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Flashpoints too long for 99%


Remair's Avatar


Remair
01.03.2012 , 06:43 AM | #51
All the flashpoints I have played have been fine length-wise. They have all taken roughly an hour or so and that is great, I want something substantial when I go for these. If I want a shorter group section I do a herioc 2 or 4. One hour, even two, is not a huge investment in time and can still fit it into an after-work play session.

Also.. it never ceases to amaze me how many people on this forum use phrases like "most people" "99%" "everyone" when describing their own personal opinions.

Lockyda's Avatar


Lockyda
01.03.2012 , 06:46 AM | #52
God I'm tired of the 30 mins instaces. I'd rather play some Epic story line for 2 hours...

guess i'm the 1%

DarthHendo's Avatar


DarthHendo
01.03.2012 , 06:46 AM | #53
The OP is so far off base its ridiculous. FPs are fine, maybe even a little too short. HM BT takes maybe 20 min if you skip the convos. HM BP takes 35 min, until you get to the last boss, at which point I leave...
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Shadowclaimer's Avatar


Shadowclaimer
01.03.2012 , 08:31 AM | #54
I'm the 1%.

I'd rather things take, you know, effort and time and not be handed my gear on a platter. If you can't afford to take an hour of your time to do the dungeon, you don't deserve the loot.
Brigade Commander Bravak Stukov of the Republic Assault Corps
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HeawiNobal's Avatar


HeawiNobal
01.03.2012 , 08:31 AM | #55
i think they are perfect.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.

mushee's Avatar


mushee
01.03.2012 , 08:47 AM | #56
Instances should not be a 10 minute walk in walk out deal. Period. That detracts from gameplay, and doesn't add depth to anything, forcing players to add depth to content that has none (by pulling multiple packs at once, doing bosses using strategies that shouldn't work, etc.) Make the hour it needs to find a group capable of pulling the instance off and doing it. It's not fair to everyone to dumb the game down in its infancy to later realize that what kept the game interesting was the fact that there was dungeons that were difficult enough to provide some challenege and initiate social interaction that develops interpersonal relationships which bloom into online friendships and gets people to play with people often that they otherwise would not have.

TL;DR: Save yourself the trouble of dumbing down the game; people should have to adhere to challenges you put in the game so that the rest of us dont have to make our own in easy content.

Farabee's Avatar


Farabee
01.03.2012 , 09:13 AM | #57
There's 2 kinds of flashpoint length.

Length from convos, and length from trash.

The former is evidenced in BT, which has very little trash on hardmode and is a breeze. I like the fact that the pace is controlled by the convos. The latter, you can easily see in Boarding Party, which has literally hundreds of trash mobs to wade through.

Then there's friggin' False Emperor. Which has both. Seriously, the trash has its own mini-bosses. It's like Xzibit designed that place; "Yo dawg I heard you like trash" etc...

Fact of the matter is, to min-max a new toon you have to spam-run these instances. At this point, with the sheer amount of trash in the HMs which aren't BT, I basically get time to do maybe 2 a day after work, do dailies, then sleep. I'm not saying we need WOTLK-style 15-minute zergfests, but keep the trash down to a sensible amount. Put in more convos as a pacing mechanic. Trash isn't even challenging, it's a chore.

Edit: How about HMs for the other flashpoints at the drop pods? I'd rather do Hammer Station or Cademimu on HM than slog through another Boarding Party clear.
An open mind is like a fortress with its gates unbarred and unguarded. -Imperium proverb

zolthie's Avatar


zolthie
01.03.2012 , 09:21 AM | #58
Flashpoint lengths are fine.

dchero's Avatar


dchero
01.03.2012 , 12:27 PM | #59
Quote: Originally Posted by Letsplayrift View Post
so i did normal directive 7 and it took like an hour and a half, guess you are following the cata model that lost half of blizz's subs
A) 99%? Really? you can't come up with a better arguement? so you make up false numbers?

B) "lost half bliz subs"? You just like to make up stuff don't you? Until recently Bliz has not lost subs and the lose is not due to a 7 year old game being bad, it's due to competition slowly chipping away at a 7 year old game .. they still, as of the last posted number, have 10mil + active subs ... and I don't think swtor has broke 2mil yet.

Jessie-Lacey's Avatar


Jessie-Lacey
01.03.2012 , 02:06 PM | #60
"guess you are following the cata model that lost half of blizz's subs"

please cite sources if you are going to make statements like this...