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An example of how unpolished endgame is


GeLopez's Avatar


GeLopez
01.02.2012 , 02:43 AM | #1
TL;DR at the bottom.

http://i.imgur.com/iwrD9.jpg

I couldn't even loot the legs assigned to me today. It just said "Access Denied." What is the point of raiding if I can't reliably obtain loot?

Here is a video by Faction that shows some bugs every raiding guild has run into by now: http://www.youtube.com/watch?v=CwHIWClqr_o.

And here is another minor example: http://i.imgur.com/LjkXc.jpg

Look at the mobs' names. Boss Beast 1. It's funny, and to some it may seem silly. But it does have one big, although subtle meaning: It shows that this part of the game hard mode Karagga's Palace was likely not tested once. Bioware didn't even test the raid once to notice that the mobs have to be renamed to "Ugly Dog" before going live.

Then there's the fact that the boss itself seems unpolished. It has what is supposedly a cone AOE, only it randomly hits people behind him.

It also has a problem with how it spawns. It spawns in the middle of the room, which is where players load into when they click on the door to his room. That, combined with his cone AOE, can lead to some random deaths just because Bioware did not notice or could not take the time to reposition the boss's spawn. This can be fixed by resetting the entire instance, but then players have to clear the raid's trash packs again.

The problem is it's just not this raid that is bugged. There are bugs and serious flaws elsewhere. In the Eternity Vault raid the third boss the puzzle boss randomly breaks. Same thing with the fourth boss the 1V1 x8 or x16 boss. Then flashpoints, especially hard-mode flashpoints, are constantly overtuned, badly designed (requiring a knockback when a good amount of groups may not have a class with a knockback), or flat-out broken and buggy. Loot randomly doesn't work in both raids and flashpoints. Raids and flashpoints randomly have to be reset after wipes because players can't zone in, forcing the raid or group to clear trash all over again.

In the PVP front queues randomly break for literally hours on end. Ilum has no incentive for actual conflict. Thanks to player exploits Outlaw's Den has lost the only incentive it used to have outside of very rare chest spawns: great crafting mats in a small space. Some people can't even PVP due to serious FPS issues that have nothing to do with bad computers.

Then there's the gameplay and UI problems, like ability delay, which is sometimes intentional; the lack of UI modification; and the total lack of target of target (huge deal).

I know, I know. Most people are not at endgame. That is completely accurate, and I can understand the position.

Here is the problem: This is the kind of stuff that gives bad word of mouth, especially when it's all put together. There isn't a single aspect of the endgame that isn't unpolished or bugged, and that puts a bad taste in top players' mouths. If the top guilds and players are complaining about the game being a buggy mess at endgame that only discourages the casual, low-level players from working up. After all, why would they level up and work up to what is essentially a buggy mess?

TL;DR: I'm here for the long haul, Bioware, but at this rate I can't guarantee even my guilds or friends will be. If these bugs in every aspect of endgame aren't fixed before the end of the month I don't see the top guilds renewing, and that bad publicty can trickle down to the masses.
Lopez - Jedi Sage @ The Fatman

zolltann's Avatar


zolltann
01.02.2012 , 02:45 AM | #2
i loled when i saw this

Dianoia's Avatar


Dianoia
01.02.2012 , 02:48 AM | #3
It could have launched with two, perfect four man flash points, no ops, and no hardmodes.

What would have people complained about then?

Offended's Avatar


Offended
01.02.2012 , 02:48 AM | #4
Quote: Originally Posted by zolltann View Post
i loled when i saw this
i loled too, but the guy speaks truths.

BrambLed's Avatar


BrambLed
01.02.2012 , 02:49 AM | #5
Quote:
It could have launched with two, perfect four man flash points, no ops, and no hardmodes.

What would have people complained about then?
Or the other option: keep the game in production until it's finished.

Asmodae's Avatar


Asmodae
01.02.2012 , 02:50 AM | #6
He speaks total truth but impatient is he ...

Dont forget bud. This operation is getting a major overhaul come patch 1.1 later this month =p
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iResist's Avatar


iResist
01.02.2012 , 02:52 AM | #7
All I saw was mention of things no other MMO has either at launch.


No MMO I know of had well tuned and polished end games, not even WoW *gasp*! Most MMO's launch with tons of problems with end game, sometimes they don't even have any end game.


Certainly the games got some issues, but what you are griping about for end game has NEVER been accomplished by any other MMO to date at launch.

Mannic's Avatar


Mannic
01.02.2012 , 02:56 AM | #8
Quote: Originally Posted by Dianoia View Post
It could have launched with two, perfect four man flash points, no ops, and no hardmodes.

What would have people complained about then?
Or it could have delayed launch until some of this stuff was, you know... ready?

Mannic's Avatar


Mannic
01.02.2012 , 02:57 AM | #9
Quote: Originally Posted by iResist View Post
All I saw was mention of things no other MMO has either at launch.


No MMO I know of had well tuned and polished end games, not even WoW *gasp*! Most MMO's launch with tons of problems with end game, sometimes they don't even have any end game.


Certainly the games got some issues, but what you are griping about for end game has NEVER been accomplished by any other MMO to date at launch.
Rift.

/argument

Sohtaraz's Avatar


Sohtaraz
01.02.2012 , 03:00 AM | #10
Theres a usable object in inquisitorial level 30 quest (last of act 1) that has the name "THIS OBJECT HAS NO NAME". Reported in beta and I'm glad to see my old friend back in its place.