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Ever asked why so many complaints?

STAR WARS: The Old Republic > English > General Discussion
Ever asked why so many complaints?

TheFluclox's Avatar


TheFluclox
01.02.2012 , 06:06 PM | #81
Quote: Originally Posted by BlackLotus View Post
SW:TOR could still loose Half of the Million subcription they have now and still make a profit and have a very sucessfull game.
$400.000.000 budget to create the game

1.000.000 initial buyers at $59 each. Thats $59.000.000.

Lose half subs after the free 1 month. Thats 500.000 subs.

So far they're $341.000.000 in debt. At $15 a month, with 500.000 subs. Thats $7.500.000 a month, which is $87.500.000 a year. Meaning this has to run for 4 years succesfully whilst keeping those subs, assuming they've lost their half a million subscriptions.

Subtract the cost of paying employees working on the project and the cost of server uptake. That's a fair few million. Put it at almost 4.5-5 years just to get back what they put in. That's NOT a very succesful game.


As to the poster right after, no, I am not trolling.

Ishikawa's Avatar


Ishikawa
01.02.2012 , 06:06 PM | #82
@ OP pretty sad you have to reposts the same trash over and over again. Don't know why you complain so much about originality when you use the same post over and over and ripped it off someone else to begin with.

Wish BW would make it so only people who OWN the game can post in here. So the real people playing it can share how they feel and know what they are talking about. That way the Devs can improve on things.

Not just let people from other places that dislike change or new things whatever state they are in and are sad their MMO closed or went full retard by putting in Kung Fu Panda rip offs into their games.

Zmidponk's Avatar


Zmidponk
01.02.2012 , 06:09 PM | #83
Quote: Originally Posted by TheFluclox View Post
So, as we all know, at the moment the game seems unpolished, there are quite a few things that annoy people, and let's be fair, they ARE bad things.

Now, let's look at the 2 points of view, we have the Star Wars fans or Bioware fanboys. Everything is dandy and the game is just awesome, there's no problems and if there are, then the devs are working at it.

The other point of view is that of a seasoned MMO player, and this generally means WoW, according to whom this game is probably going to plummet and that devs are bad, everything is unpolished and just bad.
Those are the two most vocal groups, I'll grant you. There is, however, a third group - those who say this is essentially a good game, but has problems that need fixed. From what I've seen, this group includes Bioware themselves.

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You may ask yourself, why the big diference?

Lets look at the first group of people. The Bioware fans. Bioware have made some seriously good games in the past, the Mass Effect series is incredibly entertaining for a single-player game, so obviously if the style of gaming is liked, Star Wars fits in well. As for Star Wars fans, needless to say, it's a Star Wars game.

Now the second group. The WoW fans. And i'm talking the real ones, not kids who played for 2 months then changed to SWTOR. They've spent vast amount of time playing MMOs and switching is a bit of a big step for them. Obviously, they're noticing diferences from WoW.

So, why so much arguing?

When WoW came out, it was unpolished, horrific in some aspects (raids, oh god, how terrible they were), but had prospects for change with easily customizable UI's due to the coding of the game. The coding was simplistic in that sense, as a graphically unevolved game, it was simple to modify things. And the BIG, and I mean MASSIVE diference from what WoW was when it came out, compared to SWTOR now. IT WAS THE ONLY MMO OUT THERE ON A LARGE SCALE. Sure, you could play Runescape, and that was fun, but WoW was on a diferent scale. So naturally, people stuck it out. And in time, developers listened, gave the players some things they wanted, others they didnt, and over the years the game itself has evolved.

Whereas, now we have SWTOR. And the problem it has is the same as every MMO from the past 2 years (mmo surge apparently). They're released unpolished. And the developers expect players from a well-founded game like WoW to switch to their bug infested, poor customization,
I'll grant you all this, but your next comment:

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laggy servers
is simply not true for SWTOR, in my experience. In fact, I was actually very surprised that, even at release, which in every other MMO that I have played at launch, without exception, has been laggy as hell, I was getting a smooth, consistent ping of about 60ms, and zero noticeable lag - even though I had to queue for 30 minutes+ before I could actually log in to the server.

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and so forth. And they do. For about a month. Then naturally the game plummets. And the problem isn't really in the game itself, which has potential, but in the players expecting too much, and developers assuming that their game is innovative.

So, let's play devils advocate and say 2 things that need to be said:

Developers : Your game is not innovative. It's a game where you play to max level, hit things, hit things again, and get gear for it. That's basically it.
Well, frankly, your definition of a 'non-innovative MMO' is so broad that, by this definition, Eve Online is not innovative because in that game, you can hit things with your weapons and get gear from the wrecks, so it's basically the same as WoW. If you've ever played Eve Online and WoW, you will know just how utterly absurd it is to say that. SWTOR is innovative, for example, in the way the quests, etc, are actually set up and played like the quests you would get in a proper single-player RPG, even though it is actually an MMO. Partly because of that, the game feels as if it starts at level 1, unlike WoW, as an example, where the game doesn't start, to a large degree, until you hit the level cap.

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Give us a completely polished game, and stop thinking that people will switch over just because it's new.
As you, yourself, point out below, resources are limited. Complete polish is very difficult, if not impossible without utterly unlimited resources.

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Players : This is a NEW game. They cant test everything in the Beta phase, there just aren't enough resources to do so and still bring out the game before the technology behind it is out of date. Stick with the game for more than 3-4 months and it'll start turning into something that really might be good.
Playing devil's advocate myself, I do have to point out that Bioware apparently missed that some fairly basic things are currently missing - for example, graphics options that actually work and proper in-game anti-aliasing. They really should have taken the time to at least get these right before releasing the game, instead of falling into the 'release now, patch later' mindset. You only get one chance to make a good first impression, and by rushing this game out, Bioware have at least mildly ****ed it up.

TheFluclox's Avatar


TheFluclox
01.02.2012 , 06:09 PM | #84
Quote: Originally Posted by Ishikawa View Post
@ OP pretty sad you have to reposts the same trash over and over again. Don't know why you complain so much about originality when you use the same post over and over and ripped it off someone else to begin with.

Wish BW would make it so only people who OWN the game can post in here. So the real people playing it can share how they feel and know what they are talking about. That way the Devs can improve on things.

Not just let people from other places that dislike change or new things whatever state they are in and are sad their MMO closed or went full retard by putting in Kung Fu Panda rip offs into their games.

Didn't repost same trash, I did not rip this off of someone else, only people with an active subscription can post in here. Also, pandas might be interesting, give us all a childlike streak.

Let me know when you stop talking out of your rear end.

Jaku's Avatar


Jaku
01.02.2012 , 06:09 PM | #85
Quote: Originally Posted by TheFluclox View Post
$400.000.000 budget to create the game

1.000.000 initial buyers at $59 each. Thats $59.000.000.

Lose half subs after the free 1 month. Thats 500.000 subs.

So far they're $341.000.000 in debt. At $15 a month, with 500.000 subs. Thats $7.500.000 a month, which is $87.500.000 a year. Meaning this has to run for 4 years succesfully whilst keeping those subs, assuming they've lost their half a million subscriptions.

Subtract the cost of paying employees working on the project and the cost of server uptake. That's a fair few million. Put it at almost 4.5-5 years just to get back what they put in. That's NOT a very succesful game.


As to the poster right after, no, I am not trolling.
The game didn't have a 400 million dollar budget, it was closer to 138 million.
"Your chances come in two shapes. Slim, and fat." - Mace Windu

Quote:
This is a story driven story.

imtrick's Avatar


imtrick
01.02.2012 , 06:10 PM | #86
Quote: Originally Posted by TheFluclox View Post
As to the poster right after, no, I am not trolling.
You may not be trolling, but you are making up some pretty ridiculous numbers. I mean, every one of them is obviously wrong.

HiSaZuL's Avatar


HiSaZuL
01.02.2012 , 06:14 PM | #87
oh ill give it time... till that 6 month subscription ends... but somehow.... knowing how long it takes bioware to fix real bugs... and fully aware that game is made on a last century engine. i don't think this game will ever become some sort of wow replacement. i hate wow but support that blizzard gave and what bioware+ea offered so far is somewhere around comparing current generation high end computer and abacus(yes yes my dear fat little kids go google what that means).
sure story is great... and so far i haven't been told to collector boar heads from boars that don't always have heads... but the sheer amount of bugs that no semi competent test team should have ever missed is simply astounding. yeah wow was as buggy as they come so what? i started played first day wow went live.... i wasnt sitting in que... i wasn't baffled by amount of ways you and your companion can get stuck. every fp i did so far has proudly glitched in some way. my fonts reset at random... items dissapear from bars, god forbid you meditate on elevator.
you can't save a sinking ship with a good story. but time will tell. its just bitterness on my end because bioware is not the company i loved once(long time ago i would *********** worship those devs damnit) now its more of a meh factor.

TheFluclox's Avatar


TheFluclox
01.02.2012 , 06:17 PM | #88
Please do tell where the ridiculous numbers are? Bioware estimated a $300 million budget, which then turned out to be roughly correct. The monthly subs are $15, and it was said that initial buyers were slightly upwards of 1 million. Even at a $300 million instead of $400 million, thats still almost 4 years to get more than to break even.

This is however, completely offtopic.


The fact is, and the player a bit above me mentioned this, most of the points mentioned are valid. The laggy servers reference has in fact not bothered that many people, only those on specific ISPs.

Mandrax's Avatar


Mandrax
01.02.2012 , 06:21 PM | #89
Quote: Originally Posted by TheFluclox View Post
$400.000.000 budget to create the game

1.000.000 initial buyers at $59 each. Thats $59.000.000.

Lose half subs after the free 1 month. Thats 500.000 subs.

So far they're $341.000.000 in debt. At $15 a month, with 500.000 subs. Thats $7.500.000 a month, which is $87.500.000 a year. Meaning this has to run for 4 years succesfully whilst keeping those subs, assuming they've lost their half a million subscriptions.

Subtract the cost of paying employees working on the project and the cost of server uptake. That's a fair few million. Put it at almost 4.5-5 years just to get back what they put in. That's NOT a very succesful game.


As to the poster right after, no, I am not trolling.
$400m budget? LOL! If you did have any credibility you just killed it right there.
Space, is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is. I mean you may think it's a long way down the road to the chemist, but that's just peanuts to space...

Jaku's Avatar


Jaku
01.02.2012 , 06:22 PM | #90
Quote: Originally Posted by TheFluclox View Post
Please do tell where the ridiculous numbers are? Bioware estimated a $300 million budget, which then turned out to be roughly correct. The monthly subs are $15, and it was said that initial buyers were slightly upwards of 1 million. Even at a $300 million instead of $400 million, thats still almost 4 years to get more than to break even.
That was a rumor started a long time ago by a disgruntled EA employee. EA, about 5 months ago, confirmed that the cost was around 140 million.
"Your chances come in two shapes. Slim, and fat." - Mace Windu

Quote:
This is a story driven story.