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I hope they never release a DPS meter

STAR WARS: The Old Republic > English > General Discussion
I hope they never release a DPS meter

noggerr's Avatar


noggerr
01.01.2012 , 05:35 PM | #71
Quote: Originally Posted by Sernon View Post
We get rid of the RPG, if nothing else, unless you want to roleplay a calculator. Obsessive quantification has replaced the way numbers connect you to the action, as they turn into the action itself. What used to be a game of adventure, turns into a game of numbers. And that's no longer a fair representation of traditional adventure, it's a fair representation of a genre that has turned into a game of numerical dissection.

Numbers was always supposed to connect you to the action, but now the action is dictated by numbers. Which kills off anything but a red line going from A to B. It becomes a linear track, following the shortest route possible. And so dies the spirit of adventure, drowned by the calculated approach. And yet, interaction holds room for so much more, all killed by the mechanical approach.

---

I hope you se that its the game that is enginered this way, not the "mods" it is a dps dependent game, everything evolves around gearing and improving. With that kind of attitude to this game maby you should go play something else, like God of war or something realtime skillbased...
This game is all about doing numbers nothing else, the rest is animations, and good rotations are skills, bad rotations are as good skills if you dont know what does most damage, and only cuz you ahve 2 abilities doing more damage dont mean they are the stake in the pot.

SnoggyMack's Avatar


SnoggyMack
01.01.2012 , 05:35 PM | #72
Quote: Originally Posted by ajjw View Post
Possibly the biggest load of trash I've read on these forums so far.

I've seen so many people throw around the word lazy in their posts when it isn't warranted. Stop having rose tinted glasses and nostalgia tripping about how apparently everything was harder "back in the good old days". The same people constantly spout "Go back to WoW if it's so easy!!". Jesus - This game isn't so hard either.

My signature is my only other contribution I have to this thread. Stop being bad.
Damage Meters are the height of laziness. They don't contribute to raid encounters. They skew the data of the encounter. And all of the information can and should be figured out by hand if you really give a crap about the numbers.

Here's an excellent example ...

Blackwing Lair. Back in ye olden days of WoW.

DPS for a Rogue and a Mage.

First encounter, Razorgore. DPS meter tells us what exactly? Certainly not anything meaningful about winning the encounter.

Next boss, Vaelstraaz. DPS Meter again tells us only that if a rogue tops the DPS charts (like i often did) ... I was ... a- Placed correctly. And b- healed by the paladin correctly. Not that I was doing anything better than anyone else.

Broodlord . DPS Meter tells us what about this encounter? Nada. The toughest part of that fight is just getting there.

Firemaw, Ebonroc and Flamegor. All endurance fests. The DPS Meter isn't giving you any useful information here.

Chromaggus? Really? This fight is about the tactic, not the damage meter.

And finally, Nefarian. The entire fight is again about coordination, not damage meters.

Damage meters are indeed the height of laziness. And never have much at all to do with end-game raid encounters.

Strategy. Tactics. Teamwork. That's how you beat raid encounters. Your damage meter can stay at home.
Snoggy Mack
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My quote: "All the other kids with the pumped up Sith, you better run, better run, faster than my blaster"

Mallorik's Avatar


Mallorik
01.01.2012 , 05:37 PM | #73
Bioware seems to love enrage timers and it is pretty unbelievable that they dont have combat logs in the game.

noggerr's Avatar


noggerr
01.01.2012 , 05:38 PM | #74
Quote: Originally Posted by SnoggyMack View Post
Damage Meters are the height of laziness. They don't contribute to raid encounters. They skew the data of the encounter. And all of the information can and should be figured out by hand if you really give a crap about the numbers.

Here's an excellent example ...

Blackwing Lair. Back in ye olden days of WoW.

DPS for a Rogue and a Mage.

First encounter, Razorgore. DPS meter tells us what exactly? Certainly not anything meaningful about winning the encounter.

Next boss, Vaelstraaz. DPS Meter again tells us only that if a rogue tops the DPS charts (like i often did) ... I was ... a- Placed correctly. And b- healed by the paladin correctly. Not that I was doing anything better than anyone else.

Broodlord . DPS Meter tells us what about this encounter? Nada. The toughest part of that fight is just getting there.

Firemaw, Ebonroc and Flamegor. All endurance fests. The DPS Meter isn't giving you any useful information here.

Chromaggus? Really? This fight is about the tactic, not the damage meter.

And finally, Nefarian. The entire fight is again about coordination, not damage meters.

Damage meters are indeed the height of laziness. And never have much at all to do with end-game raid encounters.

Strategy. Tactics. Teamwork. That's how you beat raid encounters. Your damage meter can stay at home.

So you are seriously saying that 70% of the encounters arent about as high dps output as possible?

And that you dont care if all dps performs good, lets say you do really good dps, you wont know about it, cuz you cant tell what other ppl do, dont you want to know why you cant beat the rage timer?

and as stated earlier, bad tank is obvious, bad healer is obvious, why shouldnt dps have the same demand.

Thrage's Avatar


Thrage
01.01.2012 , 05:39 PM | #75
Quote: Originally Posted by Sernon View Post
We get rid of the RPG, if nothing else, unless you want to roleplay a calculator. Obsessive quantification has replaced the way numbers connect you to the action, as they turn into the action itself. What used to be a game of adventure, turns into a game of numbers. And that's no longer a fair representation of traditional adventure, it's a fair representation of a genre that has turned into a game of numerical dissection.

Numbers was always supposed to connect you to the action, but now the action is dictated by numbers. Which kills off anything but a red line going from A to B. It becomes a linear track, following the shortest route possible. And so dies the spirit of adventure, drowned by the calculated approach. And yet, interaction holds room for so much more, all killed by the mechanical approach.

---
I don't give a damn about "adventure" when I'm trying to figure out if XxBoBAFeTTxX or SEPHIROTH42069 is the one that sucks and needs to be kicked in order for us to beat the boss. Or hey, I might even be the one that sucks. I would never know without a meter. If my damage is not where it should be because of user error, I want to know about it, so I can fix the problem. I strive for greatness in every game I play, and so should anyone who wants to be serious about completing content like Heroic modes or Raiding.

Not that either of those, it seems, are difficult enough to warrant needing to be on top of your game to do. That's a whole other disappointment, and a whole other conversation.

Klarick's Avatar


Klarick
01.01.2012 , 05:40 PM | #76
Quote: Originally Posted by DrifterBG View Post
Those are the single most useless things ever implemented in an MMO. When DPS meters are put in, people forget their class, forget their intended roles, and sometimes wipe entire groups just so they can say 'my numbers were higher than yours'.

Please BW, and modding community (if there is one for this game), I beg you not to create any form of damage meter so that the classes focus on getting the job done, and not getting the insignificant numbers higher than other people's insignificants numbers.
So very true. I have done countless runs through flashpoints and tons of the Heroic 4 missions. Not one time did anyone say anything derogatory to anyone else. The mobs were targeted and were killed. The tank tanked the healer healed and the dps hit stuff. Have had an awesome time to this point. In fact, oddly enough, the only complaining I have seen is only on these forums. The complaints seem to disappear in game. Odd.

There are very few MMO's that actually have damage meters. Of course WoW, the biggest of them all has recount so everyone now thinks every MMO should have one.

To be honest I dont mind the meter actually. When used by mature people it can be very helpful in tuning your charactr; however, as WoW has proven damage meters in the hands of children are never a good thing.

TL/DR: The meters are fine. The attitude they bring is not.

SgtFrog's Avatar


SgtFrog
01.01.2012 , 05:40 PM | #77
What are you on about?

DPS meter also show who is doing their job and following commands...its not only about big numbers.
"Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally."

noggerr's Avatar


noggerr
01.01.2012 , 05:41 PM | #78
Quote: Originally Posted by Klarick View Post
So very true. I have done countless runs through flashpoints and tons of the Heroic 4 missions. Not one time did anyone say anything derogatory to anyone else. The mobs were targeted and were killed. The tank tanked the healer healed and the dps hit stuff. Have had an awesome time to this point. In fact, oddly enough, the only complaining I have seen is only on these forums. The complaints seem to disappear in game. Odd.

There are very few MMO's that actually have damage meters. Of course WoW, the biggest of them all has recount so everyone now thinks every MMO should have one.

To be honest I dont mind the meter actually. When used by mature people it can be very helpful in tuning your charactr; however, as WoW has proven damage meters in the hands of children are never a good thing.

TL/DR: The meters are fine. The attitude they bring is not.
**** are you seriously comparing tedious 4man level instances to end game Nightmare mode raiding??

and its not the mods that brings the attitude, that is already there... or are you saying that there wasnt clashes before wow had a parser? ...man i did ragnarok before parsers was there... and the community screamed for a parser..

Thrage's Avatar


Thrage
01.01.2012 , 05:42 PM | #79
Quote: Originally Posted by SnoggyMack View Post
Damage Meters are the height of laziness. They don't contribute to raid encounters. They skew the data of the encounter. And all of the information can and should be figured out by hand if you really give a crap about the numbers.

Here's an excellent example ...

Blackwing Lair. Back in ye olden days of WoW.

DPS for a Rogue and a Mage.

First encounter, Razorgore. DPS meter tells us what exactly? Certainly not anything meaningful about winning the encounter.

Next boss, Vaelstraaz. DPS Meter again tells us only that if a rogue tops the DPS charts (like i often did) ... I was ... a- Placed correctly. And b- healed by the paladin correctly. Not that I was doing anything better than anyone else.

Broodlord . DPS Meter tells us what about this encounter? Nada. The toughest part of that fight is just getting there.

Firemaw, Ebonroc and Flamegor. All endurance fests. The DPS Meter isn't giving you any useful information here.

Chromaggus? Really? This fight is about the tactic, not the damage meter.

And finally, Nefarian. The entire fight is again about coordination, not damage meters.

Damage meters are indeed the height of laziness. And never have much at all to do with end-game raid encounters.

Strategy. Tactics. Teamwork. That's how you beat raid encounters. Your damage meter can stay at home.
When the hell is the last time you played World of Warcraft, 2005?

It's not the end result after the fight that matters. It's knowing what you're capable of, and knowing how to compare it to other peoples' results. If I am a Combat specced rogue, I can expect to do about the same damage as any other Combat specced rogue in similar gear without any extra roles during the encounter. If I am NOT doing as much damage as another rogue (I can only TELL this if I have a meter), I am clearly doing something suboptimally and can maybe even ask that rogue for a few pointers. "Save your DPS cooldown for X phase," sometimes something as simple as that can boost a player's damage significantly, and bring the fight to an end quickly - the entire job of the DPS. DPS are not hangers-on who get a free ride while the tanks and healers do all the work.

Klarick's Avatar


Klarick
01.01.2012 , 05:42 PM | #80
Quote: Originally Posted by Thrage View Post
I don't give a damn about "adventure" when I'm trying to figure out if XxBoBAFeTTxX or SEPHIROTH42069 is the one that sucks and needs to be kicked in order for us to beat the boss. Or hey, I might even be the one that sucks. I would never know without a meter. If my damage is not where it should be because of user error, I want to know about it, so I can fix the problem. I strive for greatness in every game I play, and so should anyone who wants to be serious about completing content like Heroic modes or Raiding.

Not that either of those, it seems, are difficult enough to warrant needing to be on top of your game to do. That's a whole other disappointment, and a whole other conversation.
Thank you my friend for making my point.