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Let me give you my Level 50 Concealment Operative PvP experience

STAR WARS: The Old Republic > English > PvP
Let me give you my Level 50 Concealment Operative PvP experience

Obie_Wan's Avatar


Obie_Wan
01.05.2012 , 10:55 AM | #61
Quote: Originally Posted by Sevvy View Post
Tsk tsk, being alone when an Operative is around.

Survive the burst with gear and defensive abilities and get 10+ meters away from us. Now what do we do?
You run back up over to them because you have a talented permanent 15% movement speed bonus?


So honestly. The OP is saying that he can trash other tanks who are supposed to be counters to their Rogue-like class. I'm sure he has an easy time blowing away other casting classes.

So if I get this right, just because the Vanguard can actually handle him on a consistent basis, while he can destroy other tanks, DPS, and healers, that makes it all fair and everything's just right. Mhm?

These guys really aren't making a great case for themselves even when they try to be condescending about it.
Outnumbered on all sides. Inferior version of "mirrored" abilities. Republic players are the real underdogs playing the game on hard mode. Show pride in your tenacity.

http://www.swtor.com/community/showthread.php?t=101553

Sevvy's Avatar


Sevvy
01.05.2012 , 10:57 AM | #62
Quote: Originally Posted by Bovinity View Post
Ok, so again, the solution for someone to be able to handle a single operative...is to bring at least 2 people to handle 1? You don't see how that's the opposite of what balanced means?

Besides, your burst is BETTER in groups. With any sort of supporting damage at all, that opener is pretty much a gib, never mind if you have 2 people opening.

Oh, and defensive abilities? Again, I'm expected to have 2-3 min CD's up EVERY TIME one of the 5 operatives in every damn Warzone opens up on me? That...doesn't make sense either.

10+ meters away from you? Ok, so if I'm a melee class the ONLY WAY to deal with you 1v1 is to hope my trinket is up, hope my defensive CD's are up, hope I didn't die to the burst anyway, and then just flee and hope you don't catch me eventually?

"Balanced"...I'm not sure that word means what you think it means.
So you don't have your trinket up, and you don't have any of your 2-3 minute CDs up? Looks like you got caught with your pants down, boy. Now take it from behind like a man. *stab*stab*
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

cloudxshadowbane's Avatar


cloudxshadowbane
01.05.2012 , 10:58 AM | #63
Quote: Originally Posted by Doxxs View Post
This post seems like a ruse to me

If it is true that vanguards are hard for you to take down (which most posts here contradict) you would have a problem with a tank being resilient to melee attack?
That's what they are supposed to do.

This post is an attempt at subterfuge to keep OP abilities

Just restealth if you run into trouble if you are invisible (not targetable) you are invincible and that's how you would like it to stay.
You are just trying to keep your OP abilities. Quite sad. You mention these 4k crits and Operatives have many abilities that easily crit for 2k+ almost every single time after their opener as well and now your complaining about being brought out of stealth??? LOL

try leveling and playing a 50 shadow/assassin. We dont even get an ability that does half that damage as your opener and we dont crit as often

Johnnyseven's Avatar


Johnnyseven
01.05.2012 , 11:01 AM | #64
I have never played a game where the invisible stabby in the back class - which is apparently required for your game to be called an MMO - Isnt considered overpowered by the vast majority of players.

I personally have no problems in a 1 v 1 against invisible stabby in the back players AS LONG AS all of my cooldowns are ready, if i dont have cooldowns ready there is nothing at all I can do as they can take your health to 1/4 before their first stun is over if you're lucky.

Im a gunslinger btw.

Sevvy's Avatar


Sevvy
01.05.2012 , 11:01 AM | #65
Quote: Originally Posted by cloudxshadowbane View Post
You are just trying to keep your OP abilities. Quite sad. You mention these 4k crits and Operatives have many abilities that easily crit for 2k+ almost every single time after their opener as well and now your complaining about being brought out of stealth??? LOL

try leveling and playing a 50 shadow/assassin. We dont even get an ability that does half that damage as your opener and we dont crit as often
Sigh. I can direct you to plenty of Shadow/Assassins that can tell you how to blow people up in a few GCDs.

I can't help but to laugh at Shadow/Assassin complaining about Operatives.

Operatives = better stealth opener
Shadow/Assassin = better out of stealth

It's a wash.
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

Bovinity's Avatar


Bovinity
01.05.2012 , 11:02 AM | #66
Quote:
So you don't have your trinket up, and you don't have any of your 2-3 minute CDs up? Looks like you got caught with your pants down, boy. Now take it from behind like a man. *stab*stab*
So maybe once every 2 minutes (if I didn't use the trinket on something else important) then MAYBE I can have a shot. Sure. Keep telling yourself how good you are, Eddy Gordo.

Also, is that the same Damage Networks from Mug'thol? Hah.

Sevvy's Avatar


Sevvy
01.05.2012 , 11:06 AM | #67
Quote: Originally Posted by Bovinity View Post
So maybe once every 2 minutes (if I didn't use the trinket on something else important) then MAYBE I can have a shot. Sure. Keep telling yourself how good you are, Eddy Gordo.
You can either adapt or be fodder. Coming here to whine about it makes me think you're leaning towards the latter.

I also used to own kids playing Eddy Gordo with King. So lol @ that metaphor.

Yes, it's the same Damage Networks from Mugh'thol/Archimonde. I didn't join until this game. Was in MisFits prior.
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

BobaFurz's Avatar


BobaFurz
01.05.2012 , 11:07 AM | #68
Quote:
You run back up over to them because you have a talented permanent 15% movement speed bonus?
Which works for stealth only....
STAR WARS
RETURN OF TEH HUTTBALL

Darth_Vampirius's Avatar


Darth_Vampirius
01.05.2012 , 11:08 AM | #69
Quote: Originally Posted by Trevock View Post
Once AGAIN, people need to actually level up and PLAY a level 50 concealment operative.

Last night I got steamrolled BADLY, especially by Republic in Voidstar. My openers were critting for 4-5k, but still could only get some people down to half health, shiv, lacerate, shiv lacerate hitting for 500-700. Then...I get stormed, steamrolled...reset and restart.

Stealth, walk up behind someone...boom someone does an AoE...stealth broken, stormed, steamrolled....dead.

Stealth, find someone half health...walk up behind...oh wait they have a bubble. Do I fight or find someone else? No one else around. Fight. AB/HS...Absorbed....Backstab, Shiv, Lacera....his friends storm, steamroll, dead.

Ok let's try again. =)

Stealth, find someone with bubble down. AB/HS...5k crit, Backstab 3k crit, Shiv, Lacerate, Shiv....dead. Finally!!


Point of post?

It's not all just 5k, 3k, 3k, 3k dead like some of you are spewing on these forums. We get steamrolled VERY easily. We got destroyed badly by Republic in like 3 back to back matches and we have pretty good teamwork.

Vanguard's DESTROY us. Stealth opener barely dents them at all, then it's game over for Operative. Not to mention other classes like Assassin's and Sorc's that we have much trouble against even doing our openers. They have alot of knockbacks and pushes that take us right out of the fight.

TL;DR?

Roll a 50 Operative first and see how it is. Everything needs to go perfect for us to have those 4-5 shot crits. Relic, Exp, Gear, Stealth not broken by AoE's or knockbacks, etc.

Anyways...peace.
All the walking you do... sounds like you are slow paced. Additionally, any fool who picks bad targets will die in PVP, and your deaths? Whole team vs you? Yeah, any class will die like that.... though I have seen good operativs vanish and get away... and 2 mins later they 2 shot people. In conclusion, your self-described gameplay amounts to you playing like crap. Overpowered =/= invincible.
Quote:
//We have seen the argument of Skill vs. Gear throughout the existence of MMO PvP and we are of the opinion both are good for an RPG, falling on one side of the scale (gear has no purpose in PvP vs. gear is the only thing that matters in PvP) is not desirable.//

Bovinity's Avatar


Bovinity
01.05.2012 , 11:08 AM | #70
Quote: Originally Posted by Sevvy View Post
You can either adapt or be fodder. Coming here to whine about it makes me think you're leaning towards the latter.

I also used to own kids playing Eddy Gordo with King. So lol @ that metaphor.
Adapt to what? All you guys keep saying is that if we have all our cooldowns up AND have someone else to help AND all your cooldowns are down AND you're alone, we can actually kill one of you guys and that's perfectly balanced. (In fact, most of you claim that you're actually UNDER-powered somehow.)