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I hope they never release a DPS meter

STAR WARS: The Old Republic > English > General Discussion
I hope they never release a DPS meter

LeonBraun's Avatar


LeonBraun
01.01.2012 , 05:44 PM | #81
Quote: Originally Posted by Esresro View Post
How do you know your damage is fine?
With no boss enrage timers, what would be the purpose of dps meters?

Survive boss abilities = win.

Amazing concept.

Sneakymcstab's Avatar


Sneakymcstab
01.01.2012 , 05:44 PM | #82
Quote: Originally Posted by Klarick View Post
There are very few MMO's that actually have damage meters. Of course WoW, the biggest of them all has recount so everyone now thinks every MMO should have one.
People have been using them since at least EQ1.

Quote: Originally Posted by LeonBraun View Post
With no boss enrage timers, what would be the purpose of dps meters?

Survive boss abilities = win.

Amazing concept.
It would also make for a pretty boring fight.

SnoggyMack's Avatar


SnoggyMack
01.01.2012 , 05:45 PM | #83
Quote: Originally Posted by noggerr View Post
So you are seriously saying that 70% of the encounters arent about as high dps output as possible?
In the example I cited, there was a single fight (Vale) that hinged on DPS. The rest of the zone was about tactics and coordination. Crowd control and management.

If you'd like I'll run you through the Planes of Power? Vex Thal? Temple of Veeshan? And point out how often in EQ the fight was not about straight up burn him down DPS.

The damage meter doesn't tell you anything important. It never did. Guilds beat content through teamwork and tactics. DPS has its place, and if your guild is even worth a damn, its officer or class leader knows how to train the DPS to do their job in the encounter.

No, you don't need a damage meter to raid. You never did.

As far as raid healing goes, google search The Quon and The Purple Club.
Snoggy Mack
My Blog
My quote: "All the other kids with the pumped up Sith, you better run, better run, faster than my blaster"

ajjw's Avatar


ajjw
01.01.2012 , 05:46 PM | #84
Quote: Originally Posted by SnoggyMack View Post
Damage Meters are the height of laziness. They don't contribute to raid encounters. They skew the data of the encounter. And all of the information can and should be figured out by hand if you really give a crap about the numbers.

Here's an excellent example ...

Blackwing Lair. Back in ye olden days of WoW.

DPS for a Rogue and a Mage.

First encounter, Razorgore. DPS meter tells us what exactly? Certainly not anything meaningful about winning the encounter.

Next boss, Vaelstraaz. DPS Meter again tells us only that if a rogue tops the DPS charts (like i often did) ... I was ... a- Placed correctly. And b- healed by the paladin correctly. Not that I was doing anything better than anyone else.

Broodlord . DPS Meter tells us what about this encounter? Nada. The toughest part of that fight is just getting there.

Firemaw, Ebonroc and Flamegor. All endurance fests. The DPS Meter isn't giving you any useful information here.

Chromaggus? Really? This fight is about the tactic, not the damage meter.

And finally, Nefarian. The entire fight is again about coordination, not damage meters.

Damage meters are indeed the height of laziness. And never have much at all to do with end-game raid encounters.

Strategy. Tactics. Teamwork. That's how you beat raid encounters. Your damage meter can stay at home.
Just because some idiots would use the tool incorrectly doesn't mean the tool should be banned (yes, the examples you talk about are all incorrect usages).

As someone earlier said, just because someone could misuse a hammer and kill someone we don't go and outlaw hammers.

A patent disregard of the intended use of a tool should never warrant the outlawing of said tool.

Want some good examples of where DPS meters help?

Al'Akir Heroic - Did a spark die too soon? Too late? If the former, who was attacking the spark? Were there too many DoTs on it? If the latter, who wasn't attacking the spark when they should be? Alternatively, the sparks are dying but you can't push the boss into his last phase because the Healers go OOM from too many Rain stacks. Why? Are people taking avoidable damage and thus making them work overtime? Or is the DPS too low? If the latter, how much more do we need?

Nefarian Heroic - An add gets off his cast in P2. How many interrupts were used on the add? Someone dies to an Electrocute in P3, why? Did they use CDs? Did the Healers not get him to 100% HP in time?

Omnotron Heroic - Someone got pwned by Arcanatron, why? How many interrupts did he receive? Did one miss or did a DPS just fail? A slime made it through to the Raid and one shot the Healers. Why? How many DPS were hitting the slimes? Someone pops a shield and wipes the Raid. Was it a DPS being silly and not swapping quick enough? Was it a mis-rallied pet?

These are just a few examples from the top of my head where meters can be used PROPERLY to diagnose what went wrong and caused your Raid to wipe. This is what they should be used for.
Ex WoW Vet: Top 30 EU PvE Guild - Demonology Warlock - Multiple Top3 WoL HC Parses
~ Those against DPS Meters would rather settle with mediocrity than strive for excellence
~ These forum mods somehow manage to hand out more infractions than TeamLiquid. Jesus.

TheSwamper's Avatar


TheSwamper
01.01.2012 , 05:47 PM | #85
Totally agree.

To the OP: I'd be happy to team with you any day.

To anyone who disagrees with the OP: Please do not team with me.

I know what I'm doing, and I don't need a meter to see if someone does.

SnoggyMack's Avatar


SnoggyMack
01.01.2012 , 05:47 PM | #86
Quote: Originally Posted by Sneakymcstab View Post
People have been using them since at least EQ1.
Not really. In EQ 1 they just saved their combat log as a .txt file and used a simple program or spreadsheet to parse the damage stats they wanted.

They didn't start appearing as in-game add-ons until later.
Snoggy Mack
My Blog
My quote: "All the other kids with the pumped up Sith, you better run, better run, faster than my blaster"

Thrage's Avatar


Thrage
01.01.2012 , 05:48 PM | #87
Quote: Originally Posted by SnoggyMack View Post
In the example I cited, there was a single fight (Vale) that hinged on DPS. The rest of the zone was about tactics and coordination. Crowd control and management.

If you'd like I'll run you through the Planes of Power? Vex Thal? Temple of Veeshan? And point out how often in EQ the fight was not about straight up burn him down DPS.

The damage meter doesn't tell you anything important. It never did. Guilds beat content through teamwork and tactics. DPS has its place, and if your guild is even worth a damn, its officer or class leader knows how to train the DPS to do their job in the encounter.

No, you don't need a damage meter to raid. You never did.

As far as raid healing goes, google search The Quon and The Purple Club.
Again, you haven't been keeping up with the times. Almost all Warcraft bosses have an enrage timer, and the point of the enrage timer is to make DPS accountable. You still need coordination, you still need interrupts, you still need crowd control and you still need buffs/debuffs. You still need to stay out of the fire.

But you also have to make sure you're killing that guy as fast as you possibly can, or your group wipes. It's fun, it's challenging, and it's impossible without knowing what you're capable of.

SnoggyMack's Avatar


SnoggyMack
01.01.2012 , 05:49 PM | #88
Quote: Originally Posted by Thrage View Post
Again, you haven't been keeping up with the times.
Obviously. But for this game? There's none of that which requires a DPS meter. You don't need it to beat anything in this game.

Mostly people requesting it in this game just want to know what buttons to push in which order.

Which all they'd need for that is a combat log.

Something I do support them adding to the game. But then, I think people who really want to know what buttons to push in which order should do the hard work and the math themselves. Put some effort into things.

Otherwise, it's ... as I said ... lazy.
Snoggy Mack
My Blog
My quote: "All the other kids with the pumped up Sith, you better run, better run, faster than my blaster"

Wazooty's Avatar


Wazooty
01.01.2012 , 05:50 PM | #89
Quote: Originally Posted by TheSwamper View Post
Totally agree.

To the OP: I'd be happy to team with you any day.

To anyone who disagrees with the OP: Please do not team with me.

I know what I'm doing, and I don't need a meter to see if someone does.
100,000 credits says you have no idea what you're doing, and are a bad trying to hide your badness.

Sneakymcstab's Avatar


Sneakymcstab
01.01.2012 , 05:50 PM | #90
Quote: Originally Posted by SnoggyMack View Post
Not really. In EQ 1 they just saved their combat log as a .txt file and used a simple program or spreadsheet to parse the damage stats they wanted.

They didn't start appearing as in-game add-ons until later.
There have been parsers with in-game overlays that more or less do the same thing. But this is all semantics anyway. All I want is a combat log in the first place, anything else is fluff.