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Hero Engine: why?


Andryah's Avatar


Andryah
01.05.2012 , 01:07 AM | #151
Quote: Originally Posted by einsoff View Post
is it possible for bioware to switch the assets to a different more in-house engine at some point in the future? Or are we as players screwed.
The engine has been extensively customized by Bioware for their requirements. All they really did was licence the core technology and then rewrite from there.

Hence, for all intents and purposes, it is an in house custom engine now.



OP, get over yourself. You are not graphics engine expert. Just a /ranter
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Chikai's Avatar


Chikai
01.05.2012 , 01:08 AM | #152
Quote: Originally Posted by Andryah View Post
The engine has been extensively customized by Bioware for their requirements. All they really did was licence the core technology and then rewrite from there.

Hence, for all intents and purposes, it is an in house custom engine now.



OP, get over yourself. You are not graphics engine expert. Just a /ranter
This man wins the thread.

Edit: or woman
Shachi - Sith Assassin
Tomb of Freedon Nadd
·´¯`·.´¯`·.¸,.-~*´¨¯¨`*·~-.¸¸.·´¯`·.¸.·´¯··.¸.·´¯`·.¸.(¯`·._.· - I'm a Sith driver *honk honk*

biere's Avatar


biere
01.05.2012 , 01:10 AM | #153
Crazy the amount of pros we have in this thread.

BW , EA quick recruit them.

bbbmmmlll's Avatar


bbbmmmlll
01.05.2012 , 01:10 AM | #154
Quote: Originally Posted by trimw View Post
I have a X4 960T 3ghz (3.4 if it wants to turbo), and it only uses 2 cores at about 70%. I honestly have no idea whats going on its barely pushing my cpu but my fps is not so great. Video card is a gtx260 216sp, which is a 2008 card but its not slow. Can play battlefield on medium settings and be over 30fps in 64 player games the entire time.
This is a known issue and there are literally many hundreds of posts on the support forums about this. My poor i5-750 does 2 cores at no more than 50% and my GTX 470 GPU almost never goes over 30%. I'm lucky to have 15 FPS in a fight and for many it's as low as 4 FPS. There are a lot of different suggestions on how to fix, but nothing that works consistently and the general consensus is that it's a game engine bug as it seems to hit ATI and NVIDA as well as AMD and Intel. Most people report that they can play other demanding games at higher settings with much better FPS. I spend many hours tuning, cleaning, reducing settings, setting process priorities, reducing Win 7 features like Aero, disabling services, moved to a west coast server for 19 ms latency, disabled my second monitor and I finally got to the point that the game is playable in Alderaan for a couple hours until the memory leaks kill me. Otherwise it was 15 FPS standing still and 4 FPS in every fight all why my system has plenty of CPU, GPU, memory. disk IO and bandwidth.

Tokeee's Avatar


Tokeee
01.05.2012 , 01:19 AM | #155
Bleating masses and those masquerading as programmers but have failed to correct some of the simple arguments being made by proponents of HE.

Shenanigans called on any and all those saying "I work for blah, make blah, boardroom blah", and did not point this out.

Multi-core support is not Multi-threading.

Thank you.

Shenanigans has been called. Shenanigans has been proven. You are in violation. Go back to your mid-level project management job and leave the tech talk to those educated in technology, not in putting up sticky notes.

Edit: Those of you voicing your opinions and not trying to back it up with impressive OMG IM SO IMPORTANT are still welcome. An opinion is an opinion, no matter how under/over educated on the subject.

daemian's Avatar


daemian
01.05.2012 , 01:22 AM | #156
Quote: Originally Posted by bbbmmmlll View Post
This is a known issue and there are literally many hundreds of posts on the support forums about this. My poor i5-750 does 2 cores at no more than 50% and my GTX 470 GPU almost never goes over 30%. I'm lucky to have 15 FPS in a fight and for many it's as low as 4 FPS. There are a lot of different suggestions on how to fix, but nothing that works consistently and the general consensus is that it's a game engine bug as it seems to hit ATI and NVIDA as well as AMD and Intel. Most people report that they can play other demanding games at higher settings with much better FPS. I spend many hours tuning, cleaning, reducing settings, setting process priorities, reducing Win 7 features like Aero, disabling services, moved to a west coast server for 19 ms latency, disabled my second monitor and I finally got to the point that the game is playable in Alderaan for a couple hours until the memory leaks kill me. Otherwise it was 15 FPS standing still and 4 FPS in every fight all why my system has plenty of CPU, GPU, memory. disk IO and bandwidth.
My specs:

8-core (2x4) 2.8 GHz Intel Xeon E5462
12 GB 800MHz DDR2 (it's an old machine)
Asus Radeon HD 6970 2GB

I'll have to check my GPU usage, but my cores are at 30-60%. Averaging 40-60 FPS. Sometimes it gets up over 100. I was getting much higher frame rates on the starter planets. Using the latest version of gamebooster 3 to shut down all unnecessary processes gets me 3-4 extra FPS at the most. I don't usually bother because it's not that noticeable.

DoomStone's Avatar


DoomStone
01.05.2012 , 01:22 AM | #157
Quote: Originally Posted by Chikai View Post
That's really strange, could it possibly be an AMD driver issue? I remember I installed specific drivers for the processor earlier on - I called my friend and he sees all of his four cores used, he has 965 model of the same processor.
Regardless, the performance doesn't really change even if I tick two cores off from affinity - I don't know how well the modified engine utilizes the cores but at least they get usage.

I've noticed the game uses the GPU very little compared to CPU load.. Might be some unnoticed loop going on that screws the FPS for some CPU's.
Are you using the Task Manager? You know, if you where running winamp, Internet Explorer or Firefox etc. will it use the others cores, that is why you are seeing all your cores being used!

Chikai's Avatar


Chikai
01.05.2012 , 01:25 AM | #158
Quote: Originally Posted by DoomStone View Post
Are you using the Task Manager? You know, if you where running winamp, Internet Explorer or Firefox etc. will it use the others cores, that is why you are seeing all your cores being used!
Of course I'm checking the usage of SWTOR.exe processes (two of them) when stating something like this, not system overall processor usage.
Shachi - Sith Assassin
Tomb of Freedon Nadd
·´¯`·.´¯`·.¸,.-~*´¨¯¨`*·~-.¸¸.·´¯`·.¸.·´¯··.¸.·´¯`·.¸.(¯`·._.· - I'm a Sith driver *honk honk*

Chikai's Avatar


Chikai
01.05.2012 , 01:28 AM | #159
Quote: Originally Posted by Tokeee View Post
Bleating masses and those masquerading as programmers but have failed to correct some of the simple arguments being made by proponents of HE.

Shenanigans called on any and all those saying "I work for blah, make blah, boardroom blah", and did not point this out.

Multi-core support is not Multi-threading.

Thank you.

Shenanigans has been called. Shenanigans has been proven. You are in violation. Go back to your mid-level project management job and leave the tech talk to those educated in technology, not in putting up sticky notes.

Edit: Those of you voicing your opinions and not trying to back it up with impressive OMG IM SO IMPORTANT are still welcome. An opinion is an opinion, no matter how under/over educated on the subject.
Not sure who claimed anything about multi-threading - some people are having issues with the game not fully functioning with multi core support as it should, some people only get two out of 4/6/8 of their cores used by the game.
Surely it speeds up the game even if it's just one chain executed at once when done with four cores vs two cores.
Multi-threading isn't in the game that's true, the usage is identical with all cores.
Shachi - Sith Assassin
Tomb of Freedon Nadd
·´¯`·.´¯`·.¸,.-~*´¨¯¨`*·~-.¸¸.·´¯`·.¸.·´¯··.¸.·´¯`·.¸.(¯`·._.· - I'm a Sith driver *honk honk*

ddecay's Avatar


ddecay
01.05.2012 , 01:29 AM | #160
people forget that the most important stages of software development is probably the design stage. If you build a house on a crappy foundation, you'll see all the defects as the house starts to settle in. The thing is when you're paying to use another engine, you're not really engaged in the design aspect of that engine and you have to play the cards you've been dealt.

The other option is to re-gut the game engine but you'd be better off starting from scratch anyway. Right not this is all moot because the game is out. But it's been in supposed development for 6 years. Does the game reflect that?

(also, there is a whole ton of backend stuff that's used. Database administration, redundancy, backups, internal network communications, load balancing, game engine tool sets etc. MMO is a complex piece of software and no small feat)