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This Is How Competition Works

STAR WARS: The Old Republic > English > General Discussion
This Is How Competition Works

Mamono's Avatar


Mamono
01.02.2012 , 08:24 AM | #71
Quote: Originally Posted by Orvish View Post
Are you really that stupid, or just trolling?

TOR offers full voice acting, not just for quest NPCs, but for you, your companions, other players, and even random NPCs out in the world. No other game offers this. It is a truly innovative concept to offer a FULLY voiced MMO.

Story? Really? TOR is one of the first MMOs I've ever played that grabs you and pulls you into the story, making it feel like you're a true part of the world you're playing in. Are you a Sith Lord? All the NPCs are going to treat you as such, and when they don't the game offers you the ability to put them in their place. Are you just a Bounty Hunter? Don't expect the same measure of respect the Sith Warrior next to you is going to get. Little variations like that draw you into the story, something no other MMO does.

Warcraft's Lore has been shot to hell ever since they added the Draenei in Burning Crusade. It was a sloppy, last-minute job, and their story has never been expanded on. The only quests that ever made you feel you were part of the world in Warcraft have since been removed (Scepter of the Shifting Sands, The Missing Diplomat, etc). Rift tried to tell you a story, but they never really brought you into the world. I always felt seperate from everything going on, which is why I quit playing. TOR works from its established Lore base, builds on it, and so far hasn't jumped the shark on anything, and seems to remain largely in line with the greater Star Wars universe, which is a major accomplishment on its own.

So yes, TOR has its faults, which I freely acknowledge, but to say it hasn't lived up to being "innovative" in any way is just plain ignorance.
Again, the ONLY two things that you mention are story and voice acting. Non off it is innovative.
Want me to buy you an mp3 book from Amazon?
And the story is SMALL! The story is so small part of youre character it is not fun.
If you go from 1-50 trough PvE and questiong, how many non class story related quests are you doing compered to class story related quests?
If you make a 2nd character you end up doing the same quests all over again, just like any other MMO.
No, the class story is a nice thing, but you can not build a whole game around the small story it delivers.

Myrmedus's Avatar


Myrmedus
01.02.2012 , 08:25 AM | #72
Quote: Originally Posted by archifikoss View Post
Actually... I believe that neither one is. On one hand, WoW at release was years ago - and theoretically games and the MMO genre have evolved since then, meaning that your new game should be up to date with the industry standards. On the other hand, WoW does have many years of constant polishing and improvement - whereas TOR has a mere 2 weeks.

IMO:

Compare TOR with WoW release when it comes to the amount and variety of content.

Compare TOR with WOW in its current iteration when it comes to more technical issues, as well as gameplay, functionality and "quality of life".
I'm not fully disagreeing with you, since I said in my original post comparing TOR release to WoW release is simply a better comparison but not perfect, but I would like to ask: what do you think has actually improved for MMOs in terms of industry standards since 2004? If we look at all the MMOs released since then quite honestly the only thing that has significantly improved is graphics, and other things that you quite aptly put like quality of life etc. but even with a modern MMO I would not expect those things to be superior upon initial release.

That isn't to say I don't think certain things can be improved but the issue is that when you get into the meat of an MMO, the gameplay, the mechanics etc. what an "improvement" is to the community is entirely subjective. For example, to me, I would prefer endgame to require less dedication to be competitive and be based more on skill. As WoW has evolved it went from needing to fully dedicate yourself to like it was a job (40-man raids) to being able to play more casually (10-man) and/or let skill talk (Rated BGs/Arena). However, some people complain about these changes and think they're bad. Some people think you shouldn't be able to be competitive while playing an MMO more casually, even if you're a very skilled player. The issue is that the demographic for an MMO is so large and varied that what constitutes "improvement" is blurred.

In fact, if we expand this even further and consider it for all games: what has improved? I'd argue that between 2004 and now the main things that have improved in games is, again, graphics. There have been improvements to things such as polish/refinements making the games play more smoothly, some new gameplay mechanics introduced into games (but have not necessarily improved the quality of gameplay!) etc.

This is the reason why older games like the Zeldas or BG2 etc. still stand up today as great games, and why Nintendo is able to release Zelda game after Zelda game with essentially the same gameplay and it still covets great reviews: because not alot has changed. This is the reason why games like Dark Souls are sought after with more legacy-style gameplay because in today's market it feels like a great deal of games have simply created gameplay style niches (Assassin's Creed series for example), or dumbed down things entirely, rather than significantly improved gameplay.

And why is that? Because gameplay isn't something you can really improve. Some people still prefer to play a good old game of Solitare over a computer game because what is fun is subjective.

Tsillah's Avatar


Tsillah
01.02.2012 , 08:25 AM | #73
Quote: Originally Posted by Raein View Post
TOR should be compared to World of Warcraft 4.3, and the fact that it cannot in any way come close to matching what the current model offers is why so many people are frustrated with the game as it currently stands.
Ok, so I can see your general sentiments here but this is the part that ruined your post for me in terms of credibility.

First of all, I never played WoW so I never made the comparison. This leads to my second point where I agree with you and all the others you speak of. I do not think that this game should be compared to WoW at all.

I find it a shame that you start using terms like empirical evidence and then make a statement about "so many people are frustrated", which is entirely the opposite way of making a point. I would've preferred you stayed in the empirical area.

There are a number of people frustrated by various things. I see more often that people complain about things, functions, whatever that they had in a different game. I do not necessarily agree that all of these things should be a given. That's just something that certain people think. I don't.

What you should know is that, when we get factual data like 1.5 million people playing this game, that the actual amount of people complaining about these things here on the forum, is a mere fraction of that. If 100.000 people would complain about it in two weeks, it would mean about 7000 original threads per day. And that wouldn't be even 10% of the player base. Just saying.

What I would wish, is that people would stop overestimating the forum rants. They represent a certain amount of players, but that's as far as you can go.

Any game that starts has this problem. People start and it isn't what they expected. Of course now they complain about missing functionality and if it had been there, they would've complained even more about how this game is a copy of WoW in another universe.

The key element is always: do I enjoy playing this game or not. The answer to that question tells you whether you should be playing this game or not.

Any fixes or changes will take time. Why would you play the game hoping for changes if they are game breaking. It's good when people quit playing when they don't like it. This is a clear indication to a company that they need changes and which changes.

So, I like the game. I think it needs changes and fixes but at this time I enjoy playing it, so I stay. Those who have a problem with it should leave because it will make the game better...either because we have less people whining or because there will be positive changes as a consequence (or both ).
Referral link for a week sub and some goodies: http://www.swtor.com/r/jMVTyB

Yfelsung's Avatar


Yfelsung
01.02.2012 , 08:27 AM | #74
Quote: Originally Posted by Jalden View Post
You need to compare two other games, SC2 is way better than CoH. And yes, I have played both.
I can't agree.

SC2 is SC1 with better graphics.

it's 10 years behind the RTS genre.

Every RTS Relic has ever released has been superior to every RTS Blizzard ever released with the exception of Warcraft 3.

Warcraft 3 was Blizzard's best RTS game. SC2 actually is a step backward from WC3. Where's the heroes? Where's the creeps? The item shops? Being good at WC3 was like being good at SC1 and DOTA at the same time. SC2 is just so one dimensional.

WC3 was a massive innovation in the RTS genre, then they took a dump and released SC1 with a new skin.
MHORDSUNG SOULGRINDER, LEGATUS OF PHOBOS LEGION

At the end of days the dragon stands tall and with limitless rage it illuminates all.

kasumimi's Avatar


kasumimi
01.02.2012 , 08:28 AM | #75
The smartphone comparison is retarded.
You expect a 15year old athlete to compete with 22year old one? This is a *********** MMO, not the phone you use to like girls pic when you are skipping class.

SWTOR's launch ***** all over WoW's launch (and on every other MMO for that matter) on every single level, but hey there's no /roll option and to easymode LFG tool so the game is doomed and can't be compared.

SWTOR's foundations are good, whether or not the Devs will be smart enough to improve and make the game better is a completely different topic.

WoW is the facebook of gaming and the gamer-hybrid it has spawned is simply disgusting - and everywhere. You don't like the game? Don't play it, spare us the "game dev insight".

knightblaster's Avatar


knightblaster
01.02.2012 , 08:28 AM | #76
Quote: Originally Posted by LogicalPremise View Post
The point is this:

They clearly had the money and development time to match WoW. They chose to focus in a different area. They are gambling that a certain group of players will chose this OVER WoW's more polished results for the simple reason that some people cannot and will not stand playing WoW.

Is that a valid choice?
This is definitely the gambit, I agree -- it was clearly a design decision based on a strategy. I do think, however, that financial resources were finite enough such that they could not afford to do *both* -- that is, be a BioWare type 100% VA game *and* have a full-flight, including-all-doo-dads MMO, at the same time within what even EA was willing to spend.

Saitada's Avatar


Saitada
01.02.2012 , 08:29 AM | #77
Quote: Originally Posted by Excedrin View Post
No they didn't, are you kidding me? People hung on the words of people like Furor. I think the FoH website was one of the most popular EQ related websites there was. His input was so valued that Blizzard took him in on the development of WoW. He now makes a fine amount of money off the fact that he was a douchey raid leader that did world firsts and knew encounter design well.

Again, rose tinted glasses. You don't want Bioware to make the game like EQ, it would fail hard.
I don't see how Ignoring people who acted the trot means I have rose colored glasses on. MY server didn't tolerate jerks and we ignored them as soon as they reared their ugly little heads.

What other servers did, or how other servers acted is not relevant to the community I was a part of. As I am basing my comments, on THAT community. There are no rose colored glasses there.

Yes, within 2 years of launch, EQ started going downhill (In my opinion) and never stopped it's slide into garbage. Even when it was most popular. My ignore list was almost always full, and sadly, I'd have to un-ignore some trolls, to add others.

By the time I quit EQ (about 3 years or so ago) I think I had probably ignored at one time or another, more than 10k people. But when EQ first started, MY server didn't tolerate trolls.

~Saitada

FellintoOblivion's Avatar


FellintoOblivion
01.02.2012 , 08:30 AM | #78
Quote: Originally Posted by kasumimi View Post
The smartphone comparison is retarded.
You expect a 15year old athlete to compete with 22year old one? This is a *********** MMO, not the phone you use to like girls pic when you are skipping class.

SWTOR's launch ***** all over WoW's launch (and on every other MMO for that matter) on every single level, but hey there's no /roll option and to easymode LFG tool so the game is doomed and can't be compared.

SWTOR's foundations are good, whether or not the Devs will be smart enough to improve and make the game better is a completely different topic.

WoW is the facebook of gaming and the gamer-hybrid it has spawned is simply disgusting - and everywhere. You don't like the game? Don't play it, spare us the "game dev insight".
Disgusting and insanely profitable which is, you know, the whole point of making a product.

radrev's Avatar


radrev
01.02.2012 , 08:30 AM | #79
I understand what you are trying to say with the analogy of comparing goods from 2004 to 2011. But that is not what's going on here. What people mean when they compare is that anything new, that has not been done before (Star Wars Old republic MMO) will have some growing pains. Especially for a team that made their first game in an the mmo genre. And I think they were reasonably close to the ball with SWTOR, everything else is polish same was with WoW back in 2004 same is with SWTOR in 2012

Striker's Avatar


Striker
01.02.2012 , 08:30 AM | #80
It depends on how important the features are. Nothing SWTOR is missing is a deal breaker to me. /roll and a moveable UI would be nice, but it doesn't impact me enough to not want to play the game. Fun factor is what is important and it is MUCH more fun than WoW has ever been.

And other features are mistakes. Like random dungeonfinder. Adding something like that would make me immediately unsubscribe because it destroys games. By not including that feature its a HUGE positive.

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