.05.2012 , 12:16 PM | #374
Quote: Originally Posted by SarahR View Post
There are a couple threads floating around that list over 200 bugs, some of them major and gamebreaking, some of them core engine problem (ability delay thread which has over 25,000 posts throughout the iterations now, I think).

Look, Trion modified an entire engine to their liking over 6 years and they came out with an amazing solid game, with very few engine problems (optimization mostly)

Bioware has licensed and slightly modified an engine as well, over the same timeframe, and has shown that they know next to nothing about the engine itself considering gamebreaking bugs are running rampant and they are fixing only small time stuff that is easy and changing a few lines of code (quest bugs, adding baby names to credits, etc).

Who cares if WoW still has bugs. Everytime you add onto the base code you're going to get some problems. I don't think I've seen anyone complain about a truly "gamebreaking" bug in WoW for years now.
if there are sooo many gamebreaking bugs why i havent' encountered any ? and i already said EXCLUDE ability delay they admitted and they work top priority for that.

can you define gamebreaking ? why you do not tell us how many bugs YOU encountered?

as for the gamebreaking bugs of wow i said 2 that kill signatures moves from warriors (charge) and vanish (rogues). Try the wow class forums if you havent' seen any

now for the "BW is crap and knows nothing about engine programming" well this is your opinion and we take is as that. i respect that opinion but i completely disagree.
1st if you know about companies-gaming studios you know that different departements work in different aspects of the game, they do not put the animators to write the coding neither the story writers to fix netcoding.
That the small bugs fixed 1st isnt' something strange in fact it is completely understandable (i wont' explain it again search the internet how a company is functioning).
2nd THe history of BW is already written ( 7 AAA games in their arsenal), i do not think that you can really tell that this is a crap studio.

iain_b's Avatar


iain_b
01.05.2012 , 12:18 PM | #375
Quote: Originally Posted by demoncrat View Post
What version of WoW did you play?

I played a rogue at WoW launch and it worked flawlessly.
If you're going to be a smart alek please have some clue about that which you speak.

http://us.battle.net/wow/en/search?q...0broken&f=post
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Teldara's Avatar


Teldara
01.05.2012 , 12:18 PM | #376
Some people will never be satisfied.

If SWTOR used Unreal Engine, expect a post
"Unreal Engine: Why? There's better!"

If SWTOR used CryEngine(1-2):
"CryEngine 1-2: Why? There's better!"

If SWTOR used Frostbite:
"Frostbite Engine: Why? There's better!"

If SWTOR Used CryEngine3:
"CryEngine3: Why? There's better!"

If SWTOR Used Frostbite 2:
"Frostbite 2 Engine: Why? There's Be-- Wait, I can't even play this game any more because I only get 10 FPS!"

Narayana's Avatar


Narayana
01.05.2012 , 12:19 PM | #377
Ultimately, this thread is little more than an interesting diversion. The fact remains that an engine was selected and is currently in use. The name and historicity of that engine really don't make much difference at this point because whether it is loathed or loved; it is what is being used.

All other conversational pathways are redundant and realistically this thread is too. The only way to progress is forwards, by highlighting issues encountered, flagging them in game and on the forum and ensuring that Bioware receive qualified direction from their paying customers. Anyone who has played any MMO over an extended period of time understands that these are not a light undertaking. These games evolve and there is absolutely no doubt whatsoever that SWTOR will evolve too.

This is still the launch stage for this game. If there are people here who expected no problems, then you will only be disappointed. We are the early adopters and quite a few of us remember what it was like to play WoW at launch and it was no beacon of light at launch when it opened its badly underestimated servers and bandwidth allocation to all and sundry, not to mention its quite substantial bugs in the early days. But like a fine Malt whiskey it has matured with age. SWTOR will too if it is given that opportunity.

And finally... What’s with the hate guys? The flaming and raging, this is a game only, just a game to me and you. Your commitment to it is measured only by your willingness to have your EA/Bioware Credit Card transaction processed on a regular basis. I'd say that your commitment to this game is significantly lower than that of the developers who produced it and yet, they aren't the ones flaming and raging here on this forum. I think that everyone here needs to dial the testosterone down a little bit and give more considered feedback to the development team so that they can do their job and effect a game changing response that pleases most (if not all) of their customers.
CE-VIP "I would sooner kiss a wookie!"

Andryah's Avatar


Andryah
01.05.2012 , 12:19 PM | #378
Quote: Originally Posted by Dalak View Post
A lot of people are ragging on TORs engine without actually paying attention to the reason WHY BioWare picked it.

They picked it because it was exactly what they needed but also because they could change it. They admitted years ago that they have extensively rewrote parts of the engine so to call it the Hero Engine now would actually be a fallacy.
Indeed.

Proper raging (take note ragers please) would be to /rant and /knash and /whine about the custom engine Bioware produced for this game. Because in fact, it IS NOT a stock engine. They rewrote the hell out of it, starting wih a core engine license.

Here, I'll help you get going : "Biowares game engine suxors! How could they think they could rewrite an off the shelf engine and make it custom?! Fix it NOW, or I quit"
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Axxar's Avatar


Axxar
01.05.2012 , 12:23 PM | #379
What a useless thread, They picked the Hero engine because it roughly provided the framework they wanted and saved them time on having to develop their own engine.
"Nerf the high ground."

Thorkir's Avatar


Thorkir
01.05.2012 , 12:23 PM | #380
As to the multi-threading discussion, which has been gone over several times, my computer shows all 4 cores in use.
"All will be well."