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Fix Darth Malgus knockback mechanic

Gvaz's Avatar

01.02.2012 , 03:21 AM | #1
Currently for the TFE flashpoint, he has a ton of cool gimmicks that are fun to play, except when you have him low on health.

He then goes invulnerable and does not stop spraying lightning at random party members. The only way to kill him is to physically drag him like with the commando's grapple ability or interrupt with a knockback ability over to a ledge, then two party members need to stagger their knockbacks within 5-10 seconds or so in order for him to be actually knocked back. He is otherwise completely immune to damage.

This is fine if you have two jedi in your group, but we had me (a sage), two smugglers and a trooper. I can knock back every 20 seconds, but everyone else either has a pull on a very long cooldown or has a kick knockback on a 2 minute cooldown.

You're assuming (perhaps in some instances rightly so) that the group is going to have two jedis or more in the instance that can do fast knockbacks.

Please change this mechanic to only needing one knockback. Keep the mechanic like it is with needing him to go to the ledge, but just one knockback should be required to knock him physically off the cliff.

Auilt's Avatar

01.02.2012 , 03:26 AM | #2
Your trooper had a knockback on a 30-second cooldown. Additionally, if he is a commando and specced right, the trooper can win the fight for you by himself since he would have two knockbacks.

There is nothing wrong with the fight. Make sure you bring two knockbacks. It's pretty simple to position the boss where you can knock him off the ledge in one try before he gets low and goes invulnerable. From that point, you just need to time your two knockbacks together. Not a difficult mechanic at all.

Rovitemptis's Avatar

01.02.2012 , 03:26 AM | #3
i agree with this, did this tonight (was only on normal mode but still) and we sat there for 10 minutes with him at 30k health because he wouldnt respond to 2 knockbacks in a row (we had me as operative, another op, sorcerer, and jugg) and he wouldnt budge. we finally got him to go over the ledge but the whole time i was thinking that there is no way a group is gonna do this if they dont have 2 classes with knockbacks.

Jigglypants's Avatar

01.02.2012 , 03:29 AM | #4
We knock him down with 2 sorcerers (sages) about 3-5 seconds after he starts channeling every time we kill him. It's all about actually moving him to a proper spot before you start, and it will be no problem no matter what classes you bring.

Auilt's Avatar

01.02.2012 , 03:31 AM | #5
How many advanced classes do not get a knockback? Do any of you posting this garbage even know? I can tell you right now that commando/mercenary has one on a 30-second cooldown and all inquisitors/sages have one on a 20-second cooldown.

At least 50% of ACs have one. True story.

The mechanic is clever and interesting. You are complaining because you did not bring the proper group composition and did not coordinate correctly to knock him off quickly. It is not a difficult mechanic at all to master. Think about and stop expecting every fight to be tank and spank faceroll.

Gvaz's Avatar

01.02.2012 , 03:54 AM | #6
Quote: Originally Posted by Jigglypants View Post
We knock him down with 2 sorcerers (sages) about 3-5 seconds after he starts channeling every time we kill him. It's all about actually moving him to a proper spot before you start, and it will be no problem no matter what classes you bring.
Yes, you both have a force stomp that would make it easy. My comp did not.

Composition for a flashpoint should not matters as long as you have H/T/D/D

Also, I meant the person tanking was a vanguard, not commando.

clintcasey's Avatar

01.02.2012 , 05:30 AM | #7
There is a simple solution to this mechanic. When Malgus has about 10% health left have the tank walk down the steps the middle of the catwalk walkways near the ledges. Then, you kill Malgus with all your dps and healers situated behind Malgus. And then when Malgus starts his phase, you have 1 person with a knockback stand beside Malgus and use it.

It only takes 1 knockback to kill Malgus if he's standing near a ledge to begin with. Its really not a big deal. You just have to adapt your tactics to match the resources you have available to you, and not the resources you wish you had available to you.
Al'den, Jedi Guardian, Level 50, The Bastion, 4/4 EC HM
Jindo, Mercinary, Level 50, The Swiftsure, 3/4 EC HM
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rehnisjr's Avatar

01.02.2012 , 05:54 AM | #8
I have done the instance twice. I find this a problem too.

The problem for me is that the rest of the instance is easy, both groups did fine and we did not wipe up until Malgus. And Malgus is piss easy up until the knockback phase, with the first group we eventually made it, but everyone agreed on that it was a **** mechanic, especially considering the phase prior to that is just tank and spank, you do not even have to kite him during the "face him alone" phase.

With the second group we only had one knockback that seemed to work, an assassin tank, we knocked him over many times to the ground but no other knockback seemed to have an effect. Tried about 10 times, with about 2 successful knockbacks each try. We eventually gave up, having spent about as long on malgus as the rest of the instance combined and agreed on that it was a **** fight.

It is really frustrating to not beeing able to finish because of a mechanic like this, that seems to rely more on luck or the right class combination rather anything else.

rehnisjr's Avatar

01.02.2012 , 05:56 AM | #9

darkonnis's Avatar

01.02.2012 , 06:30 AM | #10
not even a problem worth mentioning and no, it shouldnt be a simple case of H/T/D/D. You know the mechanic, so take a group which will allow you to beat it. if you didn't and its your first run through, i feel for you but unlucky, if you knew and went anyway, well failure rewards stupidity.
I like it, its a fitting end considering Malgus is epic and i have no doubt we'll see him again. especially if revan keeps making an appearance, oh and HK47 which i am severely bored of now.
Darth Bain, Black Dawn Syndicate - 50 Assassin - Luka Sene
Valar Morghulis, Apotheosis - 50 Marauder - Luka Sene