Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

I hope they never release a DPS meter

STAR WARS: The Old Republic > English > General Discussion
I hope they never release a DPS meter

Masturomenos's Avatar


Masturomenos
01.01.2012 , 05:51 PM | #91
Quote: Originally Posted by SnoggyMack View Post
Damage Meters are the height of laziness. They don't contribute to raid encounters. They skew the data of the encounter. And all of the information can and should be figured out by hand if you really give a crap about the numbers.

Here's an excellent example ...

Blackwing Lair. Back in ye olden days of WoW.

DPS for a Rogue and a Mage.

First encounter, Razorgore. DPS meter tells us what exactly? Certainly not anything meaningful about winning the encounter.

Next boss, Vaelstraaz. DPS Meter again tells us only that if a rogue tops the DPS charts (like i often did) ... I was ... a- Placed correctly. And b- healed by the paladin correctly. Not that I was doing anything better than anyone else.

Broodlord . DPS Meter tells us what about this encounter? Nada. The toughest part of that fight is just getting there.

Firemaw, Ebonroc and Flamegor. All endurance fests. The DPS Meter isn't giving you any useful information here.

Chromaggus? Really? This fight is about the tactic, not the damage meter.

And finally, Nefarian. The entire fight is again about coordination, not damage meters.

Damage meters are indeed the height of laziness. And never have much at all to do with end-game raid encounters.

Strategy. Tactics. Teamwork. That's how you beat raid encounters. Your damage meter can stay at home.

That's a portion of thousands of fights that a meter is necessary. That's just couple and most fights are no longer designed like they were back then. We also used to have to have 2 groups of healers one to heal the other to wand for mana. Meters are there to help. Everything had a nostalgic feel looking back at the good ole days. Cars were cool when u had to wind them up but id rather use a key to start mine today.
Worlds greatest PvP guild US Army 75th R.R. "Rangers Lead the Way" Formerly (Scarybadlady & Droppinloads of Banished-Rift)(Masturomenos, Restopharian, Swalowmylight, Drwitch & More of Infernal Affairs-WoW) (Scarybadman of Imperial Affairs, Bootyhunter & Scarybdlady of Spacebar Heroes-SWTOR)

SnoggyMack's Avatar


SnoggyMack
01.01.2012 , 05:51 PM | #92
Quote: Originally Posted by Sneakymcstab View Post
All I want is a combat log in the first place, anything else is fluff.
I'm ok with that. Making data accessible to the players is a good thing.
Snoggy Mack
My Blog
My quote: "All the other kids with the pumped up Sith, you better run, better run, faster than my blaster"

Wazooty's Avatar


Wazooty
01.01.2012 , 05:51 PM | #93
Quote: Originally Posted by SnoggyMack View Post
Obviously. But for this game? There's none of that which requires a DPS meter. You don't need it to beat anything in this game.

Mostly people requesting it in this game just want to know what buttons to push in which order.

Which all they'd need for that is a combat log.

Something I do support them adding to the game. But then, I think people who really want to know what buttons to push in which order should do the hard work and the math themselves. Put some effort into things.

Otherwise, it's ... as I said ... lazy.
Lazy, HAHAHA.

Yeah, sure man.

SnoggyMack's Avatar


SnoggyMack
01.01.2012 , 05:52 PM | #94
Quote: Originally Posted by Masturomenos View Post
most fights are no longer designed like they were back then.
No fights in THIS game are designed to require the tool. So there's no need for it.
Snoggy Mack
My Blog
My quote: "All the other kids with the pumped up Sith, you better run, better run, faster than my blaster"

ajjw's Avatar


ajjw
01.01.2012 , 05:54 PM | #95
Quote: Originally Posted by Thrage View Post
Again, you haven't been keeping up with the times. Almost all Warcraft bosses have an enrage timer, and the point of the enrage timer is to make DPS accountable. You still need coordination, you still need interrupts, you still need crowd control and you still need buffs/debuffs. You still need to stay out of the fire.

But you also have to make sure you're killing that guy as fast as you possibly can, or your group wipes. It's fun, it's challenging, and it's impossible without knowing what you're capable of.
Indeed.

A great example of this was Algalon 25man from Ulduar. He had a really tight enrage timer that made the fight demanding on your DPS. His last phase was a proper adrenaline rush hoping you'd get him to surrender before he blew up your entire Raid with Ascend to the Heavens.
Ex WoW Vet: Top 30 EU PvE Guild - Demonology Warlock - Multiple Top3 WoL HC Parses
~ Those against DPS Meters would rather settle with mediocrity than strive for excellence
~ These forum mods somehow manage to hand out more infractions than TeamLiquid. Jesus.

Carnerous's Avatar


Carnerous
01.01.2012 , 05:55 PM | #96
As a DD i approve the absence of a damagemeter, cause noone can see me failing.
sucks to be a tank or healer and everyoen sees you failing?

Sernon's Avatar


Sernon
01.01.2012 , 05:55 PM | #97
Quote: Originally Posted by Thrage View Post
I don't give a damn about "adventure" when I'm trying to figure out if XxBoBAFeTTxX or SEPHIROTH42069 is the one that sucks and needs to be kicked in order for us to beat the boss. Or hey, I might even be the one that sucks. I would never know without a meter. If my damage is not where it should be because of user error, I want to know about it, so I can fix the problem. I strive for greatness in every game I play, and so should anyone who wants to be serious about completing content like Heroic modes or Raiding.

Not that either of those, it seems, are difficult enough to warrant needing to be on top of your game to do. That's a whole other disappointment, and a whole other conversation.
Yes, I have noticed how important it is to kick people, and how they all suck without proper quantification. Good thing quantification can get them out even faster, preferably before they pick up any feeling for the encounter.

---
Truth is far too valuable to be left out in the open. Guard it closely. Hide it well.

Jylian's Avatar


Jylian
01.01.2012 , 06:02 PM | #98
The people who are against add-ons/damage meters are just the extremely casual people that will never step foot in a raid or get past the first or second boss.

Sendrel's Avatar


Sendrel
01.01.2012 , 06:03 PM | #99
Quote: Originally Posted by SnoggyMack View Post
The damage meter doesn't tell you anything important. It never did. Guilds beat content through teamwork and tactics. DPS has its place, and if your guild is even worth a damn, its officer or class leader knows how to train the DPS to do their job in the encounter.
Fast forward a couple years. DPS meters aren't just about dps anymore. You should look into it.

SnoggyMack's Avatar


SnoggyMack
01.01.2012 , 06:04 PM | #100
Quote: Originally Posted by Sendrel View Post
Fast forward a couple years. DPS meters aren't just about dps anymore. You should look into it.
Fast forward to 2011, in a game called The Old Republic. DPS Meters aren't required to beat a single encounter in this game.

You should look into that. It'll give you something to do before you go play with kung-fu pandas.
Snoggy Mack
My Blog
My quote: "All the other kids with the pumped up Sith, you better run, better run, faster than my blaster"