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Yay! 50 Bracket, Ranked WZ and more PvP News for January!

STAR WARS: The Old Republic > English > PvP
Yay! 50 Bracket, Ranked WZ and more PvP News for January!

gevrik's Avatar


gevrik
01.04.2012 , 04:50 PM | #1
From the community news:

Quote:
Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic!

In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though - the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future.

We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.

First and foremost here is what we are addressing as a top priority:

Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.

Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.

Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.

We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.

Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in.

This is not a complete list of everything we’re working on that’s PvP related, but we have to keep some surprises for later! Thanks again for all your feedback and please keep it coming. We read as much as we can then cross reference with metrics to take action on features and tuning the game to ensure an enjoyable and competitive PvP community.

Gabe Amatangelo
Principal Lead PvP, Operations & Flashpoints Designer
Awesome stuff!

Daraco's Avatar


Daraco
01.04.2012 , 04:57 PM | #2
And people will still get mad they are not implementing these changes RIGHT NOW!
Hopefully this will get rid of all the QQ threads.

imrocko's Avatar


imrocko
01.04.2012 , 04:57 PM | #3
just need to fix the buggy bags and we sorted

Zeromentor's Avatar


Zeromentor
01.04.2012 , 05:00 PM | #4
Quote: Originally Posted by imrocko View Post
just need to fix the buggy bags and we sorted
They aren't bugged, they are 'intended' to be like that. And I hate it. I have terrible luck, always have.

15 bags, 1 relic... I'm forced to buy Centurion gear with all the comms I get.
Ex-SWG player from 2005-2008.
RIP: Zeromentor, level 90 Bounty Hunter
RIP: Zerocyber, level 72 Spy.
Europe-Infinity Server. Now on Kinrath Spider.

zuile's Avatar


zuile
01.04.2012 , 05:00 PM | #5
Thank **** a new same faction vs same faction coming eventually, it better not have multiple levels and damn deathtraps though that **** needs to go, and choosing warzones just got to remember eventually no huttball ever again and I can keep hanging on with this crap.

I want them to give us the stat for how many huttballs are imp vs imp also yay 53% win.
Great and Powerful Trixie best pony.

MPagano's Avatar


MPagano
01.04.2012 , 05:01 PM | #6
Yay! OMG! They're doing things that were expected of them! Woo Hoo!

Everyone has been raging so much because the first three weeks of launch don't have systems in place that were developed by Blizzard after years of development. People are so incredibly stupid.

Guess what!? I bet there are more things they're going to release eventually too! OMMG WHTAT R THEY?!

Kyrinic's Avatar


Kyrinic
01.04.2012 , 05:01 PM | #7
Requiring player kills for dailies are weeklys is horrible. The faction imbalance on my server is incredible.

Scoobings's Avatar


Scoobings
01.04.2012 , 05:02 PM | #8
Think fast guys, need something to get pissed off about. Blizzard would have implimented these changes 2 years ago and would have bought everyone a pet duck for the inconvenience! RABBLE RABBLE RABBLE RABBLE!

Kurate's Avatar


Kurate
01.04.2012 , 05:03 PM | #9
Win is win
Kurate Level 50 Sniper Terentatek

<pKers>

Zaskaszh's Avatar


Zaskaszh
01.04.2012 , 05:03 PM | #10
Quote: Originally Posted by Daraco View Post
And people will still get mad they are not implementing these changes RIGHT NOW!
Hopefully this will get rid of all the QQ threads.
Gawd ain't it the truth? I think the standard whiny reply will be, "Big deal, this shoulda been in there at launch. Bioware fails, SWTOR is dead. GG!!"

Or something equally petty and childish.
"Welcome to today's MMO generation mate, the single worst, entitled generation ever seen. - BegaTasty"