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I'm still waiting for the argument that op/scoundrel is balanced.

STAR WARS: The Old Republic > English > PvP
I'm still waiting for the argument that op/scoundrel is balanced.

Redru's Avatar


Redru
01.03.2012 , 04:36 AM | #61
Quote: Originally Posted by Euphymie View Post
commandos have zero escape mechanics.

We have very little utility and once an op opens up on your, the best thing you can do is dps as fast as you can.

Only the dot spec commando can maybe survive a little longer but still in the same boat, can't do anything because all our skills require cast time, and then we have to deal with pushback on abilities making our dps rough, an interupt delays our attack and kills us faster.
Good Gunnery commando's kill good Imperial Operatives. Imperial Operatives can kill many classes easily. But a good gunnery commando will destroy an OP. The only time one kills me is if my pvp trinket is on CD, and my stun is on CD, and I have other people hitting me.

Other then that.. gravround/charge bolts (whichever they interrupt, I use the other), and demo round. with your 15 sec and 9 sec knockbacks. All you have to do is stand perfectly still and dps him down. You will win everytime.

The secrete really.. is this....



Biochem.
I have no worries about anyone picking my surname. None at all. Why? Because it's not going to be Legolas.

Paltu's Avatar


Paltu
01.03.2012 , 04:39 AM | #62
Quote: Originally Posted by OMACooper View Post
http://www.youtube.com/watch?v=oN8yx...ature=youtu.be

yer....never been fully white barred. ok so when they open up you cc break go toe to toe whilst he can't stun or mez. GG
So you solo a tank class and don't even drop below 60% hp. Look, Ops and Scoundrels need to **** and take the nerf bat in the face.

Repefe's Avatar


Repefe
01.03.2012 , 04:43 AM | #63
Honestly I play scoundrel completelly differently than to sneak around and burst things. The dirty fighting tree is undervalued in it's ability to wear ppl slowly down. So **** the burst you have to sneak around for ... long live the dots and annoying everyone around.

Wasup grenade in the face followed by grenade in the face followed by grenade in the face followed by grenade in the face. Yeah ... scoundrels can spec 4 different grenades. You can't beat that.
Killer: 53%, Socializer: 53%, Achiever: 47%, Explorer: 47%

OMACooper's Avatar


OMACooper
01.03.2012 , 04:46 AM | #64
Quote: Originally Posted by Paltu View Post
So you solo a tank class and don't even drop below 60% hp. Look, Ops and Scoundrels need to **** and take the nerf bat in the face.
So merc is a tank class now?? Could have sworn it had healing and damaging trees....
POW RIGHT IN THE KISSER!!

OMACooper's Avatar


OMACooper
01.03.2012 , 04:49 AM | #65
LOLLOL also melee dps class getting the drop on a ranged class....ranged should win derp.
POW RIGHT IN THE KISSER!!

Gunzwei's Avatar


Gunzwei
01.03.2012 , 04:51 AM | #66
50 merc in 4/5 champ + champ/cent off pieces. (valor 42)

OP are not overpowered. It's a gear issue you're experiencing and if you have the gear it's a skill issue.

Lariuss's Avatar


Lariuss
01.03.2012 , 04:51 AM | #67
Quote: Originally Posted by Bastion-fox View Post
Then warrior/knights because once 50 and geared they stomp anything without trying.
As a level 50 sentinel in full champion + matrix cube I can say that's never going to happen. Compared to Shadows and Scoundrels I deal pathetic damage.

OMACooper's Avatar


OMACooper
01.03.2012 , 04:54 AM | #68
Quote: Originally Posted by Lariuss View Post
As a level 50 sentinel in full champion + matrix cube I can say that's never going to happen. Compared to Shadows and Scoundrels I deal pathetic damage.
Thing is mate, you deal far better sustained outside of our initial burst our damage isn't that special IMO.
POW RIGHT IN THE KISSER!!

YpaWinz's Avatar


YpaWinz
01.03.2012 , 04:57 AM | #69
Quote: Originally Posted by omacooper View Post
thing is mate, you deal far better sustained outside of our initial burst our damage isn't that special imo.
^qft.
CRAWLSPACE

Lariuss's Avatar


Lariuss
01.03.2012 , 04:58 AM | #70
Quote: Originally Posted by OMACooper View Post
Thing is mate, you deal far better sustained outside of our initial burst our damage isn't that special IMO.
How am I supposed to deal sustained dps if Im stunned, rooted, stunned, knocked back and snared, stunned, knocked back and rooted and when I get into melee range my targets pop their speed buffs and jump into hyperspace or simply disappear. Or just teleport around because of server lag.

As things are now if you're melee you either have burst or you're useless.