Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Kuari's Avatar


Kuari
01.04.2012 , 01:44 PM | #441
Quote: Originally Posted by ironhydra View Post
You failed to notice he has a pocket healer the whole time, which makes every encounter 2v1 not 1v1.
Doesn't really change the whole damage output question, and umm, no, there are many times he was caught alone in that video.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

gazerous's Avatar


gazerous
01.04.2012 , 01:48 PM | #442
I would gladly trade in that insane burst for jedi leap, a knock back, a shield that doesn't disappear after 1 hit from a tank, some sustained damage, about a 35% increase to our HP, run increase that he sages get, and dodge that actually dodges skills and not just random bullets flying around, oh and finally a removed cool down from tendon blast. Cause if we don't have all of those abilities we need our burst to kill you or we die, also tot he people that keep saying that you can't trinket out of our knock down... you are either retarded or have no clue where your escape ability that EVERY CLASS gets, is. I played about 4 different class scoundrel included and I could always trinket out of the OP/ Scoundrels knockdown, then dot him and smack him to death. IN other words if you die to a scoundrel/OP either your trinket was down and you didn't take any pvp oriented talents in your talent tree or you're not meant to PVP cause you're doing it wrong.

AMKSED's Avatar


AMKSED
01.04.2012 , 01:49 PM | #443
The amount of defending on this class is even funnier than how the class is actually stupid OP. If you get attacked by this class, you're doing to die unless you can cloak or run away.

Dirtydurst's Avatar


Dirtydurst
01.04.2012 , 01:51 PM | #444
2 options:

1) Lower damage on Hidden Strike by 50% and lower armor ignore on Acid Blade from 50% to 30%.

2) Keep the damage as is but reduce their healing capabilities and make them wear light armor.

I've also noticed that their energy level typically never drops below 50% while they are spamming abilities and absolutely butt ****** someone.

Kuari's Avatar


Kuari
01.04.2012 , 01:52 PM | #445
Quote: Originally Posted by gazerous View Post
I would gladly trade in that insane burst for jedi leap, a knock back, a shield that doesn't disappear after 1 hit from a tank, some sustained damage, about a 35% increase to our HP, run increase that he sages get, and dodge that actually dodges skills and not just random bullets flying around, oh and finally a removed cool down from tendon blast. Cause if we don't have all of those abilities we need our burst to kill you or we die, also tot he people that keep saying that you can't trinket out of our knock down... you are either retarded or have no clue where your escape ability that EVERY CLASS gets, is. I played about 4 different class scoundrel included and I could always trinket out of the OP/ Scoundrels knockdown, then dot him and smack him to death. IN other words if you die to a scoundrel/OP either your trinket was down and you didn't take any pvp oriented talents in your talent tree or you're not meant to PVP cause you're doing it wrong.
Burst is fine. 2-3 shotting instant cast burst is not. Maybe what you ask would have some basis, if, you know... it was nerfed into the ground rather than properly adjusted.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

johnnyomara's Avatar


johnnyomara
01.04.2012 , 01:54 PM | #446
Use your trinket

/thread

Delavager's Avatar


Delavager
01.04.2012 , 01:54 PM | #447
Quote: Originally Posted by Kuari View Post
Doesn't really change the whole damage output question, and umm, no, there are many times he was caught alone in that video.
Did you watch the same video. He was almost NEVER alone. There were Zero true 1v1 fights in that video, other than him sneaking up on some half dead guy in the corner.

That video was a horrible example of the Operative, it was never 1v1. And yes he had a guy healing him most of the game.

The person in that video is a good PvPer, that's all. He knew when to get out, where the items were, etc. He's just better at this game than you are basically.

The ONLY thing I'd even consider "Overpowered" in that video was the fact that his resources never went down, no matter what he did. He always had full resources.

Another thing to note, is that he contributed ZERO to the objective of the game, which is huttball. Operatives don't seem equipped to do much else other than kill, which isn't the basis of warzones. They don't see to be able to contribute to the objective, and they're slow as anything. So in that aspect I'd almost say they're underpowered. 90% of the people he killed in that video were turned around focusing on the ball handling, completely ignoring the operative.

Dirtydurst's Avatar


Dirtydurst
01.04.2012 , 01:56 PM | #448
Quote: Originally Posted by johnnyomara View Post
Use your trinket

/thread
really constructive, ******* troll

ironhydra's Avatar


ironhydra
01.04.2012 , 01:58 PM | #449
Quote: Originally Posted by Kuari View Post
Burst is fine. 2-3 shotting instant cast burst is not. Maybe what you ask would have some basis, if, you know... it was nerfed into the ground rather than properly adjusted.
I never 2-3 shot anyone. The only time people get 3 shot is because of the OP Biochem stims that give them insane crit chance or make their crits hit 70% harder. That goes for almost any class though. We are not OP, Biochem is OP if anything.

gazerous's Avatar


gazerous
01.04.2012 , 02:00 PM | #450
Quote: Originally Posted by Kuari View Post
Burst is fine. 2-3 shotting instant cast burst is not. Maybe what you ask would have some basis, if, you know... it was nerfed into the ground rather than properly adjusted.
never 3 shotted or 2 shotted anybody on my lvl 50 scoundrel i did kill ppl in 5 gcds but they were usually lowbies when it comes to lvl 50s it usually takes about 9 to 10 gcd to kill them. like i said if OP/scoundrel can get some survivability and sustained damage then well nobody would be complaining, i strongly advise those ppl saying that OP/scoundrel is OP to play it and see how fragile it really is