Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

PvP and Why It Sucks (As a level 50 Marauder)

STAR WARS: The Old Republic > English > PvP
PvP and Why It Sucks (As a level 50 Marauder)

Ceraz's Avatar


Ceraz
01.03.2012 , 08:46 AM | #151
Quote: Originally Posted by Scathan View Post
1. Jedi knight/ Sith warrior are probably the strongest class in the game bar none for the combat aspect of pvp, the sheer amount of defensive cd's you have is staggering, and you have a 1 minute cd i win button that aoe crits people for 4k+, if you can't do that, you're doin it wrong.


2. Void Star, you obviously are a bad pvp'er if that is your take on void star, sorry, but yes, as defense, you should be DEFENDING the points that the offense is trying to take, its common strategy to try to pull combat away from the door to have stealth classes take them unnoticed, if you fall for this, its your fault, not the games, let me sum up for you
FIGHT ON FLAG, FIGHT ON DOORS, FIGHT ON TURRET CONSOLES, never let these things be ninja'd.

btw. Force slow, 150% speed, two seconds, 30 second cd. there is NO WAY a shadow/assassin can get to the door stealthed before your entire team can get to the door as defense. period, what happened was, like an idiot, you didnt walk out the door when the match started, and so you got locked in when the respawn timer started.

3. oh ya, you play huttball because you and most of the population rolled sith, you want to play other warzones? roll alliance, The fact that sith only get to play huttball is self inflicted.

4. You know what the most frustrating thing about combat is? when your about to get a kill on someone and you get OUTPLAYED, that is all. Cry more. Your class is powerful, learn to play it.

5. No you shouldnt be more of a tank than an assassin shadow, you come from the jediknight, which splits into tank, or light armor dps. The assasin/shadow IS a tank. Derp. you chose the dps class. They chose a tank class.

6. Stuns, learn to understand resolve, which stuns to break, and make sure you healers know they can dispel stuns. your lack of stuns, you picked the dps class, you have a ******** of defense cooldowns that make you UNKILLABLE for 5 seconds when you use them correctly, in addition to a vanish. and an aoe stun, a knock back, and just straight forward craploads of damage. The juggernaught btw, has a force choke that is no longer channeled, and he can ravage you while you are choking.

7. Stealth is fine. in fact, stealth is the weakest i have ever seen in an mmo, its very easy to catch someone.


tldr. Im sorry, but you simply do not play your class well.
1. I cannot compete with a class in combat with more than one stun. It's unbelievable. Also, that's one spec to do that 4k smash that requires a queue chain of about 4 abilities and if one misses, you're screwed. It's not a viable spec for anything outside of doing one massive hit every 50ish seconds.

2. That's exactly what I said. Maybe instead of skimming and trying to troll you should increase your reading comprehension.

3. So you're saying that I'm stuck playing Huttball because it's my fault I chose to play what I wanted to play when the game was announced? That's a great concept.

4. See number 1.

5. You obviously know nothing about the Marauder/Sentinel class since you assume that it's light armor. Guess what? It's not. It's medium armor. This here alone throws out any credibility you have on commenting on this thread.

6. Resolve is broken. Pure and simple. Even with a full resolve bar you can still be stunned.

7. You missed the entire concept of the idea I was explaining. Please actually read it instead of skimming.

Conclusion:
Don't come in here, skim, and then try to troll. It just makes you look like an idiot.

Ceraz's Avatar


Ceraz
01.03.2012 , 08:47 AM | #152
Quote: Originally Posted by Yezhik View Post
LOL I understand this, and there are valid points, but calling Voidstar, "spaceship" and even stating that you played this only a couple of times(in which case you can't possibly have higher ranking than valor 10) makes me think you're overreacting.

I'm valor rank 56, and the guild mates that I pvp with have worked around carrying 4-8 ppl, just by simple voice communication and experience.

We win 9 out of 10 matches as republic, losing only because we slip up, we get 5 level 10-20s or they have a better team than us.
The reason I've only played it a couple of times is due to population imbalance on my server. It's probably.. close to 8 to 1 Sith heavy.

Elytharra's Avatar


Elytharra
01.03.2012 , 08:59 AM | #153
This is not the PvP game you're looking for. EA/BioWare refuses to punish utter, complete failure and fire the imbeciles on their staff who used to work for Mythic, so PvP in their games will always be a CC- infested, complete joke. Guild Wars 2 beta is soon!

EA has also apparently decided to not spend any money on Star Wars and just pull in as many millions as they can, as soon as they can. They've obviously spent near-zero dollars on customer support, for example (don't even bother putting in a petition in game - response time is over TWO WEEKS), which indicates no long-term support plans for this game.

Also, you *CAN'T* have significant rewards for world PvP or we both know you'll have "Sploiter Dewds -Empire" guild fighting "Sploiter Dewds - Republic" guild and just trading wins back and forth all day long for the rewards. This situation is already happening on Ilum, where Republic and Empire will intentionally not attack each other so they can trade point captures back and forth. It's also happening in Huttball, where guilds on opposite sides will deliberately sabotage their team to trade wins.

This game is intended to be "KotOR 3" and you will generally only get enjoyment by playing a PvE class story to 50, then starting over again.

SWImara's Avatar


SWImara
01.03.2012 , 09:09 AM | #154
1) I agree the commendations system could use a ton of help, in its current implementation it is effectively one more thing barringlow level players from PvPing. Why on earth is there a 1000 commendation cap, who thought this was a good idea?

2) We disagree wholly on Voidstar, I hope you understand that generally your issues are personal problems rather than Bioware's failings or successes. Voidstar is imo the only genuinely "interesting" warzone possessing both clear objectives and requiring attentive play & some form of strategy to win. I don't even know what to tell you about the consular/inquisitor issue, it often seems like every imperial player is an Inquisitor and still I've won this warzone way more often than I've lost it as a Republic player. CC is annoying, learn to work around it. Your "babysit a door" comment is an issue of your PvP mobility, engage, break away, defend. This should all be doable, even in a PUG. Wipe up stragglers, get back on defense, rinse, wash, win.

3) Huttball... what to say about Huttball. Essentially the primary complaint people have about it is an issue of server imbalance. You see Huttball more than any other Warzone because you play Empire. I think I've played it thrice in my whole time PvPing (I hate it as an aside)

You do however make an excellent point regarding objectives, I think this was recently adjusted and have not PvPed much since it was (since currently PvPing is semi-pointless unless you're 50 with expertise gear). Pursuit of objectives should award more commendations than killing... by a wide margin... there really should be no argument about this. Huttball is different, I applaud Bioware for that, but in its current incarnation I definitely find it unenjoyable (but again thats a personal issue). Either way I expect/hope to see a great many improvements to the game over time. Starting (hopefully for all those Imperial complainers) with the ability to queue for a specific warzone.

4) Stealth, I don't know what to say about this one. Really I'd urge you to get over it. People are not able to constantly stealth, its an escape tactic every bit as viable for stealth classes as charge abilities are for melee classes (force leap). It annoys me too, but this is just a game design issue imo, classes with stealth would get murdalized without it.

5) Stuns suck, crowd control sucks, this is a constant issue in PvP and hopefully one Bioware intends to address. Resolve is not (contrary to popular opinion) worthless, but the current state of crowd control in PvP is a bit much I agree.

6) Class balance, ugh. People will complain about class balance as long as PvP is a part of any game, it is an unfortunate inevitability. Just to counter OPs point however, I find Marauders one of the most mind-numbingly annoying and "OP" classes to deal with in Huttball, its all a matter of perceptions. I expect class balance to be a constant ebb and flow in SWTOR... as it sadly is in every game due to complaints of X or Y class being too good/bad. Ultimately all this leads to is an unstable constantly changing PvP game for all of us, hooray.

7?) If there were one thing I'd like to see to fix PvP atm it would be the adding of a bracketing system. 10-30, 31-49, 50 or even just 10-49, 50 would work just fine imo, but essentially I feel like I should avoid PvP until 50 at the moment purely for want not to cost my team victory due to an under leveled character without expertise gear. The difference between a 10 and a 50 is more than substantial enough that it currently feels inappropriate and the longer this goes without being fixed the more imbalanced the PvP system will end up in the long run as a result of 50s grinding through lowbies to get all of their high end gear before the change/fix.

Tindahbawx's Avatar


Tindahbawx
01.03.2012 , 09:15 AM | #155
Be nice if they give your class a shorter cooldown on the stunbreaker then other classes, like 30 seconds or so.

I tried playing Maurader myself, but it does less damage than my BH, I have to be in Melee range to do any damage whatsoever, and a ranged class juking from side to side and kiting will be able to mitigate a decent portion of that damage, simply due to "you are not facing your target".

I saw no real reason to play it over BH other than hitting things with glowsticks is kinda funky, so I'll stick with BH till theres some changes.

Although, if its any consolation, in the looking good while killing stakes, Two lightsabers is definitely better than my wee blaster pistol.

Fox_McCloud's Avatar


Fox_McCloud
01.03.2012 , 09:25 AM | #156
Allow me to sum up the pvp problems of most importance.

1. Remove Huttball - Or alternatively allow us to check box which warzones we want to be in queue for, so that we can uncheck huttball.

2. Give valor/commendations/experience/credits for world PvP kills

Simple. Get fixing it bioware. Now.

OGPurps's Avatar


OGPurps
01.03.2012 , 09:28 AM | #157
Quote: Originally Posted by ceraz View Post
5. Stuns in combat (from a marauder's perspective)
many classes get multiple stuns that will keep a played stunned even if they are taking direct damage. this is bs, total bs.

Guess what i can do? I can choke you for 3 seconds, which is a channel, meaning i can't do anything else. If i spend a ton of points i can make my 3 second ravage ability immobilize you during the duration (also a channel.) hmm. Notice a pattern? I can't stun, cc, or otherwise immobilize you like other (still melee based) classes can. Granted, i do get an aoe stun for 6 seconds.. that wears off if the target takes damage. how is this balance?
i feel you man i think that every single day

Naroga's Avatar


Naroga
01.03.2012 , 09:44 AM | #158
As a Jedi Sentinel (a brother from another mother), all of these points are valid.

I don't mind Huttball, but it may be because I'm Republic and don't get it as often as Empire.

Ceraz's Avatar


Ceraz
01.03.2012 , 09:56 AM | #159
Quote: Originally Posted by Naroga View Post
As a Jedi Sentinel (a brother from another mother), all of these points are valid.

I don't mind Huttball, but it may be because I'm Republic and don't get it as often as Empire.
I'm jealous. Honestly, I wouldn't mind Huttball so much if it gave commendations for actually playing the game and doing objectives. I just played a round and scored 3 times in a row.. yet I ended up with both less commendations and MVP votes as a bounty hunter who simply murdered people from the safety of the top of a catwalk. Really? This is how you reward team-based objective playing?

Ceraz's Avatar


Ceraz
01.03.2012 , 09:59 AM | #160
Quote: Originally Posted by Tindahbawx View Post
Be nice if they give your class a shorter cooldown on the stunbreaker then other classes, like 30 seconds or so.

I tried playing Maurader myself, but it does less damage than my BH, I have to be in Melee range to do any damage whatsoever, and a ranged class juking from side to side and kiting will be able to mitigate a decent portion of that damage, simply due to "you are not facing your target".

I saw no real reason to play it over BH other than hitting things with glowsticks is kinda funky, so I'll stick with BH till theres some changes.

Although, if its any consolation, in the looking good while killing stakes, Two lightsabers is definitely better than my wee blaster pistol.
Honestly, I started a Merc BH for fun to see how I like it. I've always played melee classes (normally tanks) and loved it, but this is something new. It makes me feel like my Marauder is kind of worthless because my BH can do (almost) as much damage from a range with heavier armor.. It just makes me scratch my head and say, "Wait, what?"