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Hero Engine: why?


Tokeee's Avatar


Tokeee
01.05.2012 , 01:33 AM | #161
Quote: Originally Posted by Chikai View Post
Not sure who claimed anything about multi-threading - some people are having issues with the game not fully functioning with multi core support as it should, some people only get two out of 4/6/8 of their cores used by the game.
Surely it speeds up the game even if it's just one chain executed at once when done with four cores vs two cores.
Multi-threading isn't in the game that's true, the usage is identical with all cores.
I wasn't really referring to you. A few pages in and out there are people quoting certain interviews or stating that the game has multi-core support as a rebuttal to the fact that Hero Engine is not capable of multi-threading. Carry on with your troubleshooting

Rethan's Avatar


Rethan
01.05.2012 , 01:35 AM | #162
Hero engine is in actually a rather good engine.

It has functions that support multiple developers working on it simultaneously, where many can work on 3d matters, like houses/environment and see each others work on real time as it developes further.

It also supports about every modern technology used in current gaming, and programs used in 3d modelling and creation.

You speak about ability delay or any other issue, well majority of the players do not suffer from these things. This is a simple truth. There can be hundreds complaining and reporting it in forums, but absolutely huge marginal majority of common players never even has the need or wish to come in the gaming forums.

The engine does not cause this. There are drivers for graphical cards, windows updates, .NET framework matters combined with motherboards/bios/processors and specs of the machine that are nearly always different from each other in some manner - everything matters.

Then there is the millions of lines of code, and no, I am not kidding. MMO very likely has several MILLIONS lines of code that define the functions of the game. Changing single function causes chainreaction that affects countless of other things, and somewhere there is something that affects just -your- machine, and may not affect someone else.

These fixes are not easy to make, without destroying the stability it has achieved to majority of the players. The engine is not at fault. If you've read the post, development team is on it to work solutions that fix the issues, retaining the stability for everyone as well as any team can. I honestly don't believe any of the writers in these threads has any slightest idea what the engine is like, or how much it takes to change something in a large, complex game.

These complaints about engine have no base at all, and none can provide any truths to support their childish hate when they cannot see beoynd it's surface. This damn engine has been rewarded and braised ever since it came out, mind that it is by people who actually know something about these things.

daemian's Avatar


daemian
01.05.2012 , 01:36 AM | #163
Quote: Originally Posted by Tokeee View Post
I wasn't really referring to you. A few pages in and out there are people quoting certain interviews or stating that the game has multi-core support as a rebuttal to the fact that Hero Engine is not capable of multi-threading. Carry on with your troubleshooting
Ah, that was likely me. I said multi-threaded, when I should have said multi-core.

Barracudastr's Avatar


Barracudastr
01.05.2012 , 01:37 AM | #164
Quote: Originally Posted by Nemmar View Post
Wow... we sure have alot of professional programmers here. You really are programmers yes? Because otherwise theres no way you can tell what can and cant be done with this engine.

From the year i studied programming i learned that everything is possible and theres always a way to make your code more eficient. Maybe its the engine, or maybe its just a design choice they chose to rectify? We cant really tell until bioware tells us.
THing is they already said they had engine limitations in an interview lol..... sooo im gonna go with its the engine and they could have used a more apporiate engine to house the game.

Anything is possible yes... but if you take a crap engine the possibilities are turned into ehh.... im not sure its worth the headache/time/bugs that will come.

VS

A better engine where you can make changes faster and dont have to rip your hair out recoding the engine core itself because it was poorly implemented in the first place.

VoXPCS's Avatar


VoXPCS
01.05.2012 , 01:38 AM | #165
Quote: Originally Posted by Rethan View Post
Hero engine is in actually a rather good engine.

It has functions that support multiple developers working on it simultaneously, where many can work on 3d matters, like houses/environment and see each others work on real time as it developes further.

It also supports about every modern technology used in current gaming, and programs used in 3d modelling and creation.

You speak about ability delay or any other issue, well majority of the players do not suffer from these things. This is a simple truth. There can be hundreds complaining and reporting it in forums, but absolutely huge marginal majority of common players never even has the need or wish to come in the gaming forums.

The engine does not cause this. There are drivers for graphical cards, windows updates, .NET framework matters combined with motherboards/bios/processors and specs of the machine that are nearly always different from each other in some manner - everything matters.

Then there is the millions of lines of code, and no, I am not kidding. MMO very likely has several MILLIONS lines of code that define the functions of the game. Changing single function causes chainreaction that affects countless of other things, and somewhere there is something that affects just -your- machine, and may not affect someone else.

These fixes are not easy to make, without destroying the stability it has achieved to majority of the players. The engine is not at fault. If you've read the post, development team is on it to work solutions that fix the issues, retaining the stability for everyone as well as any team can. I honestly don't believe any of the writers in these threads has any slightest idea what the engine is like, or how much it takes to change something in a large, complex game.

These complaints about engine have no base at all, and none can provide any truths to support their childish hate when they cannot see beoynd it's surface. This damn engine has been rewarded and braised ever since it came out.
Hello Bioware Employee..you chose the wrong engine.

Chikai's Avatar


Chikai
01.05.2012 , 01:38 AM | #166
Quote: Originally Posted by Tokeee View Post
I wasn't really referring to you. A few pages in and out there are people quoting certain interviews or stating that the game has multi-core support as a rebuttal to the fact that Hero Engine is not capable of multi-threading. Carry on with your troubleshooting
Didn't mean to bash you anyway, just failed to find these pieces of information
It's possible Bioware modifies the engine to actually support multi-threading in the future aswell (regarding to the original post focus) but I doubt that's the core of the FPS problems, overall the game works quite fine.
Shachi - Sith Assassin
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Sileas's Avatar


Sileas
01.05.2012 , 01:38 AM | #167
As I read the complaints about game performance I wonder why I have not experienced the same things:

Athlon 3.00 ghz x2 250
Win 7 64 bit
Dual core

5 gigs ram

HIS Radeon HD 6950 w/2 gig GDDR5

I get consistently 50 to 90 ms latency to the server and my FPS is between 70 and 110 depending on the area I am in. The game runs Very smooth for me.

As far as memory leaks go I am sure Bioware will fix that soon. In the mean time I run a 3rd party program that keeps that in check. Have not had a memory leak problem since installing it.

Barracudastr's Avatar


Barracudastr
01.05.2012 , 01:41 AM | #168
Quote: Originally Posted by Sileas View Post
As I read the complaints about game performance I wonder why I have not experienced the same things:

Athlon 3.00 ghz x2 250
Win 7 64 bit
Dual core

5 gigs ram

HIS Radeon HD 6950 w/2 gig GDDR5

I get consistently 50 to 90 ms latency to the server and my FPS is between 70 and 110 depending on the area I am in. The game runs Very smooth for me.

As far as memory leaks go I am sure Bioware will fix that soon. In the mean time I run a 3rd party program that keeps that in check. Have not had a memory leak problem since installing it.
and that memory leak fix is called?

Sileas's Avatar


Sileas
01.05.2012 , 01:42 AM | #169
Quote: Originally Posted by Barracudastr View Post
and that memory leak fix is called?
Memturbo 4

Rethan's Avatar


Rethan
01.05.2012 , 01:43 AM | #170
VoxPCS, I hold a bachelor degree in IT, and am not employed by any of these companies. I play the game, and face the issues as any other does, but atleast I got knowledge of the industry through my studies and degree, yet even I do not know the engine throughout.

Feel free to base your argument.