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Hero Engine: why?


TheToony's Avatar


TheToony
01.04.2012 , 09:21 PM | #41
The hero engine is likely why this game will fail. I'm almost positive the hero engine is to blame for the ability delay which would mean the delay is pretty much unfixable. And if that issue is not fixed within a couple weeks, thousands will quit.
You can't run from trouble
Ain't no place that far

Talimar's Avatar


Talimar
01.04.2012 , 09:22 PM | #42
Quote: Originally Posted by Nemmar View Post
Wow... we sure have alot of professional programmers here. You really are programmers yes? Because otherwise theres no way you can tell what can and cant be done with this engine.

From the year i studied programming i learned that everything is possible and theres always a way to make your code more eficient. Maybe its the engine, or maybe its just a design choice they chose to rectify? We cant really tell until bioware tells us.
I roflmao'd at this. Bioware should hire you the expert with your massive 1 year of theoretical experience. You'd show them all how it's done!

Patmage's Avatar


Patmage
01.04.2012 , 09:22 PM | #43
The Hero engine came with the promise of many people editing a world in real time. Placing unit spawn, timer events, and environment object. Bioware most likely bought the sales pitch and figured they could focus on story and other aspects they felt were more worthy of their time. It wasn't till basically too late when they noticed that the real time editing of the world basically wasn't possible at the scale they wanted.

This was probably a major reason for much of the delay.

JOETHEDIRT's Avatar


JOETHEDIRT
01.04.2012 , 09:24 PM | #44
Quote: Originally Posted by TheToony View Post
The hero engine is likely why this game will fail. I'm almost positive the hero engine is to blame for the ability delay which would mean the delay is pretty much unfixable. And if that issue is not fixed within a couple weeks, thousands will quit.
ability delay?!?! when did this happen? i havnt had an ability delay? plays like any other game to me. are you sure you guys arnt just spoiled????

darthdoll's Avatar


darthdoll
01.04.2012 , 09:27 PM | #45
Quote: Originally Posted by Tokeee View Post
Why did you choose an Engine that wasn't developed to your exact specifications? I mean, EA and BW make enough, you could have outsourced your Engine development and made the engine fit your game.

Instead, you chose the lazy way and are trying to make a game fit an engine. Not only that, you picked a terrible single-threaded engine that can't even process commands before animations finish, hence all of the ability delay rage you're seeing.


Seriously. Blizzard built an engine to fit their game, they're billions (trillions yet?) richer. You didn't, and you're missing out on Billions in part due to this decision.
Why?
You know that developing your own engine could take years... right? It was a smart thing to use another engine. Most games use UT3.

Please learn game development before you spout useless garbage like this.

Thank you.

TheToony's Avatar


TheToony
01.04.2012 , 09:29 PM | #46
Quote: Originally Posted by JOETHEDIRT View Post
ability delay?!?! when did this happen? i havnt had an ability delay? plays like any other game to me. are you sure you guys arnt just spoiled????
I sometimes wonder if the five 500+ page threads we've had on the subject since beta are just invisible to everyone but me.
You can't run from trouble
Ain't no place that far

its_them's Avatar


its_them
01.04.2012 , 09:30 PM | #47
I can see why developers would like this engine as it makes building the game more interesting.

From what I have read building a game using this thing is like playing a advanced version of minecraft.

LeSamourai's Avatar


LeSamourai
01.04.2012 , 09:31 PM | #48
Yea, I was just going to say that Warhammer ended up the same way (although I think that engine is even WORSE).

I do like some things about this engine (cutscenes with DOF, some textures, water, etc look great); but for the most part.... meh.com

Gunryu's Avatar


Gunryu
01.04.2012 , 09:35 PM | #49
Quote: Originally Posted by Tokeee View Post
Why did you choose an Engine that wasn't developed to your exact specifications? I mean, EA and BW make enough, you could have outsourced your Engine development and made the engine fit your game.

Instead, you chose the lazy way and are trying to make a game fit an engine. Not only that, you picked a terrible single-threaded engine that can't even process commands before animations finish, hence all of the ability delay rage you're seeing.


Seriously. Blizzard built an engine to fit their game, they're billions (trillions yet?) richer. You didn't, and you're missing out on Billions in part due to this decision.
Why?

It was cheap, had to cut corners somehow to make up for the money they spent on voice actors.
You can't just ask customers what they want and then try to give that to them. By the time you get it built, they'll want something new. - Steve Jobs

Enkenon's Avatar


Enkenon
01.04.2012 , 09:35 PM | #50
lol.
I didn't know that.
Really???All this money invested and they didn't make their own engine??
As I said before.
WE GOT A LOT OF VOICE OVER MATE

P.s.apparently to make your own game engine you need over a billion dollars.
But they could spend only 200+million.