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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Rogmar's Avatar


Rogmar
01.02.2012 , 03:43 AM | #361
Quote: Originally Posted by Shuno View Post
if they'e the gods of pvp, how come you rarely see either class in any BGs?
Because the game just came out, and people hardly have time to flock to FOTM's. Right now Gunslinger/Sniper is more popular just because of the concept.
Picture me Trollin'

greviouz's Avatar


greviouz
01.04.2012 , 10:01 AM | #362
THEY NEED A NERF NOW
want proof look at this pic...scoundrel has a biggest hit of 7779....he took me several times down in the 3 sec stealth stun dealing 9k dmg in the 1st 2 hits every time

http://i426.photobucket.com/albums/p..._21_424355.jpg
Hodake Carnage Marauder | Greviouz Arsenal Mercenary
Impetus Norvegicus@ToFN

DarthViscious's Avatar


DarthViscious
01.04.2012 , 11:44 AM | #363
Yeah 7k dmg.. probably 11k total in 2 gcd's... The thing is, i dont know what its called for smugglers, but for Op's, hidden strike needs to be nerfed. Its knockdown stun needs to be split up from the damaging ambush. I mean cheap shot and ambush in one ability is utterly retarded. Make that happen and it will better balance this class to every other one.
Quote: Originally Posted by DarthViscious View Post
I say kill them off. Im here to rule the galaxy by any means necessary, not save it..
Quote: Originally Posted by RoonanEten View Post
Now that's a Real Sith right there. You should get control of your masses here Master and teach them how a real Sith operates!

Krytycal's Avatar


Krytycal
01.04.2012 , 11:55 AM | #364
I think the damage is fine. Burst is the name of the game for Operatives. I think the problem is that the attack that can hit for over 5k damage also comes with a 3 seconds knockdown. Either separate the knockdown from the attack, or shorten the knockdown to 2 seconds like most other knockdowns.
JoKeRz - PvP - Helm of Graush

Lord_Karsk's Avatar


Lord_Karsk
01.04.2012 , 11:55 AM | #365
Quote: Originally Posted by greviouz View Post
THEY NEED A NERF NOW
want proof look at this pic...scoundrel has a biggest hit of 7779....he took me several times down in the 3 sec stealth stun dealing 9k dmg in the 1st 2 hits every time

http://i426.photobucket.com/albums/p..._21_424355.jpg
wow just wow. Almost 8 k damage in a hit.

mosdef's Avatar


mosdef
01.04.2012 , 11:58 AM | #366
looks to me like some people have a problem focusing targets.

hopefully your team has enough of a brain to immediately focus down a scoundrel or operative after you die so quickly. but alas, everyone has tunnel vision
Quote:
We have very measurable statistics that tell us if people lose a certain number of Warzones in a row being stun locked by a team of Operatives, then that might be part of that, and they will be not as likely to re-subscribe.

Revnan's Avatar


Revnan
01.04.2012 , 12:00 PM | #367
Quote: Originally Posted by greviouz View Post
THEY NEED A NERF NOW
want proof look at this pic...scoundrel has a biggest hit of 7779....he took me several times down in the 3 sec stealth stun dealing 9k dmg in the 1st 2 hits every time

http://i426.photobucket.com/albums/p..._21_424355.jpg

your server must not be very good at dps, cause our guilds scoundral does around 360k damage in Warzones with me following in about 50k behind him but always first and second.. OH yeah we know how to play our class
Dps Slinger reporting in, Bursting kids one at a time.

GavNash's Avatar


GavNash
01.04.2012 , 12:00 PM | #368
They need a nerf. More damage than a sniper, chain CC. Ridiculous. Can't wait for it to come down the pike. Right now they are running around battlegrounds with impunity.

mosdef's Avatar


mosdef
01.04.2012 , 12:02 PM | #369
another thing that pic proves

DESPITE the scoundrels high burst, your team won the game

ARGUMENT NULLIFIED
Quote:
We have very measurable statistics that tell us if people lose a certain number of Warzones in a row being stun locked by a team of Operatives, then that might be part of that, and they will be not as likely to re-subscribe.

GavNash's Avatar


GavNash
01.04.2012 , 12:02 PM | #370
Quote: Originally Posted by Bahll View Post
I play a IA op Concealment spec, and yes if i can open on you good luck getting out if your trink is on CD.

Have you tried to play a stealth class in WZ's?

The amount of AOE makes it so its a small miracle to get to a target still undetected.

We are one of the squishy-ist classes and have one (1) instant move to prevent damage.

Melee Ops are a stealth/burst class, tune down our damage and we are ****** Assassins with a few range moves and a flash bang.

My knock down opener gives you a full resolve bar..... meaning I cant CC you for a good 20 secs after i open. Belive it or not, we pay a big price for that opener, and if I can't kill you fast, i am f'd....

Hit Centurion at least before you complain about this type of stuff people. No more "nerf "X" cuz im bad at the game" posts (wishful thinking i know).

PS, if your getting blown up by an OP in 3 secs you need better gear......
Nearly everything is false in this post.