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Bioware, You Want to Resuscitate This Game? Then Implement The Following.

STAR WARS: The Old Republic > English > General Discussion
Bioware, You Want to Resuscitate This Game? Then Implement The Following.

stitchersflock's Avatar


stitchersflock
01.04.2012 , 11:00 PM | #11
Quote: Originally Posted by Xugos View Post
Note: This is simply a list of issues that we all recognize exist. We all want the best for SW:TOR which is why we bought it in the first place, and if Bioware wants send a signal that it is dedicated to this game, then it would be wise to begin communicating and recognizing issues.


Edit: I am now understanding that some people disagree with the premise that this thread begins with: that the game is in need of "resuscitation." Please ignore that point momentarily if you disagree.


Proof SW:TOR is declining: massively.joystiq.com/2012/01/03/swtor-uk-sales-take-a-dive/

Well, for those of who may know me (because they despise me) from my rampant pre-launch criticisms of this game, including ones derived from beta experience, it's happening. Most of the beta testers' concerns were not addressed, and that leaves us with the current state of the game.

SW:TOR is a game with great potential. That being said, MMOs only get one shot, and this is SW:TOR's. Bioware MUST implement the following (a consolidated list of fixes that I have heard demanded by numerous people within the community) before the free 30 days game-time period ends.


THE LIST:



- Chat bubbles (with the option to disable for those of us who are introverted within the community, myself included.)
- Increase combat-responsiveness. Having a 1.5-3.0 second delay between the key stroke and the ability executing, even with a 50 ms connection, is UNACCEPTABLE. This game's combat feels incredibly dull, and clunky, and this is one of the reasons for it.
- Add a combat log. I will say this again. ADD A COMBAT LOG. IT IS A *MUST!* A combat log is needed for damage/healing/tank mitigation parses. If you are serious about having guilds progress in non-mediocre PvE content, these are essential.
- ADD TARGET OF TARGET into the game. Over-haul the UI in general.
- Fix bugs in general, but most importantly the ones pertaining to the mail system (where an item can be lost forever if the bug occurs.)
- Add FOCUS TARGETS.
- Fix graphical optimization bugs - i.e. random FPS drops. Many, many people (including myself) are reporting random FPS drops in areas such as the Republic Fleet's various areas.
- Fix aesthetic bugs, such as ones with the apparent color of armor (some helmets turn up unnaturally black, etc.)
- Add a fail safe (purchase confirmation) to item purchases and skill learns. Many people have lost commendations/credits for accidentally misclicking while using a high-sensitivity/DPI mouse and purchasing the wrong item.
- Overhaul the auction house system (GTN.) Add a search option, remove the 50 item limit on your auctions, and add bid/buyout functionality that isn't feudalistic and outdated.
- SERVER FORUMS. THIS IS A MUST TO ENSURE THAT A STRONG SERVER-COMMUNITY MANIFESTS ITSELF!
- Guild bank and a better guild interface. Add options to mass invite all players of x, y, z criteria to a raid group, for example.
- More camera options. THE OPTION TO DISABLE "SMART CAMERA PIVOT" SHOULD BE IMPLEMENTED!
- Implement a threat parse so that tanks can actually gage how much threat they have on targets. Right now, they are in the dark and they have a disproportionally stressful job. I can personally testify that I don't know a single person, nor do I think such a person exists or is common, that appreciates the current system of things pertaining to threat.
- An LFG system over-haul. I'm not saying it should be automated and teleport you to the location of whatever it is you're doing like WoW does, but there needs to be increased support for this. Perhaps introducing a channel with some extra features dedicated to creating groups would do it.
- Improve your servers so that you do not have to create two separate instances for a mere 50 people in a SINGLE sub-zone. That is just asinine and removes the social/community atmosphere from the game. I bought an MMORPG, not a single-player Mass Effect RPG.
- Fix accessibility to PvP gear. As it stands, many are reporting it is MUCH TOO EASY to acquire.
- Allow people to queue for SPECIFIC WARZONES.
- ADD MACROS.
- A customizable UI with third party add-on support. All healers (experienced healers) that I know cringe at the lack of a customizable UI. Click-to-heal made healing fun. Bioware MUST implement this.
- >>>>>>>Ensure mouse-over heal support.<<<<<<<
- A fix to optimization issues. Great machines are not running this game so great.
- A fix to delay issues that are not related to latency. People have "50 ms" latency and have a 3-4 second delay on select abilities.
- Better customer support. Hire MORE people, HAND THEM a company policy book, and GET them helping people out. No excuse for not having enough people when you knew how much traffic there would be on launch day.
- Buy a better swtor.com server. No reason why your WEBSITE should have queues when practically every MMO, including ones that have been less or more successful, did not have queues at launch, nevermind post-launch.
- Increase the number of players allowed on a server. Don't hide subscription numbers by artificially inflating server size. Reportedly, only 2000-2500 players are allowed per server, which is horrible. Bump that number up significantly, even if it is done gradually, or you're in trouble. The game world is already pretty empty in some places as is.
- Re-instate the appearance unifier, even if temporarily. No reason why a battle-hardened Trooper should look literally like a clown with a rain-bow themed assortment of ballistic armor plates.
- Have community managers COMMUNICATE to the player base that Bioware understands our issues and is working diligently on fixing them. As of now, it appears as though y'all are pretending NOTHING is wrong. Wake up.
- Dissolve the universal PvP bracket. Put in SPECIALIZED PvP brackets instead. A 1-49 bracket and then a 50 bracket would be a great start, but preferrably, just do a 1-30, 30-49, and then a 50 bracket. If the player base grows further (big if here), then dissect the brackets further and specialize them to an even greater extent. A level 50 has much more utility and more abilities in its arsenal than a level 15. Even if they have the same stats, that is UNFAIR because the level 50 has a vested advantage. That's why there should always be brackets, albeit with the boost system retained.
- Work towards providing the PvP community with something with more longevity and something that fosters community. That something is an arena system with arena maps. This would go a LONG way for the PvP community.
- Address content-related player concerns. Let us know what the horizon is bringing, and by this I mean, RELEASE MORE OPERATIONS/WARZONES and RATED WARZONES and give us an estimated time of arrival that is not too far off.
- A space overhaul. Not sure if the Hero engine can handle it, but space combat is just abysmal after the first few flying sortees. Something closer to SWG space but IMPROVED because this is 2011 and not 2004 would be required.




Let me know if I missed something. The aforementioned were the most common issues presented to myself by other members of this community.


If you support this list or want to petition me to add something to it, please say so.

TL;DR: pick a random spot on the list and read it. See if you agree.


That's the list. It's your choice to make this game or break it, Bioware.
Ball's in your court.
It's a check, but will it be a check-mate?
NO quitely simply NO ... just because you want to turn this game into every other generic, crappy MMO out there doesn't mean that's what the silent majority wants. Specifically, the GTN is just fine! Honest to god, turning it into an Auction House will do horrible things to the economy and allow for more credit farming and more failure to loot node issues. If you don't like the price on something don't buy it. GTN works beautifully as a marketplace and not an acution house! The search features work just fine and dandy, oh wait you have to have some patience and intelligence to recognize that.

Sorry just because you don't like the game and are pissed off that Bioware didn't implement your allegedly fabulous and mandatory demands from beta, does not mean that the game is deeply flawed,

And dear god, PLEASE NO ADDONS BIOWARE! Honestly, if you need the crutch of addons to play this game or any other I pity you. Go play some other game! Universal PVP is awesome and unique and is definitely a positive feature for me. Don't like it, don't play it.

As for community managers, seriously why should they hire people to cater to those that whine and moan and complain? Just because you are the loudest, squeakiest wheel doesn't entitle you to preferential treatment. I rarely visit the forums because of posts like these and the flames that immediately follow whenever you post anything that supports the game and BW. Honestly, if anything I wish BW would scrub the forums of negative comments and whines so that actual players who enjoy the game could find answers and ask questions without fear of harassment.

As for the decline in sales, what did you expect the holiday season is over and the pre-release hype is concluded? LOL I'm quite sure Bioware is in a much better position to analyze their financial numbers and state of the game than you or some blog site with guess for sales.

IceJudge's Avatar


IceJudge
01.04.2012 , 11:06 PM | #12
Day and night cycle *cough cough*

The rest are great ideas as well.
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CHAMPIONS OF THE FORCE
The Best Damn Republic Guild

Darkmagicxk's Avatar


Darkmagicxk
01.04.2012 , 11:07 PM | #13
This guy hit it dead on.

The only option I can elaborate further on off the top of my head is the camera features.

-allow detached (non angle locking) camera.

why?

-tanking a boss that requires movement, and spawning adds that require instant aggro pickup
-kiting
-more examples if needed I'm just too lazy to type them.

Iceydeadppl's Avatar


Iceydeadppl
01.04.2012 , 11:08 PM | #14
Quote: Originally Posted by Xugos View Post
..........
.
- ADD MACROS.
- A customizable UI with third party add-on support. All healers (experienced healers) that I know cringe at the lack of a customizable UI. Click-to-heal made healing fun. Bioware MUST implement this.
- >>>>>>>Ensure mouse-over heal support.<<<<<<<

......


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Agree with most of the post but this caught special attention. I enjoy playing a healer but won't with the present state of the interface.

Mouse-over targeting and a customizable UI are and absolute minimum for me!

Without out that I'll continue to dps to level cap and stick around until bored. (45 on my sorc now.) It is just painful trying to heal in this present state.

Garlandgrey's Avatar


Garlandgrey
01.04.2012 , 11:08 PM | #15
Quote: Originally Posted by Hellyeah_Rook View Post
Basically make this game like WoW. But in space.
what are you guys talking about? this game is exactly like wow, all the way down to the damn tokens you get for boss kills

MJHoyle's Avatar


MJHoyle
01.04.2012 , 11:10 PM | #16
Actually I wouldn't mind a more greater serach criteria on the GTN. At the moment it's not an issue searching for things, but given time the GTN will fill up and trying to find that one hat amongst hundreds of shoes, gloves, robes, etc will become a real hassle. We'll have to see if the GTN really takes off first though.
[PlayerX]: Wasn't numb bum in return of the Jedi?
[PlayerY]: no you mean nien numb or something like that hehe
[PlayerY]: nien nunb
[PlayerX]: Ah that wa sit

vosspacer's Avatar


vosspacer
01.04.2012 , 11:14 PM | #17
Quote: Originally Posted by MJHoyle View Post
No, never ever EVER make it like WoW. I don't need another fudged-up WoW clone thank you very much.
I concur. I stopped playing wow for a reason.
"Why would I want to roll the same class of character again to change basic character features?" //P

LoL-K-Noob's Avatar


LoL-K-Noob
01.04.2012 , 11:14 PM | #18
Everyone should know Xugos is a liar and spreads misinformation. He claimed to be a full time tester, but then makes a thread asking if his computer can run the game. Knowing his foolishness he edits his post, but it was too late since someone quoted him. Of course this was all before the forum wipe.

We still have this thread created by him at mmo-champion:

http://www.mmo-champion.com/threads/...r-(NO-SPOILERS

The kid creates an alt named Thraxx to further troll and gets banned.

Captain_Failure's Avatar


Captain_Failure
01.04.2012 , 11:15 PM | #19
I wasn't aware SWTOR died?

wanderica's Avatar


wanderica
01.04.2012 , 11:35 PM | #20
I both agree and disagree with some of your points. Graphical issues are VERY hard to nail down. Do you have any idea how many DXdiag logs these guys are sifting through just to find that needle in the haystack? I'm not saying it's excusable, but I am saying it takes time. Some of these issues in games don't manifest themselves until you have massive numbers playing (for example, the preview weekends, and EGA).

Things like the UI are very important to me personally. SWTOR IS a quality game, but overlay issues with the UI, unmovable raid frames that overlap an unmovable hotbar, no UI scaling, and the strict no addon stance are all unacceptable. The UI was reworked from the ground up because of player dislike, so I fail to see why this huge oversight in development occurred in the first place. Just give us the ability to unlock, and move UI frames (like LotRO) and I'll be happy.

Quote:
Implement a threat parse so that tanks can actually gage how much threat they have on targets. Right now, they are in the dark and they have a disproportionally stressful job. I can personally testify that I don't know a single person, nor do I think such a person exists or is common, that appreciates the current system of things pertaining to threat.
This, however, I very much disagree with. I have few issues with agro management as a Juggernaut tank. While Omen, and even KTM back in the day were great tools, they were hardly necessary for a GOOD tank to do his job. Being a tank is about more than just surviving and holding agro. It's about keeping the group alive. Essentially, you're the yin to a healer's yang. I keep the group healed by taking their damage. Situational awareness, and the ability to judge MOB priority is a lost art among tanks these days, and we have Omen and KTM to thank for it. It's not hard to figure out what your group can handle, and what they cannot. Through proper MOB placement, proper ability/resource use, proper gearing, a high level of awareness, and COMMUNICATION, one can tank just fine.

A threat meter should be a comfort, nothing more.