Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Damage Meters


Magwa's Avatar


Magwa
01.02.2012 , 05:43 PM | #151
Quote: Originally Posted by jibboo View Post
I know, I know, I’m beating a dead horse, but the squeaky wheel gets the grease.

This game would benefit from a tool that can measure the effectiveness of the DPS classes.

I know that the opponents of damage meters will argue that damage meters ruined such games as WoW because players were scrutinized on their performance in instances/raids. The players that weren’t living up to the standards of others were belittled and because of this the fun was drained from the game.

Is this not true with most games though? If you’re not performing at a certain expected level of skill or competence, the game will turn on you, you will fail and the game will cease to be fun.

On the other side of the coin, if you perform at, or above the expected level of skill or competence, the game will reward you for your efforts and you will have a positive experience.

The trick with MMOs is that we have to rely on not only our own level of skill and competence, but the level of skill and competence of other players. For the most part, it’s pretty easy to tell if a tank or healer is doing their job effectively, but without damage meters it can be tricky to tell whether or not a DPSer is doing their job.

For any given boss fight:

Did the boss die fast enough or did it die slower than it should have? Were the two DPS classes on par with each other, or was one carrying the load? Perhaps the tank was doing the most DPS. If the tank was doing more DPS than the DPS classes, is it safe to say that the DPS classes were not fulfilling their role? Should it matter as long as the group makes it through the instance?

The last question is what the folks against damage meters seem to focus on: “Hey, we made it through the instance. That was the goal right? We weren’t trying to break any speed records after all…” and I agree with that, however I feel that the people who enjoy spending 3 hours in an instance that should’ve taken 45 minutes to complete would be in the minority.

With damage meters a group can pinpoint the issues that led to the slow run (and possible wipe as a result of not killing a boss fast enough) and make adjustments accordingly. For instance, when this theoretical group reviews the damage meters they see the following:

Sniper (DPS) – 76%
Juggernaut (Tank) – 15%
Mercenary (DPS) – 9%
Sorcerers (Heals) – 0%



Of course this is an extreme case, but there’s obviously a glaring issue with that mercenary’s DPS. Since the group has a damage meter to see this, they can quickly assess the situation and work with the mercenary to make sure he has the right gear equipped, the correct talent spec for his role and is using the most effective attacks to improve his DPS. Without a damage meter it would’ve taken much longer to try and figure out whether the sniper or the mercenary, or both, were the issue.

Of course this would not be a typical scenario. In a typical scenario, especially in a PUG, this would’ve ended quite badly for the mercenary and he would’ve probably received a “Your DPS sucks! G-T-F-O n00b!” response.

So, this poor merc has a few options at this point. He can either:

A. Feel completely hurt and leave the game forever
B. Say “Whatever, I’ll do what I want!” and join another group, ruining 3 other gamers’ experience
C. Say “Man, I’m obviously doing something wrong” and go do a little research on his class to find out how he can be better at it

If he chooses option “A” I’m sorry to say it, but maybe MMOs aren’t for him. MMOs are the internet, and like it or not, if you’re having social interactions with strangers on the internet, you’re gonna need thick skin. Also, kids are cruel, and there are a lot of them playing MMOs.

If he chooses option “B” he’s just being outright selfish and he deserves the negative comments he’ll get from groups.

If he chooses option “C” not only will he have a more positive experience within groups, but the other 3 people will also have a more positive experience.

I think it’s safe to say that everyone wants to have a positive experience when they enter an instance. The best way to ensure that everyone does have a positive experience is to make sure that everyone is performing the role that they were asked into group to do, and for the DPS classes, this means having a way to measure the damage they do.
What makes you the master telling others how to play the game? Your suggestions will just end in lots of griefing. I say an emphatic NO to dps meters or anything similar.

Bigbazz's Avatar


Bigbazz
01.02.2012 , 05:44 PM | #152
Probably said this about a million times before, but damage meters are the best thing about modern MMO gaming for me, without them this game has a very short shelf life for me, atleast in MMO terms.

People will argue left right and centre, but not having them in the game (obviously it would have to be user made, so would need the combat log + addon support) will do a lot of harm.
Noob in training

KrelosDarksky's Avatar


KrelosDarksky
01.02.2012 , 05:46 PM | #153
Quote: Originally Posted by Diefenbaker View Post
My personal damage meter:

1) I hit stuff
2)
A) it dies
B) I die

If 2-A, damage good. If 2-B damage bad.

Done.

Exactly .. I don't know why people don't get it.

Well .. I do know .. because people like the OP want to know if a new player is doing 0.05457% less DPS than their buddy... that way they can shun and belittle the new player.

.

TrollBerzerker's Avatar


TrollBerzerker
01.02.2012 , 05:46 PM | #154
Quote: Originally Posted by jettemakaron View Post
I would say that damage done is way more important then dps.
But if you're pulling way more DPS than other people, shouldn't it automatically be assumed that you're higher on damage dealt too? Granted, I know that wasn't always the case, as I saw people with lower DPS but higher damage done. But in the end, the only thing that mattered was that they brought enough DPS for the encounter. If everyone is pulling at least that much, then you should be able to defeat the boss. Anything above that just makes it quicker (though not necessarily easier, due to potentially paying more attention to meters than encounter hazards)

Quote: Originally Posted by KrelosDarksky View Post
Exactly .. I don't know why people don't get it.

Well .. I do know .. because people like the OP want to know if a new player is doing 0.05457% less DPS than their buddy... that way they can shun and belittle the new player.
Either you need to find a new raid or get thicker skin. This never happens, ever. No one belittles anybody for pulling slightly less damage. I've never seen it, not in six years of playing WoW.

The only time anybody says anything is if you aren't pulling enough damage for the encounter.

jettemakaron's Avatar


jettemakaron
01.02.2012 , 05:53 PM | #155
Quote: Originally Posted by KrelosDarksky View Post
Exactly .. I don't know why people don't get it.

Well .. I do know .. because people like the OP want to know if a new player is doing 0.05457% less DPS than their buddy... that way they can shun and belittle the new player.

.
No, people wana know whats wrong when the boss dont die.
If u try to kill a new boss a couple of nights every week (or whatever raid/fp times your guild have) and u after several weeks still dont can kill it.
Would it not be nice to see why u cant kill it?

jettemakaron's Avatar


jettemakaron
01.02.2012 , 05:58 PM | #156
Quote: Originally Posted by TrollBerzerker View Post
But if you're pulling way more DPS than other people, shouldn't it automatically be assumed that you're higher on damage dealt too? Granted, I know that wasn't always the case, as I saw people with lower DPS but higher damage done. But in the end, the only thing that mattered was that they brought enough DPS for the encounter. If everyone is pulling at least that much, then you should be able to defeat the boss. Anything above that just makes it quicker (though not necessarily easier, due to potentially paying more attention to meters than encounter hazards)
If u have 1000 dps but doing other stuff 20% of the fight, running around or are slow on switching targets or whatever.

And another guy doing 900dps but he running around etc for 10% of the fight he does more dmg.

Its also nice to see what people have done dmg to, if there are adds that needs to die fast u can count on that some dps dont know it/ignore it and keep firing on the boss and u all die.

KrelosDarksky's Avatar


KrelosDarksky
01.02.2012 , 05:59 PM | #157
Quote: Originally Posted by jettemakaron View Post
No, people wana know whats wrong when the boss dont die.
If u try to kill a new boss a couple of nights every week (or whatever raid/fp times your guild have) and u after several weeks still dont can kill it.
Would it not be nice to see why u cant kill it?
If the boss doesn't die then you didn't do enough damage before he killed you. Simple.

If you are doing the same thing over and over again then that is on you. Looking at a window that says you did 32134 points of damage in the 2 minutes you were fighting isn't going to help you.

A damage/DPS meter only serves one purpose .. see my previous post in this thread .. I don't feel like copy/pasting it here.



.

jettemakaron's Avatar


jettemakaron
01.02.2012 , 06:12 PM | #158
Quote: Originally Posted by KrelosDarksky View Post
If the boss doesn't die then you didn't do enough damage before he killed you. Simple.

If you are doing the same thing over and over again then that is on you. Looking at a window that says you did 32134 points of damage in the 2 minutes you were fighting isn't going to help you.

A damage/DPS meter only serves one purpose .. see my previous post in this thread .. I don't feel like copy/pasting it here.



.
Like i said, people can be dps wrong targets, healers can miss to cleanse, people can miss interupts.

Theres so much more info u can get more then just dps, most fight the dps dont even matter its just a matter of people doing the right things in the right order and a addon to see what people did makes it alot easier.

Can it be done without it, well ofc but why make it harder then i have to be?

TrollBerzerker's Avatar


TrollBerzerker
01.02.2012 , 06:13 PM | #159
Quote: Originally Posted by KrelosDarksky View Post
If the boss doesn't die then you didn't do enough damage before he killed you. Simple.

If you are doing the same thing over and over again then that is on you. Looking at a window that says you did 32134 points of damage in the 2 minutes you were fighting isn't going to help you.

A damage/DPS meter only serves one purpose .. see my previous post in this thread .. I don't feel like copy/pasting it here.
No, you're wrong. Again, nobody mocks other people for doing slightly less damage. It only happens when you aren't pulling your weight, or you're behaving badly, or the person is just a troll who gets off on mocking other people. In which case, congratulations, you getting offended has made the troll successful.

The damage meter tells you if someone isn't pulling enough damage for the encounter. Without it, people who are good at their class suffer and fail because idiots don't want to bother learning how to play. Raids and even regular flashpoints are a group endeavor, and if people aren't pulling their weight, everyone else has to try harder to pick up the slack.

Further, if you consistently are failing the encounter, then you should check to see how many people aren't pulling enough damage. Or, if everyone is pulling enough damage but you're failing anyway, then you should check the heal meters, or see if the tanks are performing properly.

Either way, the meters tell you whether or not low damage is the issue, and you can go from there. Without the meter, you'll never know what's causing the problem.

choboon's Avatar


choboon
01.02.2012 , 06:20 PM | #160
Quote: Originally Posted by Diefenbaker View Post
My personal damage meter:

1) I hit stuff
2)
A) it dies
B) I die

If 2-A, damage good. If 2-B damage bad.

Done.
This...

If Bosses hit enrage timer and kill the group you need more damage.
Upgrade, change rotation, try again.

Unless you dont want to really try things, you want a spread chart to tell you what is better so you dont "waste" time.

Sorry, this is subjective, but for me that has nothing to do with gaming anymore.