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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

Lethality's Avatar


Lethality
01.05.2012 , 08:16 AM | #61
Quote: Originally Posted by Jambert View Post
I hate to reference WoW, but perfect example, T11, Bastion, V&T HM, rogues NEEDED a low DPS high survivability spec to control the Twilight Zone correctly in the first few months of the encounters before the nerf-hammer came, it was a staple for that fight.

In SW that would translate to me either sticking with that lower DPS spec for the duration of the raid or travelling back and doing the respec twice, and this is one example.
But that's an example of terrible game design that was fostered by the fact that they included a dual-spec feature! If they never did that, they could never design encounters that have ridiculous requirements like that, so that 1 player can't have the same spec from one second to the next. Ridiculous.

Blizzard has set the bar for PvE encounter design for years to come, but some of their design decisions (like dual-spec) work to hinder it, not help it.
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Nagasurayami's Avatar


Nagasurayami
01.05.2012 , 08:18 AM | #62
Bearing in mind it took wow almost 6 years to implement dual spec...

Jambert's Avatar


Jambert
01.05.2012 , 08:19 AM | #63
Quote: Originally Posted by Lethality View Post
But that's an example of terrible game design that was fostered by the fact that they included a dual-spec feature! If they never did that, they could never design encounters that have ridiculous requirements like that, so that 1 player can't have the same spec from one second to the next. Ridiculous.

Blizzard has set the bar for PvE encounter design for years to come, but some of their design decisions (like dual-spec) work to hinder it, not help it.
I'm not sure how giving people more choice and avenues of play-style hinders gameplay in any way - it allows people to delve into more areas of the game more often. You can still only play one spec at any one time.

Further to this, I'm not sure how giving a player something different to do other than the usual stand and attack target x for 10 minutes is a bad thing either, granted this is my opinion, but variety is the spice of life
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Lethality's Avatar


Lethality
01.05.2012 , 08:22 AM | #64
Quote: Originally Posted by Jambert View Post
I'm not sure how giving people more choice and avenues of play-style hinders gameplay in any way - it allows people to delve into more areas of the game more often.
It simply goes against the core tenet of an RPG - a ROLE you play with choices you make to become that character!

Why stop at dual spec, and not just make the talent tree wide open, so you can reconfigure freely?

In all honesty, if you really agree with your position, then there's no reason not to agree with this too. I'd love to hear the reasoning, why somehow "unlimited" specs is bad, when it would clearly give players the maximum possible amount of choice.
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Truga's Avatar


Truga
01.05.2012 , 08:24 AM | #65
Quote: Originally Posted by Jambert View Post
I'm not sure how giving people more choice and avenues of play-style hinders gameplay in any way - it allows people to delve into more areas of the game more often. You can still only play one spec at any one time.
It doesn't give people any more choice, it just forces them to play multiple specs, because content will then be balanced with multiple specs in mind.

In my opinion, dungeons shouldn't let people in our out once they're started, and they shouldn't let people respec. The composition you bring into your dungeon is the composition you'll finish it with.

If this is true, I really don't mind respecs, because I won't be forced to do them.

Katanabladez's Avatar


Katanabladez
01.05.2012 , 08:26 AM | #66
All these 'single spec, dual spec' bullcrap is outdated MMO mechanics. Look at the early Asheron's Call. Look at Skyrim.

It's called freedom, there is no reason why you shouldn't be able to do anything you want with one char. Just like in real life, you 'level up' all your skills, while slowly starting forget older, unused skills.

Remove all specs in general, just enable all trees to everyone, give them 150 levels, so there are enough points to get everything.

End.

Jambert's Avatar


Jambert
01.05.2012 , 08:27 AM | #67
Quote: Originally Posted by Lethality View Post
In all honesty, if you really agree with your position, then there's no reason not to agree with this too. I'd love to hear the reasoning, why somehow "unlimited" specs is bad, when it would clearly give players the maximum possible amount of choice.
I like to PvP and PvE, dual spec would allow me to do this competitively (since the two specs I use are quite different), yes I could stick to my cookie cutter PvE tank spec for PvP, but I won't be as useful to my team, between PvE and PvP the roles are the same essentially, I'm a tank / supporter, but naturally some talents are more suited to PvP and vice versa.

Also, my opinion is no more or less valid than your own, and I've given plenty of reasoning behind my own point of view. You seem to be hung up on the word "Role" in a generic game term, and as I said above, I do play a role, a tank, but different specs suit PvP and PvE and I like to experience both.
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Lethality's Avatar


Lethality
01.05.2012 , 08:28 AM | #68
Quote: Originally Posted by Jambert View Post
I like to PvP and PvE, dual spec would allow me to do this competitively (since the two specs I use are quite different), yes I could stick to my cookie cutter PvE tank spec for PvP, but I won't be as useful to my team, between PvE and PvP the roles are the same essentially, I'm a tank / supporter, but naturally some talents are more suited to PvP and vice versa.
But you didn't answer the question.

Are you against "free-specing" where you simply open the talent tree at any time, and assign points at will?

If you are against it, why?
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PlagaNerezza's Avatar


PlagaNerezza
01.05.2012 , 08:29 AM | #69
Quote: Originally Posted by Vraxzen View Post
Title says it all. At level 42 if i were to respec it would cost me over 100k credits. Thats seems outrageous to me (at least at this level).

I LOVE to tank for groups, but as most people have noticed tanks actually do poor damage in this game when compared to others.When soloing, I know that to compensate for this you bring a dps companion. However while encountering say a double silver-double reg pull, you will most likely be popping CDs just to survive because you still take a fair amount of damage even when your in full defense gear. To counter this you would bring a healer companion... but now your taking almost 3 minutes for the same pull...

If I wanted to mission faster I could go a dps spec and get things done, yet my group utility would be confined to that of a dps. Which is something that I do not care for.

That puts me in a predicament where I have to stay tank and watch everyone out level me just because they can do things twice as fast.

Another situation would be someone who plays pve utility (healer/tank) and likes to pvp as well. Constant respecs, or one of those aspects is going to suffer.

The only logical fix to this situation if to either cap the cost of respeccing or allow players to indulge in multiple specs.
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Jambert's Avatar


Jambert
01.05.2012 , 08:32 AM | #70
Quote: Originally Posted by Lethality View Post
But you didn't answer the question.

Are you against "free-specing" where you simply open the talent tree at any time, and assign points at will?

If you are against it, why?
I never said respeccing should be free, just allowing a dual spec would give players more choice, by all means keep the respec cost the same and the way the talent tree works at the moment, I just find it funny that people think you should be crippling your credits every few hours because instead of having a dual spec you have to respec if you fancy doing some PvP for a bit.
Smashed It.