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Why do healers get Shafted on Medals in PVP? Solutions inside

STAR WARS: The Old Republic > English > PvP
Why do healers get Shafted on Medals in PVP? Solutions inside

Zatanic's Avatar


Zatanic
01.05.2012 , 09:50 AM | #51
8-11 is no problems if you dont play as a healer. DPS is the way to go.

madmarttigann's Avatar


madmarttigann
01.05.2012 , 09:53 AM | #52
Some of you people are incredible? What spell as a sage will hit for 5K when in a healing spec??

Dosvidaniya's Avatar


Dosvidaniya
01.05.2012 , 09:56 AM | #53
Quote: Originally Posted by Flarenza View Post
Pretty much yeah, you deserve it since you aren't doing all of your job. If they added more medals just for healing that would mean some healers could consistently get 14-15 medals a match. I have seen a healer with 12 medals once, that was able to get both the 5k damage AND the 5k healing medal at the same time... Those alone would make up 4 medals(including 2.5k) and adding more would be unfair to the dps, who I rarely see hit 8 let alone 7 medals.
That's the problem. The system is broken. It encourages healers to stop healing. It encourages people to stop going for objectives. It encourages tanks to stop using guard. Do you know how hard it is to get 25 kills and guard to 50k damage? Without a pocket healer, it is extremely difficult. Most players don't even bother with it. The same is true of the puristic healers. They just lose by doing their job. Running the ball as a tank cuts my damage, my damage prevention, and my kills. Most good tanks in this game will get a lead on the other team and then go farm medals. The assassin medal promotes leaving your group or waiting for a group member to die and then finishing their kill. That's broken.

Healers have an extreme version of it though where they need to actually stop doing their job. To top off the glaring imbalance, watch a dps with access to tank abilities pop a medpac so they can end up with the 2.5k heal, 5k heal, 2k, 5k, 10k protection, killing blow, assassin, 2.5k hit, 5k hit, 10 kills, 25 kills, 75k damage, and 300k damage for some ridiculous medal counts. The defender medal is also extremely broken except for one wz (Ald). I can get 9 medals nearly every match. My highest is twelve. (I'm just a tank.) Why? Because once we get ahead, I farm medals. I ignore objectives at that point. The medal system needs an overhaul; I'm really hoping the one in January fixes the broken design. However, if it just encourages a dumb dps to throw guard on the ball carrier and then run off to kill something else, I'm going to be upset.

Girltank's Avatar


Girltank
01.05.2012 , 10:51 AM | #54
Quote: Originally Posted by Noeren View Post
Healers must NOT do a damage. CC is okay but they are not supposed to do damage. If healer is doing damage - he is dd. Deal with it.
okay say you run into an oppenent and you have back up, your buddy and you are at full health and so is the single enemy you face. Your first thought is to start healing?

My first thought is to help my buddy dps the guy down faster so we can get to the objectives.

it's as I said, different scenerios call for different approaches.

As a healer I don't always get that killing blow or solo kill medal but I certainly get them often (without neglecting my healing). A DPS cannot say that about healing medals.

gormanster's Avatar


gormanster
01.05.2012 , 11:15 AM | #55
Quote: Originally Posted by madmarttigann View Post
Some of you people are incredible? What spell as a sage will hit for 5K when in a healing spec??
This.

Hell, getting a 2.5k damage as a consular pure healer is hard as **** to do even in pvp.

ianhatcher's Avatar


ianhatcher
01.05.2012 , 11:28 AM | #56
As a Sorc I want to win and I want to go healing route but if I get more medals DPSing that is what I am going to do. Just saying. Why should I keep you alive so YOU can get more medals then me?? F that.

ursusarctus's Avatar


ursusarctus
01.05.2012 , 11:32 AM | #57
In the republic side is frustating rly.

Empire i see most of them voting healers as mvp.

Republic , im usually the only healer , i heal my *** off , trying to stay alive through all these ridiculus operatives , sorcerers while healing everyone i can.

When we win a big part is due to heals , while im getting the least medals they usuall dont vote healers as well.

Whats the point rly , i can dps geting more medals even if we loose and getting more votes as well.


This is seriously broken and needs to be fix.

LarkBenson's Avatar


LarkBenson
01.05.2012 , 11:41 AM | #58
Just wanted to add a couple of things here.

First off, the idea of pushing out CC, interrupts and damage in WZs is I think a better concept than it is a practical reality. It makes perfect sense in skirmishes with small numbers, but most of the time I'm healing 3+ people in an area and taking the time to dish out a bit of damage means letting players die and quickly being overwhelmed by the zerg they're trying to fend off. If I didn't get huttball 80% of the time this might not be a problem, but it is.

Secondly, I see a lot of the 'we're fine' posts are from sorcs/sages, whose resource mechanics and abundance of utility allow for multiple roles. Speaking from a BH perspective, there is only one way to switch to damage and that's if you've got your 30 charges of support cylinder up. Otherwise you're killing your ability to heal by generating heat to do any kind of meaningful damage. Add to that our single stun and single 2 second cast CC, and that's not a lot of utility to throw around. You really are pigeon-holed as a BH if you go full heals.

Barzarel's Avatar


Barzarel
01.05.2012 , 11:41 AM | #59
You need to make a system aswell to avoid exploits, if you want effective rewards for healing, ive seen people hide away in warzones just standing spam healing themselves even while not taking damage.

But they may wanna look at the system Mythic imployed for Warhammer online, the effective bonuses you got there, was for healing people in actual combat taking damage.

gormanster's Avatar


gormanster
01.05.2012 , 11:46 AM | #60
Quote: Originally Posted by Barzarel View Post
You need to make a system aswell to avoid exploits, if you want effective rewards for healing, ive seen people hide away in warzones just standing spam healing themselves even while not taking damage.

But they may wanna look at the system Mythic imployed for Warhammer online, the effective bonuses you got there, was for healing people in actual combat taking damage.
Healing doesn't count unless you are damaged or someone else is damaged. Spamming heals on themselves does nothing.