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Hero Engine: why?


iRoddy's Avatar


iRoddy
01.05.2012 , 11:31 AM | #341
Quote: Originally Posted by NegativeDown View Post
Blizzard having 7 years to work on the bugs in their engine wouldn't have anything to do with that now would it? Sorry for being logical.
Hi, welcome to 2012. How's it going back there in 2004?

BluePlatypus's Avatar


BluePlatypus
01.05.2012 , 11:31 AM | #342
Quote: Originally Posted by Godsfear View Post
If only we could combine RIFT's gameplay with SWTOR IP and artwork.
I completely agree.

DOLPPHYNN's Avatar


DOLPPHYNN
01.05.2012 , 11:31 AM | #343
Hero Engine kicks ***. This game rocks. MAkes me really sad Heroes Journey did not come out, since this game proves the engine is excellent.

The OP is delusional.

The lack of swimming sucks, so if that is the fault of the Hero Engine I give them that. But otherwise from what I see of SW:TOR, Hero Engine is amazing.

BluePlatypus's Avatar


BluePlatypus
01.05.2012 , 11:36 AM | #344
Quote: Originally Posted by DOLPPHYNN View Post
MAkes me really sad Heroes Journey did not come out, since this game proves the engine is excellent.
It didnt come out because it was vaporware intended to sell HeroEngine to unwary MMO developers.

Perfik's Avatar


Perfik
01.05.2012 , 11:39 AM | #345
Quote: Originally Posted by youwillburn View Post
Average Biodrone defence.




Do you mean subjective?
also: http://www.swtor.com/community/showthread.php?t=133110
Fail more.


How many years was SWTOR in development? hmm



Wrong again. Nice try.
you are continuing to look more s***d than your previous post

let me answer

A) see below
B) Subjective yes misspelled. You said "loads of bugs and problems" and yet you linked me the ONE major problem that SWTOR has and they said in public they working as top priority to that. Last time i checked one =/= loads.
C) Are we gonna count the developement cycle or the "live" beta testing? i am confused. You still didnt' answer me why the perfect wow engine still has charge bug and vanish bug that "destroy" 2 signature moves from 2 classes? (i do not count that the people have learned to live with that)

who is the Biodrone and who is the Pandalover ??

Andryah's Avatar


Andryah
01.05.2012 , 11:44 AM | #346
Quote: Originally Posted by Raice View Post
No... I think the general issue is people don't know what they are talking about. You get ONE guy that offers his highschool best guess concerning some hot topic current issue, and droves of people join the band-wagon. I swear, there have been 30 professional MMO Specific Programming and Game Design Gurus that have posted in this thread already.

Here's the reality - no one on these forums (at least not in this thread), regardless of any of your past programming experience, has ANY experience working with this Engine in any capacity. The point I'm making here is that everyone needs to just shut up about things they don't know anything about and stop spreading their ignorant theories around as any sort of authority on the matter. This thread is how rumors get started, and is doing nothing but spreading disinformation that ANYONE who doesn't know any better, will listen to.

My advice - stop worrying about it. Bioware's got this. Let them do their job.
/signed

People are of course for the most part overlooking anything that is not within 2 feet of their noses.

To all the /ranters.....a couple of things to take time to understand (if you can, or are willing):

1) The engine really is a custom engine at this point, given the huge amount of modifications BW has made to it through development (their own admission, not speculation). It's not revision compatible with new release levels from the license owner. They took a core engine available off the shelf a number of years back and licensed it and modified it from there. It's like buying base code for an application and then changing it and adding to it until it meets your requirements. Smart code developers DO NOT reinvent code that already exists and be used as the basis for expanding on what they need.

2) What is mostly overlooked by the forum "experts" on game engines is that there are several components to the engine. You see the client rendering side of the engine. BUT there is also a developer side of the engine which is really where the power is for BW. If you have ever seen a demonstration of the developer modules of this engine, you will see why the developers like it so much. It's what gives them the ability to create the world you see in game. Go back to some of the early podcasts and see what BW shared in this regard. The developer side of the engine allows them to run concurrent story boarding, design, and polish on content development, and then regression test and release to the client side at a scale that has probably not been done before.

If you want to /rant and make excuses for yourself as to why to hate the game or bugs in the game, fine. Do so. But you look silly trying to pin it all on the game engine and the fact that they did not completely scratch build all the code from the floor up.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Arkerus's Avatar


Arkerus
01.05.2012 , 11:44 AM | #347
Quote: Originally Posted by zerobounds View Post
Creating an engine is a huge amount of work, Hero Engine already has a solid and reliable base for MMO games and that was likely a big driver in their choice. Most of the time when a big title is made on an existing engine base it will undergo massive changes to make the design priorities and engine capabilities work around each other to come to a good quality result under stress tests.

They likely bypassed a huge amount of work by choosing Hero Engine package which then allowed them to focus on the game rather than the engine and networking mechanics - not that those two weren't overhauled too. There's so many factors involved and 95 out of 100 people here don't care or simply take reliable game-play for granted and will whine about anything.

Budget is a completely different monster and plays a large role in choosing an engine.

Bears repeating. You are the 2nd or 3rd person in this thread who is actually adding to the conversation.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

ChuckThePug's Avatar


ChuckThePug
01.05.2012 , 11:45 AM | #348
Will this engine handle a maxed zone of pvpers or crash like WH did?

That is my concern.

HavenAE's Avatar


HavenAE
01.05.2012 , 11:45 AM | #349
Quote: Originally Posted by Qoaa View Post
AMEN I have a good gaming pc

and everything is slow loading, major lag if you play for long time due to memory leak

I play a lot, being disabled it allows it haha, but after 3 hours of gameplay the game is eating over 2 gigs of ram and slows to a crawl.

oh and don't log out using quit button in game it takes FOREVER for the game client to quit.


what I do is alt tab, open task manager and end task on swtor.exe then the game instantly exits.


then i relog for another 3 hours of gameplay before the memory leak monster eats it all up again.


and this is on a SSD hard drive.
So you have a "good gaming pc"

But eating 2gbs of ram makes everything slow to a crawl?


Define "good" for me because I don't think it means what you think it does.


Also OP learn something, a lot game developers outsource their engines, and then often modify them to meet their needs. Bioware is no different than many many others.

do yourself a favor and google something like:


Gamebryo
Source
Cryengine
Unreal
ect...

Click on something that has a list of games using the engine and you'll be very surprised.

Outsourcing our engine isn't necessarily lazy or stupid. Engines take a lot of time, resources and money to develop and then you might end up with crap. Why do something you might end up being terrible at when there are plenty of other good options already out there?

Maybe the Hero engine wasn't a good choice, I dunno. I haven't really had an issue concerning it. So from my point of view it wasn't that bad of a choice.
Have a complaint? Click this link before posting.

http://mrlizard.com/rants/why-havent...ixed-this-bug/

SarahR's Avatar


SarahR
01.05.2012 , 11:46 AM | #350
Quote: Originally Posted by Perfik View Post
you are continuing to look more s***d than your previous post

let me answer

A) see below
B) Subjective yes misspelled. You said "loads of bugs and problems" and yet you linked me the ONE major problem that SWTOR has and they said in public they working as top priority to that. Last time i checked one =/= loads.
C) Are we gonna count the developement cycle or the "live" beta testing? i am confused. You still didnt' answer me why the perfect wow engine still has charge bug and vanish bug that "destroy" 2 signature moves from 2 classes? (i do not count that the people have learned to live with that)

who is the Biodrone and who is the Pandalover ??
There are a couple threads floating around that list over 200 bugs, some of them major and gamebreaking, some of them core engine problem (ability delay thread which has over 25,000 posts throughout the iterations now, I think).

Look, Trion modified an entire engine to their liking over 6 years and they came out with an amazing solid game, with very few engine problems (optimization mostly)

Bioware has licensed and slightly modified an engine as well, over the same timeframe, and has shown that they know next to nothing about the engine itself considering gamebreaking bugs are running rampant and they are fixing only small time stuff that is easy and changing a few lines of code (quest bugs, adding baby names to credits, etc).

Who cares if WoW still has bugs. Everytime you add onto the base code you're going to get some problems. I don't think I've seen anyone complain about a truly "gamebreaking" bug in WoW for years now.