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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

StonedAssassin's Avatar


StonedAssassin
01.05.2012 , 10:17 AM | #551
Quote: Originally Posted by vonfoxfire View Post
anyone defending the operatives and scoundrels is either completely ignorant or lying through their teeth in an attempt to ward off the nerf bat.
I can't even use a single ability before i'm dead and i'm geared up in nearly full champion gear. Every once in awhile i get lucky and survive the first attack but the best i can do is run which doesn't help because i'm so low they just one shot me with their gun. If it was a tactical error on my part losing wouldn't be so bad but this is ridicules i don't even have a chance to counter.
The sad thing is now all the no talent players are rushing to get operatives to take advantage of the imbalance.
They can stroke their egos all they want but using a single stun and spamming one attack ability does not make them good players.
this.

Kraggdog's Avatar


Kraggdog
01.05.2012 , 10:23 AM | #552
Yes you can break out of the knock down. I have seen players do this against me a lot and guess what? They get full resolve out of it so I'm done in terms of stuns.

Operative is paper thin and if they want to have this high damage output, they're heals are pretty much worthless so all those arguments for that is irrational.

Op / Scoundrel are PVP glass cannons. They have to be very selective of their target, which is why they're are a lot of bad players failing with the class.

It doesn't matter if I can get a lot of damage to a single player in a short time if I have very few ways of surviving medium / long ranged combat (without hiding or relying on very short term skills like a 3 second evasion).

2 minute cool down on the vanish, hardly a spam ability and it can take a very long time to re stealth if I am stuck in combat because my target didn't die or someone is attacking me. I saw a comment about putting a DOT on an op / scoundrel, this is the best counter to us and I see the really long term ones used a lot on me. If I stealth, it breaks me out when I take the DOT damage (can't cleanse non-toxins), rendering me unable to use my opener (unless I pop a 2 minute cool down for vanish and attack instantly).

The DOT means I am just stuck out in the open and taking a ton of damage from every direction because of how squishy an OP is. If I try to attack an enemy and his team mates are just a little aware of what's going on, then I won't get my kill and will probably die in seconds.

It's a very situational stealth class and it requires timing and preparation. Don't try to comment on a class that you have never played with. You get to see all the highlights but never notice the ton of drawbacks.
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Awrini's Avatar


Awrini
01.05.2012 , 10:30 AM | #553
Psst Kragg, Dodge/Evasion removes all harmful effects. Look at your passives bro.

Grimshock's Avatar


Grimshock
01.05.2012 , 10:31 AM | #554
I cant say i played a scoundrel or operative to 50. But playing other toons I have really just not run into many of them.

When they nerf the class for whatever reason people have been saying. I hope they buff are DPS a little in other areas (not counting that stealth opener). Unless it changes at 50 in groups in pve I feel very weak and underpreforming.

Threads like this are really funny to read. You have one side screaming omg something is OP, then u got others screaming back its not. No matter what anyone says the class is going to get nerfed, even if its not really overpowered as some people say. But so are mercs comandos jedi knights sith warriors and every other class and advanced class in the game. It an MMO every class is going to get nerfed buffed nerfed buffed 160000 times.

Lord_Karsk's Avatar


Lord_Karsk
01.05.2012 , 10:39 AM | #555
This video even thou low lvl when getting killed show the damage numbers a OP can do and kill someone in 2-3 seconds. And we all know the class can do much higher damage when it comes to gear etc.

http://www.youtube.com/watch?v=bxIl1...ature=youtu.be

Scelerant's Avatar


Scelerant
01.05.2012 , 10:43 AM | #556
Quote: Originally Posted by Thundartwothree View Post
A nerf is a nerf, you dont get compensation for it. What stupid logic, hell you even know you need to be nerfed and how it needs to be done.
The goal of "nerfing" is balance, if you nerf the burst that a class is based around the class is likely to become underpowered without it. Therefore, if Operatives and Scoundrels are balanced around the burst they currently have and that burst is reduced, then it would require compensation either in the form of more damage outside of the opener or more survivability.

That's why many classes have become useless in quite a few different games after a nerf, because a central component of the class got nerfed, yet no compensation was done. If we look at damage overall, a scoundrel/operative is arguably underpowered compared to other classes given the complaint about sustained damage and damage scoreboards from warzones. However, the way the damage is delivered is argued to be overpowered. For PvE a nerf to burst would be beneficial since burst has a tendency to pull aggro a bit more than sustained, especially in the initial phase of an encounter.

For PvP a nerf to burst is a heck of a lot more complicated, since burst in PvP also means spending less time being attacked by your opponent and a higher than average chance against healers since its generally easier to heal sustained damage.

Just because one class is overpowered given a certain set of circumstances, nerfing them overall may result in the class becoming underpowered. The whole guard-taunt-healing dynamic is probably going to overtake most whines once people start to realize how powerful that is.

A correctly organized group, consisting of one healer, one tank and 2 guard/taunt capable dps who are all on voice and geared is a lot more scary than any single class. You have a group where everyone except the tank has guard on them, all using AOE taunts and regular taunts on every CD, ensuring -30% damage to pretty much the whole group and shields being thrown around pretty much negates any burst.
FYI, it’s not “elitist” to expect people to be competent at a task to which they have dedicated hundreds of hours.
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BobaFurz's Avatar


BobaFurz
01.05.2012 , 10:46 AM | #557
Quote: Originally Posted by Lord_Karsk View Post
This video even thou low lvl when getting killed show the damage numbers a OP can do and kill someone in 2-3 seconds. And we all know the class can do much higher damage when it comes to gear etc.

http://www.youtube.com/watch?v=bxIl1...ature=youtu.be
How is this overpowered when a lvl 50, probably in champ gear kills a lvl 13....every geared lvl 50 player will ripp you apart.

Show a video of a lvl 13 operative vs your character, that would be interesting.

You are lvl 13 fighting a geared lvl 50 !
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themainamigo's Avatar


themainamigo
01.05.2012 , 10:48 AM | #558
Low level ops do this to me pretty much every time. As soon as They get the opener I now pretty much just wait to respawn and spend most the time looking for them to do it to someone else so I can get some nuke on them.
Shouldn't really have to be doing that now, it makes me cry

P.S No I dont suck, I'm not noob low level etc. Lower their initial burst and buff them elsewhere or something, simples.

Laikacosmo's Avatar


Laikacosmo
01.05.2012 , 10:50 AM | #559
Quote: Originally Posted by Kraggdog View Post
Op / Scoundrel are PVP glass cannons. They have to be very selective of their target, which is why they're are a lot of bad players failing with the class.
You have the same armor as a Sent/Mara, does that make us glass pop-guns? Only defense we get extra is a 20% damage reduction/reflect that has a 60sec CD and a 3 min CD 12 sec damage sponge.

Quote: Originally Posted by Awrini View Post
Psst Kragg, Dodge/Evasion removes all harmful effects. Look at your passives bro.
lol, +1.

BobaFurz's Avatar


BobaFurz
01.05.2012 , 10:50 AM | #560
Quote: Originally Posted by themainamigo View Post
Low level ops do this to me pretty much every time. As soon as They get the opener I now pretty much just wait to respawn and spend most the time looking for them to do it to someone else so I can get some nuke on them.
Shouldn't really have to be doing that now, it makes me cry

P.S No I dont suck, I'm not noob low level etc. Lower their initial burst and buff them elsewhere or something, simples.
I did start playing a juggernaut at lvl 10 in Battlegrounds some days ago, with 56% dmg reduction due to bolstering. A lvl 50 Maurader did 3-4 shot me with up to 3800 crit...

Quote:
Low level ops do this to me pretty much every time.
Show a video how a low lvl operative/scoundrell kills you with such high crits, I dont believe it. When i was playing a low lvl operative in pvp my damage was awefull in comparison to other classes, did almost never crit. I didnt use any buffs.
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