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Damage Meters


roguelife's Avatar


roguelife
12.31.2011 , 02:08 PM | #141
Anyone who wants a dmg meter just wants to be as good as they can be with their class and yes, find suitable ppl for raid groups that can actually finish bosses and know their rotations. FOr the new kids on the block sorry if u don't know how to play but we can teach u if u don't act like a retard

roguelife's Avatar


roguelife
12.31.2011 , 02:14 PM | #142
PS the only reason they dont' have meters yet is they want the bad "casual" players to enjoy the game and get a chance to group with the rest of us. When skilled players mostly just want to raid and bad dps is holding back boss kills is when dmg meters will be crucial. Hopefully they will add them within the next 2 months.

GGTeMpLaR's Avatar


GGTeMpLaR
12.31.2011 , 02:16 PM | #143
This game will be incomplete until they add damage meters.

adultprodigy's Avatar


adultprodigy
12.31.2011 , 02:34 PM | #144
Quote: Originally Posted by Diefenbaker View Post
My personal damage meter:

1) I hit stuff
2)
A) it dies
B) I die

If 2-A, damage good. If 2-B damage bad.

Done.
LOL Im the same way!


So far im enjoying the game without, but I am curious on how my heals are comparable to others and my groups dps.

tkitik's Avatar


tkitik
12.31.2011 , 02:55 PM | #145
personally i don't enjoy the game as much as wow purely because i cant see if im doing well or not. Smacking a boss with a lightsaber is great, but for all i know all im doing is pissing it off, so i don't really feel like i have accomplished anything.

that aside, a game lacking a damage meter lends itself to people coasting through instances without trying and making their group carry them, and progression will be nonexistent if there isn't a way to find a group of people who are good (you cant get a group of the best if you cant tell a pro from a dribbling idiot).

i figure if there isnt a recount or similar resource available by the time i hit max level il just play superior WoW endgame until swtor gets damage meters.

schlagnath's Avatar


schlagnath
01.01.2012 , 09:55 PM | #146
Quote: Originally Posted by revolana View Post
No need for DPS meters at all. Spec your character the way you want to and enjoy the game. You dont need to worry about having the top dps in the game, group etc. Just enjoy a game the way its made. If you want to know how you fare dps wise, try different builds and see what kills faster. Enjoy the game by playing how you enjoy it. No need in making a job of it to keep the top build.
What if I enjoy optimizing a build? I don't care about group performance damage records, I want something that records ME. I want to know for a given fight how much damage/healing was done by what spell, how much was periodic, how many crits I got.

I am working on a hybrid spec, and I can't tell what percent of the damage is done by direct hits and damage over time to know how to tweek my talents and gear. That leads me to another concern of mine: respecs are so bloody expensive! I'm terrified to respec to try new things and switch from damage to healing because the price has gotten so high just after 3 or 4 goes.

I would like an in depth, personal damage log, and duel-spec/cheaper respecs.
Going of what you yourself said, "play how you enjoy it", I want these things and I will enjoy the game MUCH more if they are added.

Droozy's Avatar


Droozy
01.02.2012 , 03:13 AM | #147
If you do not want damage meters (or dual spec for that matter) then just DONT USE THEM.

...alternately keep crying on these forums in some vain hope that you will get what you want by putting restrictions on what other people want from the game.

TrollBerzerker's Avatar


TrollBerzerker
01.02.2012 , 05:22 PM | #148
Meters are a tool to see who is pulling their weight. But like any tool it can be misused and cause more harm than good. A hammer is good for constructing things, it allows you to hammer nails into boards. However someone who loves hammering too much will just cause damage to their project.

A weird metaphor, I know, but that's how I kind of feel on DPS meters. Ideally they're a tool to be used to improve yourself, to weed out people who are legitimately not pulling their weight (as in, actually doing poor damage, not being at the bottom despite pulling enough DPS for the encounter). They could also be used as a form of friendly rivalry between the DPS to see who's pulling more. However it breeds a situation where people care more about their place on the meter than anything else, and those people can actually cause more damage by not looking out for cleaves and fire.

Really, the better tools that were invented for WoW's raiding scene were failbot and DBM. I'd much rather see those make a return. Though failbot did have its own frustrations in that there were some encounters where you might just run into bad luck, even if you are good and know the encounter.

Still though, as someone who could take or leave DPS meters, and as someone who respects skill at the game, this thread has been amusing to read through. Many people who are calling for the DPS meters to be put back in are jumping to conclusions in calling people bad for not wanting meters, and many who are against meters are showing how they're bad through their arguments.

But there are some who either didn't give an argument or whose argument had nothing to do with their own personal skill. Don't be so quick to label detractors of the DPS meters as being bad, they might have other reasons.

Ideally for me? I'd like to see a DPS meter that ONLY records DPS, not damage done. Afterall, isn't the most important thing that you're bringing enough DPS for the encounter while watching out for the fire, not how big your meter is compared to the others?

Also, unrelated to my argument, but:

Quote: Originally Posted by Droozy View Post
If you do not want damage meters (or dual spec for that matter) then just DONT USE THEM.
Who in the world is AGAINST dualspecs? One of the best features to ever be added to WoW IMO. Even people who don't care about raids should enjoy the freedom that comes with having two specs, being able to assign one to healing and one to damage, or one to PvE and one to PVP.

jettemakaron's Avatar


jettemakaron
01.02.2012 , 05:27 PM | #149
Quote: Originally Posted by TrollBerzerker View Post
Ideally for me? I'd like to see a DPS meter that ONLY records DPS, not damage done. Afterall, isn't the most important thing that you're bringing enough DPS for the encounter while watching out for the fire, not how big your meter is compared to the others?

Also, unrelated to my argument, but:


I would say that damage done is way more important then dps.

Taroen's Avatar


Taroen
01.02.2012 , 05:39 PM | #150
Quote: Originally Posted by chanamel View Post
/signed.

I'd like to see my healing breakdown like i used to view during/after wow raids. A lot of good information in meters.

Beyond that, people who carry their own weight have every right to desire a tool that gives them a means of grouping with people who aren't useless.
qft..!