Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

You Need To Reward Open World PvP - ASAP!

STAR WARS: The Old Republic > English > PvP
You Need To Reward Open World PvP - ASAP!

Planar's Avatar


Planar
01.03.2012 , 01:58 PM | #401
Quote: Originally Posted by Darth_Eclipses View Post
Let's recap:
OK so lets examine:

Quote: Originally Posted by Darth_Eclipses View Post
No xp for open world kills.
Chinese gold farmers buy republic/imperial accounts and kill each other over and over for xp to get level 50 fast and then go earn up credits.
OR
some guy buys 2 copies and has 2 computers and does the same to get 50 easy

Quote: Originally Posted by Darth_Eclipses View Post
No credits for open world kills.
Same answer as above with emphasis on gold farmers, however with the exception that perhaps the credits could be a percentage of the loosers credits depending on level spread. This prevents exploiting credits for kills because the 2 accounts whether gold farmers or a guy with 2 accounts, at most would be transferring credits across factions.

Quote: Originally Posted by Darth_Eclipses View Post
No commendations for open world kills.
No valor xp for open world kills.
No unlockable titles for open world kills.
Chinese gold farmers probably wont care, but leveling services sure would, but the guy with 2 accounts and 2 PCs would love it.


Quote: Originally Posted by Darth_Eclipses View Post
No listed amount of kills or assists for open world kills or any other form of recognition.
I agree with this but the death of a character by another should only count once per day. So killing the same other player over and over wouldnt crank up your scores, or again it would be exploited.


If you can somehow find a magic way for Bioware to invent a system that prevents exploiting such a proposed system I bet they will hire you on the spot. So would any other MMO.

Donvito's Avatar


Donvito
01.03.2012 , 02:16 PM | #402
Getting to level 50 is no problem AND you also would miss alot of content by just powerleveling with pvp-kills ( I dont see why it should be forbidden now, the rush to world first 50 is over since days, so no valid point there ). Exploiting could be also monitored easily. Credits could be decreased per kill or, as you said, be a percentage of the enemies credits.

Problems fixed, now ... where is my world pvp ?

MEdiKLEZ's Avatar


MEdiKLEZ
01.03.2012 , 02:27 PM | #403
Quote: Originally Posted by Darth_Eclipses View Post
So, back on October 18th Georg responded to a thread claiming BW has killed Open World PvP by saying:

I imagine the majority of people queuing up for instanced PvP if that's where the best rewards will be coming from.People will do what they like. If the majority likes to queue, then that's what they want to do.

Honestly, this reads a lot like 'OMG, there might be incentives for players to do what they like instead of what I like.'

If people prefer to do Warzones over open world PvP or vice versa, then that's their prerogative and we won't force them to do the other thing. As for where the best rewards are, you'll earn rewards by doing either.


http://www.darthhater.com/articles/s...-of-october-13

The fact is, BW never killed Open World PvP - they never even allowed it to exist in the first place. You can't kill something that's non-existent.

I can guarantee you BW, that PvP servers aren't popular because the main form of pvp (or most popular in that community) is WZ's. Today on the Jung Ma server, there was a huge late-night battle between my guild and another republic one (Furious Angels) eventually, as fun as it was - my guildies just said screw it - mainly for the fact that no matter how well we did, NOTHING was rewarded. We had better things to do.

Let's recap:

No xp for open world kills.
No credits for open world kills.
No commendations for open world kills.
No valor xp for open world kills.
No unlockable titles for open world kills.
No listed amount of kills or assists for open world kills or any other form of recognition.

Georg, please clarify your statement and explain why the OP in that thread was wrong about saying you guys have truly gimped and under-appreciated Open World PvP.

'As to where there best rewards are, you'll earn rewards by doing either' is totally disingenuous and the fact is Georg, now that we're playing the game, we can tell.

Please add in this functionality asap, your pvp is hollow without it.
Hey BW dev, why is OW PVP so much fun?

Nocturnalis's Avatar


Nocturnalis
01.03.2012 , 02:38 PM | #404
I just want stats for open world PvP if nothing else. I want to be able to

/pvpstat and see who I've killed and my kill / death count

kills 1000 deaths 345
killed;
abc
def
ghi
jkl
mno
pqr

or a tab that has that listed with some indication of who killed me last so I know who to hunt.

I just want that self satisfaction. I can't tell you how many time I've done some / command to see if I can find a pvp stat. If there is one please post up.

zegota's Avatar


zegota
01.03.2012 , 02:40 PM | #405
Quote: Originally Posted by Planar View Post
OK so lets examine:



Chinese gold farmers buy republic/imperial accounts and kill each other over and over for xp to get level 50 fast and then go earn up credits.
OR
some guy buys 2 copies and has 2 computers and does the same to get 50 easy



Same answer as above with emphasis on gold farmers, however with the exception that perhaps the credits could be a percentage of the loosers credits depending on level spread. This prevents exploiting credits for kills because the 2 accounts whether gold farmers or a guy with 2 accounts, at most would be transferring credits across factions.



Chinese gold farmers probably wont care, but leveling services sure would, but the guy with 2 accounts and 2 PCs would love it.




I agree with this but the death of a character by another should only count once per day. So killing the same other player over and over wouldnt crank up your scores, or again it would be exploited.


If you can somehow find a magic way for Bioware to invent a system that prevents exploiting such a proposed system I bet they will hire you on the spot. So would any other MMO.

I'm tired of leaving stuff out for fear that someone might exploit it. This game is already monumentally easy to powerlevel, given that quest rewards don't scale down depending on the level of your party. I don't see how PvP experience rewards could make it any easier. I couldn't care less if someone finds a way to get to level 50 in a day, given that it takes less than a week to do it legitimately if that's all you care about.

In addition, credits are essentially worthless. Right now, you can use them to buy vanity things like pets and mounts, but worthwhile gear is all gained through PvE or PvP. High end crafting comes sort of close, but from what I've seen, no one really sells or buys the crafted stuff anyway. Who cares if someone wants to buy or sell 10 billion credits? Good on you. You have all the mounts and no gear.

I agree you'd have to balance it smartly with regard to Mercenary Commendations so it couldn't be farmed -- restrictions on killing the same person multiple times in a row, or forcing kills to be done in certain populated areas such as Ilum or Outlaw's Den could certainly work.

KrokodilGena's Avatar


KrokodilGena
01.03.2012 , 02:40 PM | #406
Yeah hopefully will get something added to make world PvP have more of an incentive for everyone, at the very least maybe titles. Hell if ****** games like Warhammer Online can make an aborted version of DAoC's PvP fun for the most part then why not here. And using the chinese/korean farmer exuse to defend a lack of point to do PvP outside of WZ's is just weak, hell maybe we'll actually get s war going in Star Wars.

racsofp's Avatar


racsofp
01.03.2012 , 02:44 PM | #407
I kinda like that there's no stats and no rewards.

Kill each other for the sheer joy of killing the enemy.
* Illegitimate casual gamer scum
* Those who can, do...those who can't, call everyone else baddies and demand crutches
Quote: Originally Posted by Brasherr View Post
I can't figure out rotations, or spells to use/not use because there is no target dummy, and there is no Recount.

BoredOfMMOS's Avatar


BoredOfMMOS
01.03.2012 , 03:57 PM | #408
Quote: Originally Posted by racsofp View Post
I kinda like that there's no stats and no rewards.

Kill each other for the sheer joy of killing the enemy.
you must not world pvp a lot
or at all to be honest
thats like saying

"i like to kill level 1 rats on my 40 its no gold or exp or reward but i love wasting hours for nothing"
i will miss you Swtor
But your not my mmo home.

Zatoni's Avatar


Zatoni
01.03.2012 , 07:40 PM | #409
Quote: Originally Posted by Planar View Post
If you can somehow find a magic way for Bioware to invent a system that prevents exploiting such a proposed system I bet they will hire you on the spot. So would any other MMO.
Not sure if serious.

Seriously though, this whole post is adorable. Anyone who has, well, played games before, especially MMOs, should be familiar with a fairly simple term called "diminishing returns", that makes repetitious behavior (at least the kind that the designers dislike) slowly dwindle down to non-rewarding levels, making it more rewarding to use the system as intended.

You can call it magic if you want. I certainly wouldn't mind getting me some magic rings to go with my new position as chief systems designer on every MMO ever.

On topic, good lord this game needs some examination of its incentive structures in open world PvP. You're doing it wrong if fighting other players in your open PvP zone is ultimately a detriment to both sides.

You shouldn't have to be a game design wizard to see that.

neeso's Avatar


neeso
01.03.2012 , 08:05 PM | #410
Quote: Originally Posted by Planar View Post
OK so lets examine:



Chinese gold farmers buy republic/imperial accounts and kill each other over and over for xp to get level 50 fast and then go earn up credits.
OR
some guy buys 2 copies and has 2 computers and does the same to get 50 easy



Same answer as above with emphasis on gold farmers, however with the exception that perhaps the credits could be a percentage of the loosers credits depending on level spread. This prevents exploiting credits for kills because the 2 accounts whether gold farmers or a guy with 2 accounts, at most would be transferring credits across factions.



Chinese gold farmers probably wont care, but leveling services sure would, but the guy with 2 accounts and 2 PCs would love it.




I agree with this but the death of a character by another should only count once per day. So killing the same other player over and over wouldnt crank up your scores, or again it would be exploited.


If you can somehow find a magic way for Bioware to invent a system that prevents exploiting such a proposed system I bet they will hire you on the spot. So would any other MMO.


Quote: Originally Posted by Planar View Post
I agree with this but the death of a character by another should only count once per day.

You just answered your own question for the botting and gold farming.

Except make first kill is max, then it drops to like 1/5th for the next. then worthless after that for 20 minutes.... problem solved.
Intrepidus Needs More Republic Recruits!
Intrepidus Guild Master