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NO Addons please. There is another solution!


Krazzo's Avatar


Krazzo
01.02.2012 , 04:51 PM | #191
Addon's on not the devil the OP is making them out to be. They add tools to the game to customize the look and feel. It's very amusing to me that people are calling others bad for using addon's. I raid lead for 3 and a half years in WoW.. if it hadn't been for raid tools such as recount, damage meters and skada, we would still be working on some of those bosses we got stuck on. Recount isn't just for damage monitoring and epeen measuring.. It would allow me to pull apart boss encounters on a hit by hit basis. Does this make me bad? Negative. Do you NEED addon's to progress? Negative. But if I were to give you a nail and a block of wood and say "place this nail flush in the center" you would have an awful struggle if I didn't give you a hammer or a flat rock to pound it in. It make it easier, but it doesn't remove difficulty. The ability to become a better player is what this game, and most MMO's with End-Game raiding and PvP are all about. You can disagree with me if you like, but meanwhile there are thousands and millions of players, yes.. millions, that are "Pro-Addon". Want proof, check out Curse and Wowinterface.com for evidence of these downloads. Watch streams of WoW players, the decent and the bad alike use addons.

You bring up reasons why you don't like them, but most the people complaining about them sound to me like they have been "sat out" due to poor performance or made fun of for a bad show. What about the other side?


The loud few are more visual than the quiet majority.

Brooding's Avatar


Brooding
01.02.2012 , 04:58 PM | #192
Quote: Originally Posted by Yoggs View Post
"DPS meters and they likes should never be implemented in this game. If you want to see who is performing in a raid or instance, take a look at who is dead at the end, easy really."

Except seeing who is dead at the end doesn't do fark all to help figure out who is performing when a raid or op wipes due to reaching enrage timers. If the game is going to have enrage timers (here's a hint, TOR does on endgame content) players need to have a way to figure out why enough dmg isn't being done to the boss before the enrage timer hits.

"heck we ended up with addons that even told you where to stand for crying out load"

You mean it told you when you were being targeted by an effect and to **** of the way. The one that actively told people where to stand got banned. The same with "even ones that made you spell icons sparkle "use this now"!"

Seriously, stop using old and busted excuses for not wanting things you quite obviously have no understanding or knowledge of.

Here's a few hints, healbot doesn't choose which spell to cast for you, and hasn't for years now. If the game is going to have threat as a mechanic, which it does, then the players will need to know in some way or form if they are going to pull aggro from a tank. Now that doesn't have to be a meter, it can be an audio/visual warning in game like many MMO's do, I don't care if it ends up being an addon or built into the game, but it needs to be done, or threat needs to be eliminated from the game. Same with DPS meters, if enrage timers are going to be used, players need a way to see the dmg done so they can improve their performance or gear to be able to beat the encounter, otherwise having an enrage timer is worthless and frustrates the player base because they don't know what the problem. You can't improve without first knowing what is wrong.

As far as the UI goes, I don't care how it's done, in game customization a'la Rift, or addons, but there needs to be a way to adjust it, especially raid/ops frames. As it stands it's piss poor for an MMO UI. There is a serious lack of information coming in to the player through it, and the info that it does feed the player is a confused clusterfark.
^ This guy had the right idea.
"There is no peace in diplomacy."

raelimar's Avatar


raelimar
01.02.2012 , 05:00 PM | #193
I'm confident that the mod community can do a better job with the raid frames and actionbars than BioWare has done. It's no fault of BioWare's team, the stock UI is mostly functional (debuff tracking could be improved), but an "open source" community will always have more resources available for specialized mod tasks.

Makais's Avatar


Makais
01.02.2012 , 05:20 PM | #194
Quote: Originally Posted by Krazzo View Post
Addon's on not the devil the OP is making them out to be. They add tools to the game to customize the look and feel. It's very amusing to me that people are calling others bad for using addon's. I raid lead for 3 and a half years in WoW.. if it hadn't been for raid tools such as recount, damage meters and skada, we would still be working on some of those bosses we got stuck on. Recount isn't just for damage monitoring and epeen measuring.. It would allow me to pull apart boss encounters on a hit by hit basis. Does this make me bad? Negative. Do you NEED addon's to progress? Negative. But if I were to give you a nail and a block of wood and say "place this nail flush in the center" you would have an awful struggle if I didn't give you a hammer or a flat rock to pound it in. It make it easier, but it doesn't remove difficulty. The ability to become a better player is what this game, and most MMO's with End-Game raiding and PvP are all about. You can disagree with me if you like, but meanwhile there are thousands and millions of players, yes.. millions, that are "Pro-Addon". Want proof, check out Curse and Wowinterface.com for evidence of these downloads. Watch streams of WoW players, the decent and the bad alike use addons.

You bring up reasons why you don't like them, but most the people complaining about them sound to me like they have been "sat out" due to poor performance or made fun of for a bad show. What about the other side?


The loud few are more visual than the quiet majority.
You still think too much WoWlike. Most of pro-addons argumentation can be easily tended by an end operation/flashpoint report, not needing addons at all.
If a game is designed to NOT have addons, the difficulty will be in accordance. Addons will inevitably change game development, hence tuning up difficulty to the point of being impossible to enter endgame content without addons. And that's why at some point in WoW, every end gamer would have to have addons. Because the game was already too influenced by their appearance in the first place. The main problem here is still avoiding the not very appealing «excel like» UI that remains after all the addons I used to have in WoW are installed, and not being left behind and/or trying to hide my dps/aggro/healing numbers.

P.S. In vanilla WoW, people used to clear end game content regardless the non existence of addons...
P.S.2 If I was still playing WoW, I would obviously be "pro-addon"! How could I not be? But this is not WoW, it's SWTOR M8's! Are you that much "comfortably numb" that you would make no effort to adapt to something new?
In Vino Veritas

Hairless's Avatar


Hairless
01.02.2012 , 06:11 PM | #195
Don't care about WoW. Don't really care about addons.

BUT I NEED
TARGET OF TARGET
THREAT METER
AND DPS METER
TO ENJOY THE GAME MORE.

I don't understand why people oppose DPS meter so much?
Currently, I have no idea what the optimal rotation is for my class. There's like 20+ abilities and there is no way for me to accurately gauge the DPS of each of them.

I don't want to play with this uncertainty. It's just not enjoyable. I don't want to be some herpderpin kid who spams randomly chosen abilities on a boss fight and slow down the rest of the group/raid. Do you guys really want to play with someone like that?

And how the hell are guilds supposed to ACCURATELY weed out the bads or recognize the skilled without meters and logs?

It seems like all the horrible players don't want add ons.

Krazzo's Avatar


Krazzo
01.02.2012 , 06:15 PM | #196
Quote: Originally Posted by Makais View Post
You still think too much WoWlike. Most of pro-addons argumentation can be easily tended by an end operation/flashpoint report, not needing addons at all.
If a game is designed to NOT have addons, the difficulty will be in accordance. Addons will inevitably change game development, hence tuning up difficulty to the point of being impossible to enter endgame content without addons. And that's why at some point in WoW, every end gamer would have to have addons. Because the game was already too influenced by their appearance in the first place. The main problem here is still avoiding the not very appealing «excel like» UI that remains after all the addons I used to have in WoW are installed, and not being left behind and/or trying to hide my dps/aggro/healing numbers.

P.S. In vanilla WoW, people used to clear end game content regardless the non existence of addons...
P.S.2 If I was still playing WoW, I would obviously be "pro-addon"! How could I not be? But this is not WoW, it's SWTOR M8's! Are you that much "comfortably numb" that you would make no effort to adapt to something new?
There were addon's in Vanilla WoW.. My guild specifically used "Damage Meters" to monitor DPS, "Xperl" to monitor aggro and buffs/debuffs, and "CTRaid" to heal with emergency heal monitor in Naxx 1.0 . They just became more mainstream once TBC hit. I was one of those "people" that cleared end game content. It's easy to stand on the outside and claim things but I've been raiding in causual and hardcore enviroments for years.

It's not a matter of being "comforably numb" at all. It has everything to do with improving on what others have already done right. I see MANY MANY things in SWTOR that resemble ideas and features WoW, amongst other MMOs, already has place in and learned from. If you wanted to play a different game with an entirely different feel then this isn't the game for you. They have taken the good and made it better and addon's and macro's are as much a part of that as anything else.

Hairless's Avatar


Hairless
01.02.2012 , 06:34 PM | #197
Quote: Originally Posted by Makais View Post
As for the meters, I have a suggestion: an <End Flashpoint/Operation Report>, just like in the end of Warzones. Voilá, you can consult who's doing their jobs right. DPS, Healing, Protection, MVP vote also (why not?)... It's all there.
You obviously don't even understand why people want the meter addons.
It's not really that people want to see it at the END of a flashpoint/operation.
People want to see the meters REAL TIME, while working on a boss or an encounter so that they can figure out what changes and improvements need to be made to defeat the encounter.

Seems like you are just too concerned with hiding your performance so that you can finish the flashpoint/operation at the expense of others.

SithMudava's Avatar


SithMudava
01.02.2012 , 06:44 PM | #198
/sign for no addons as well...

Seeing many of you and all others got spoiled on WoW ( i played that game since US beta and tanked almost everything up until HC Nefarian in Cataclysm - without any addon ).

I'm sick and tired of addons for dps, threat, healing..etc. Those made the game really easy and many had to brag about their dps and ruined other's game by not getting them into a boss fight - just cause those did 2k less dps.

Please for the love of GOD - STOP WITH THE WOW! Got tired of it and it's not a game that invented MMO!

I would like to shape my UI within SWTOR but only through Bioware's configuration and I hope they are working at it. Other than that I don't need fancy addons to tell me how much I hit per second or how much I heal per second.

Find a way to play the game as you feel it...you become dependent on addons just because you don't know how to play or adjust on different situations.

Peace!

blargness's Avatar


blargness
01.02.2012 , 06:45 PM | #199
Having data about a fight is pretty helpful. Its nice to know more about what is going on so you can actually learn about what's happening in the game to make one's self a better player and even to help out guildies (contrary to the party line that its purely an elitist tool, plenty of guilds use these tools to help improve overall gameplay.)

The default UI just isn't very good at presenting useful information to players. For example, some classes have procs that need to be monitored so you can use free abilities or higher damage abilities. Tracking these basically means my eyes are fixed in a 2 inch section of my screen 100% of the time. I have no idea what else is really going on around me and I can't really enjoy the action of the game because I'm looking for a tiny little icon out of the way of the action. Here's a great spot for an addon that could give me visual feedback in the action area of the screen so I can continue to enjoy the visuals and animations in the game when fighting level appropriate content.

I'd also like to have some more visual data in the raid frames themselves. When PVP healing or tanking I'd like to know who has the huttball without having to dig through the pile of enemies to find that person to hit him with a heal or guard.

The challenge of the game should come from fight mechanics and coordinating the efforts of team mates. If part of the game's challenge comes from the UI or having data about what's going on then there is a fundamental issue with the game design itself.

If you want a purist experience then just don't play with mods. There are clearly plenty of you that seem to prefer this route so it stands to reason that you can get together and form a guild to clear content/play without them.

Our guild on the otherhand won't mandate mods but will always suggest a couple helpful mods that might make their gameplay more enjoyable. My goal is to get as many of my friends on board with this game as possible and making it more accessible is a step in the right direction.

zolthie's Avatar


zolthie
01.02.2012 , 06:51 PM | #200
I really do hope addon support comes.

We really need target of target and threatmeter.