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Never seen a valid argument against the LFD

STAR WARS: The Old Republic > English > General Discussion
Never seen a valid argument against the LFD

Darth_Sinistor's Avatar


Darth_Sinistor
01.01.2012 , 07:14 AM | #41
LFD will come and quickly if Bioware want this game to last beyond 6 months.

The vast majority of MMO players are now used to the convenience of a LFD tool.

I might be proved wrong (and quite frankly I hope that I am), but I suspect that after the 30 days free play period is over and player numbers begin to drop off significantly a LFD tool will magically appear out of thin air.

Inconvenient game is inconvenient.....and then F2P.

Criosdh's Avatar


Criosdh
01.02.2012 , 05:41 AM | #42
Quote: Originally Posted by RamataKahn View Post
There aren't any valid arguments against it.

Wanting to preserve that type of communities from EQ and UO don't count.
Yeah it does because those games are over 10 years old and are still up and running as opposed to the "convience" MMOs which have been dropping like flies in the past 5 years. (or going F2P just to keep the servers open).

RamataKahn's Avatar


RamataKahn
01.02.2012 , 06:07 AM | #43
Quote: Originally Posted by Criosdh View Post
Yeah it does because those games are over 10 years old and are still up and running as opposed to the "convience" MMOs which have been dropping like flies in the past 5 years. (or going F2P just to keep the servers open).
No it doesn't, in case you hadn't notice casual players aren't as interested in those type of communities, and they make up the majority of the player base.

Umbral's Avatar


Umbral
01.02.2012 , 06:42 AM | #44
Quote: Originally Posted by Hexlexia View Post
Those who are saying WoW never had a sense of community are only deluding themselves. I played on Alleria during Vanilla, and left the server just before BC when the offered free transfers off to Baelgun. Alleria was a HUGE server alliance side, after all, everyone wanted to be where <Risen> was.
I had to chuckle, because I had characters on Alleria, and the community was pretty much exactly the opposite of how you described it. A community which was essentially the same as every other WoW server I had characters on, simply gaud awful. General chat just teeming with players arguing with each other and puffed up know-it-alls telling everyone else how great they were and how they should play the game.

All the WoW LFD tool did was eliminate the captive audience these people had. You log in today on any server and you still see people chatting and socializing. People that want to do that will do that regardless of whether there's a LFD tool or not. The only difference is they do it when they choose to do it, which is PRECISELY AS IT SHOULD BE.

I'm more and more starting to understand what is at the core of why this vocal minority doesn't want a LFD tool. It's that they can't stand the thought of players not having to stand around and read the garbage these people want to spew in general as they sift through it looking for a group. They won't have a captive audience. BW is just being led down the garden path by this crowd.

JimG's Avatar


JimG
01.02.2012 , 06:54 AM | #45
Quote: Originally Posted by Reevax View Post
I have seen people posting for and against the LFD but I have never really seen any rational argument against it.
So you felt that we needed another duplicate thread repeating what has been said in other threads rather than posting to one of the several existing threads about a LFG tool?

Never played WoW but the only negative I see to it is that it removes player accountability. Someone can be the biggest jerk on the server and they'll still be able to get groups. Let's face it, people who aren't willing to spend the effort to form groups themselves aren't going to sit in a que and then quit because that guy ends up in the group and then have to go back in the que.

Don't really see the big draw for them though because they don't create more players looking for a group....people either are or they aren't. An LFG tool just relieves players of having to spend any effort to form the group. You'll get 4 DPS players thrown into a group together and they'll quit because they don't have a tank and a healer. You'll get 4 players in a group that have no idea what they are doing on a particular heroic or flashpoint and they'll wipe a few times and quit on each other. You'll get all sorts of people who join a LFG from a different planet and then the group disbands because they had to wait an extended period of time for the person to get there. You'll get people who go in the que and then go afk and so the group forms and they can't start because someone is afk for an extended period and didn't have the courtesy to exit the LFG que. Have no idea how it worked out in WoW but the LFG tool they put into CoH is pretty much useless except for the sub-level 10 trial....otherwise it was quicker and better to form your own groups there.

Nemmar's Avatar


Nemmar
01.02.2012 , 07:01 AM | #46
I dont think this thread's question warrants a response.

Just because you choose to ignore the reasons why the cross-server destroyed the sense of community in WoW, you're just not even trying. I see in your OP post that you don't want to believe it and dismiss it saying it was the exact same before it.

So i've got to say, what evidance do you have that it was the same before? Because it certainly doesnt make sense, because before there were consequences for your actions, after there wasnt.

Its pretty much the same as playing with your friends and beeing a douche, gets your friends to not group with you again. Now, when this group has no bearing in your social activities, you can be the douchbag you want and see no consequences for it.

Its pretty much the same thing anonimacy does to people on the internet. Do you need an argument for that aswell? Or would you rather sharing your real name and adress as you post here?

DKDArtagnan's Avatar


DKDArtagnan
01.02.2012 , 07:01 AM | #47
LFD doesn't just affect the community, but the entire flow of the game.

Instead of meeting up with people and instead of travelling to your destination - or at least the fleet - you instantly teleport to your dungeon.

It's a convenience - and that means human nature will want to use it. It's not used because it's better for you or the game - but because it's easier.

That's human nature.

The same is true for Warzones. People won't commit to World PvP - because Warzones are more convenient. It's not necessarily more fun - it's just incredibly convenient and the reward is there. Rewards do something to the human mind - and it can make us do things we don't really want to do - because we think the reward is worth it.

The same is true when you're out doing your quest number 1000. Do you kill the 40 mobs in the bonus quest for fun? No, you do it for the reward - even though the reward is often rather small.

Smart design has to go further than what seems immediately apparent. It's why you shouldn't give players mounts from level 1 - and it's why you shouldn't let players teleport to any bind point at will.

I'm afraid Bio/EA will eventually cave to the demands of the mainstream audience - because they'll insist on features like this. But we'll see...

Reevax's Avatar


Reevax
01.02.2012 , 07:03 AM | #48
Quote: Originally Posted by Nemmar View Post
I dont think this thread's question warrants a response.

Just because you choose to ignore the reasons why the cross-server destroyed the sense of community in WoW, you're just not even trying. I see in your OP post that you don't want to believe it and dismiss it saying it was the exact same before it.

So i've got to say, what evidance do you have that it was the same before? Because it certainly doesnt make sense, because before there were consequences for your actions, after there wasnt.

Its pretty much the same as playing with your friends and beeing a douch, get your friends to not group with you again. Now, when this group has no bearing in your social activities, you can be the douchbag you want and see no consequences for it.

Its pretty much the same thing anonimacy does to people on the internet. Do you need an argument for that aswell? Or would you rather sharing your real name and adress as you post here?
but it didn't destroy the WoW community, that's pure rubbish. The WoW community was hot horse poop long before the LFD...

AlkalineKitten's Avatar


AlkalineKitten
01.02.2012 , 07:05 AM | #49
Quote: Originally Posted by LogunOne View Post
I think this Blog post outlines the darkside of LFD systems

http://www.machiavelliscat.com/liore...st-against-lf/
I don't want Cross Server LFD, just a Same Server one.
A lesson is learned, but the damage is irreversible.

FellintoOblivion's Avatar


FellintoOblivion
01.02.2012 , 07:07 AM | #50
Having a LFD tool isn't going to stop people who actually want some ethereal sense of "community" from fostering it.

What it IS going to do is allow the people who have no desire to interact with those people to avoid them.

So what we have is one group of people (the anti-lfd people) who want to force a second group of people (the pro-lfd people) to socialize more then they would like.

To put it another way: A lfd tool isn't going to stop those who want to form a community from doing so. It's simply going to illustrate the fact that the majority of people don't want to socialize. Is this kind of against the spirit of an MMO? Maybe but frankly who gives a ****? People are paying their money, let them play how they want. If a LFD tool "destroyed" your community it wasn't much of one to begin with was it?