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World First Nightmare Raids.

DoYouReadThis's Avatar


DoYouReadThis
01.01.2012 , 05:42 PM | #1
Did everyone see this before calling it?

Quote:
Bug Fixes
Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.
http://www.swtor.com/community/showthread.php?t=108551
Signature here.

Jurugar's Avatar


Jurugar
01.01.2012 , 05:45 PM | #2
There's a noticeable difference between nightmare and hard mode in the amount of damage that goes out.

So, you yourself will be able to easily tell which you're in.

Narboon's Avatar


Narboon
01.01.2012 , 05:54 PM | #3
Hey Nerf have you guys been getting the bug on SOA i hear a lot of people complaining we have never witnessed it yet.
www.remnantsswtor.com
twitch.tv/narboon

4/5 Hardmode Oceanic #1

DoYouReadThis's Avatar


DoYouReadThis
01.01.2012 , 05:56 PM | #4
Quote: Originally Posted by Jurugar View Post
There's a noticeable difference between nightmare and hard mode in the amount of damage that goes out.

So, you yourself will be able to easily tell which you're in.
Yes it is easy to tell, yourself.
Signature here.

Jurugar's Avatar


Jurugar
01.01.2012 , 06:06 PM | #5
Quote: Originally Posted by Narboon View Post
Hey Nerf have you guys been getting the bug on SOA i hear a lot of people complaining we have never witnessed it yet.
Depends which bug you're talking about.

We've seen a few:

-Pylons not taking off his stacks
-Random despawning in phase 3
-Lightning balls turning invisible in transitional phases
-Pylon smash not taking off his shield

Narboon's Avatar


Narboon
01.01.2012 , 06:09 PM | #6
We must be really lucky we haven't seen any of those yet.
www.remnantsswtor.com
twitch.tv/narboon

4/5 Hardmode Oceanic #1

Cepheid's Avatar


Cepheid
01.01.2012 , 06:48 PM | #7
Thanks for bringing this to our attention.

I hope it's the case that Nightmare mode is much harder and we got a bug because it was rather disappointing. The Bosses had the health and damage of Hard mode or higher but that does not necessarily mean they were working as intended. We'll clear again this next week after lockout and get back to this thread or after our second group goes in for a clear.


Extra mechanics indicate that it was indeed on nightmare during our clear though perhaps damage was undertuned? The fights do have slightly different mechanics but still unsure about the damage proportions.


Other Bugs include:

-Ancient Pylon nodes voiding out on last lock requiring the fight to be reset.
-4th boss (infernal dueling whatever) Random resetting of the fight
-Random Death bug is still in existence for EV (less frequent since the patch on the 29th)
-Speeders and dropships still randomly kill on decent much like trams in Corellia
"I am somehow less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops." - Stephen Jay Gould

Artacks's Avatar


Artacks
01.01.2012 , 07:50 PM | #8
Quote: Originally Posted by Narboon View Post
We must be really lucky we haven't seen any of those yet.
It depends on what server you are on. Also, a lot of people saying things about the invisible lightning balls are incorrect, and that is working as intended afawk.

Have you encountered anything at all?

Narboon's Avatar


Narboon
01.02.2012 , 12:03 AM | #9
So much kiting for P2 in Hard Mode Soa

Going to make P3 just that much more insane!
www.remnantsswtor.com
twitch.tv/narboon

4/5 Hardmode Oceanic #1