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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Kuari's Avatar


Kuari
01.04.2012 , 01:02 PM | #411
Quote: Originally Posted by Garrix View Post
Are you the best spec? Do you have the best gear? Are you the best at your class? Now ask the same questions about the Ops that are pwning you? So many factors go into PvP you can't just come on here and cry nurf! I've never played a class that everyone said was OP and PWN with it. I've played classes peeps said suck and do well with them, then roll a class labeled as great in PvP and suck.

What the difference is....everyone listneing?....THE PLAYER BEHIND THE KEYBOARD! Also, sme classes excel at certain things. An Op, if given the chance to keep you in melee just might have what we call and advantage. However, keep that op away from you and all he can do is shoot for hella less dps than his melee can do, especially if he is concelment spec.

Class balance is always and issue, yes, but to cry the damage has to be lowered a lot? Come on now. I've been pwnd by just about every class there is. I guess its not because of differences in gear, level, skill, etc. It must be they are all op and have to be nurfed!
When unavoidable two-three shotting is involved, there is no skill on either side. This invalidates ALL your questions. You can be as skilled as you want, but if you can't do anything, its game over, even if you are a world champion. I'm not asking them to be nerfed into the ground, but it should be reasonable at least.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Mursie's Avatar


Mursie
01.04.2012 , 01:02 PM | #412
ops/scoundrel opener gives full white resolve bar on open. this does little to help you though, when over 80% of your health is gone in the time it takes to respond and cc-break (should you be lucky enough to have that off cooldown).

further, resolve does not respond to snares, roots. So if the operative opens on you... takes 80% of your life... and then snares you to get easy access to your back... you are dead. It may have felt like a stun-lock...it wasn't...but that really doesn't matter. the dmg was done.

broken class is broken.

Zarovich's Avatar


Zarovich
01.04.2012 , 01:02 PM | #413
Quote: Originally Posted by Sevvy View Post
Does it only fill the bar 99% of the way? Because it looks pretty full every time I Hidden Strike someone.
I'm not sure it even matters on how much resolve you get if your dead or nearly dead by the time you stand up from the intial KD.

Sevvy's Avatar


Sevvy
01.04.2012 , 01:05 PM | #414
Quote: Originally Posted by Zarovich View Post
I'm not sure it even matters on how much resolve you get if your dead or nearly dead by the time you stand up from the intial KD.
I was being sarcastic because the kid accused me of being a liar, yet doesn't know what he's talking about.

Sounds a lot like most of the uninformed QQ here... HRMMMMMMMM...
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

Kuari's Avatar


Kuari
01.04.2012 , 01:06 PM | #415
Quote: Originally Posted by Bekkal View Post
If he's sapping you, you're either alone (in which case you're asking to die) or he's bad (in which case you should laugh as you kill him).

Never trinket a sap. I don't know if our knockdown can be trinketed (i haven't seen one trink'd yet) but it's usually a bad idea to trinket any opening cc as well. If you can CC him once, you can likely kill him.

Keep in mind his Vanish is on a 2 min c/d.

I see a lot of you never did Arenas in WoW. These things are considered par for the course for soloing against a rogue/ops/whatever. He's going to hit you hard and fast and there isn't a ton you can do about it. Resist the urge to panic and run, turn around, and kill him.
Usually in a group, and considering that the sap strategy WORKED and worked well as it kept my from interrupting his stealth, yeeeah, sorry, but I'm thinking that you're just not using it right. Plus even if I DoT them, the vanish usually lasts long enough for them to get their attack off. Also I really don't care if its on a 2 minute cooldown, no other 2 minute cooldown kills people quite like that. Not to mention 2 minutes can be pretty short at times.

If you're not lying about the opener filling resolve, then yeah, this guy I ran into, the only 50 scoundrel I've seen so far, has a working strategy. Pop sneak, move into the guys in the back that aren't at threat of AoE, and begin rapid murder. I'll complement him on knowing what he's doing in that regard if nothing else.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

ohnam's Avatar


ohnam
01.04.2012 , 01:06 PM | #416
Quote: Originally Posted by Zarovich View Post
I'm not sure it even matters on how much resolve you get if your dead or nearly dead by the time you stand up from the intial KD.
That's why people need to run with their defense cool down always up. Its not a reactive it a proactive. That negates a lot of our damage.

raelimar's Avatar


raelimar
01.04.2012 , 01:06 PM | #417
The burst is incredible...best in the game, hands down. But if you nerf that, Operatives/Scoundrels need something else in return, because we're garbage in Huttball right now. The most important tools in Huttball are gap closers (like force leap), combat sprints, grapples/pulls, and knockbacks. Operatives have none of those, so we have far less utility in the most-played PvP map.

Bovinity's Avatar


Bovinity
01.04.2012 , 01:07 PM | #418
Quote:
That's why people need to run with their defense cool down always up.
Was that sarcastic? How exactly do you run around with a "cooldown always up"?

blackadda's Avatar


blackadda
01.04.2012 , 01:07 PM | #419
Quote: Originally Posted by Dwarfy View Post
Your burst DPS is impressive i will say, but alot of the burst i have seen has been on individuals who are not lvl 50 and who are not geared at all.

That is why i don't feel they are OP yet. I want to see that burst on a lvl 50 in full pvp gear and then be able to judge it further...

Ok... burst DPS on a Full PVP geared 50 Smugg vs Full PVP geared 50 Merc (15.5k hp)...

unmitigated burst of about 19k with crits.. (enough to take 13-14k during the knockdown though 36% dmg mitigation)

Actually the knockdown is probably the most broken thing about scoundrel//operative melee ganking, the damage isnt so bad by itself...its the length of time they get to attack a helpless target during the knockdown without fear of retaliation which is the most broken....they they vanish though DOT's...and do it again.

I think unstealthing needs a global timer with vanish... so they are vulnerable for 10-15 seconds after opening.

BW should also Fix the knockdown animation so it takes ~1 second to be back fighting... then revisit the equation.

OP... without changes, yes...... they in desperate need of some tweaking to SOME aspects of the burst/CC/Vanish equation...

Stealth that resembles Combat cloaking in Stark Trek online would be prefect... need 20 seconds to recloak ...and cant cloak for 20 seconds after taking damage.

i.e as a melee operative or scoundrel you might gank me...but doing so if im not alone should get you killed by the 3 others sitting at the cap.
the "get out of jail free" aspect is whats most broken right now..

Juicenewtonz's Avatar


Juicenewtonz
01.04.2012 , 01:08 PM | #420
Honestly, the only thing scoundrels / ops are good for is gibbing lowbies, anyone with any pvp gear will just break the opening stun and knock them away or heal through their entire burst with 1 biochem medpack / pvp healing consumable.

get level 50, get some gear, laugh at how useless scoundrels / ops are