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I hope they never release a DPS meter

STAR WARS: The Old Republic > English > General Discussion
I hope they never release a DPS meter

Sendrel's Avatar


Sendrel
01.01.2012 , 05:10 PM | #61
Quote: Originally Posted by archifikoss View Post
If anything, there should be meters for just about everything, CC used, buffs, debuffs, the works, or none at all... Either go all out or not at all IMO.
That's just it - modern dps meters are really mislabeled because they do all that, not just parse dps. Essentially, if it shows up in the combat log, it gets parsed and shows up on the meter. Its not just about damage.

Dorc's Avatar


Dorc
01.01.2012 , 05:11 PM | #62
Quote: Originally Posted by DannyInternets View Post
Sounds like someone's afraid his guildmates will discover he doesn't know how to pull his own weight in operations.
Pretty much this
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R.I.P. To those who didn't make it

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Thrage's Avatar


Thrage
01.01.2012 , 05:11 PM | #63
Quote: Originally Posted by Sernon View Post
We had the ability to adjust and communicate failures long before damage meters was taken into use, we also use something called self-improvement, and self-adjustment. Most are able to do that naturally. If you need tools to be able to learn and adapt, you admit to a dependency that goes outside of the natural ability to improve.

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Effective tool creation and use is the only difference between intelligent creatures like human beings and apes. And you know? Some apes are even capable of that. Crows, too.

I can use a knife to cut my steak, or I could use that same knife to stab somebody. Should we get rid of all knives?

ajjw's Avatar


ajjw
01.01.2012 , 05:12 PM | #64
Quote: Originally Posted by SnoggyMack View Post
That's not true at all. Back in the old days, you just took your combat logs as txt files and did the math on your own.

Damage meters promote laziness.
Possibly the biggest load of trash I've read on these forums so far.

I've seen so many people throw around the word lazy in their posts when it isn't warranted. Stop having rose tinted glasses and nostalgia tripping about how apparently everything was harder "back in the good old days". The same people constantly spout "Go back to WoW if it's so easy!!". Jesus - This game isn't so hard either.

My signature is my only other contribution I have to this thread. Stop being bad.
Ex WoW Vet: Top 30 EU PvE Guild - Demonology Warlock - Multiple Top3 WoL HC Parses
~ Those against DPS Meters would rather settle with mediocrity than strive for excellence
~ These forum mods somehow manage to hand out more infractions than TeamLiquid. Jesus.

Sneakymcstab's Avatar


Sneakymcstab
01.01.2012 , 05:20 PM | #65
Quote: Originally Posted by Sernon View Post
We had the ability to adjust and communicate failures long before damage meters was taken into use, we also use something called self-improvement, and self-adjustment. Most are able to do that naturally. If you need tools to be able to learn and adapt, you admit to a dependency that goes outside of the natural ability to improve.

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You also had a way, way smaller player base who were probably much more passionate about the game. Times have changed, so have the tools we work with.

Esresro's Avatar


Esresro
01.01.2012 , 05:20 PM | #66
Quote: Originally Posted by Sernon View Post
You can also "measure" the impact on the community, by looking at the attitudes that comes with obsessive quantification, your reply should be a fine case in point.

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Gratz on picking up on the most extreem example while ignoring the good replys. Poor show

Dorc's Avatar


Dorc
01.01.2012 , 05:25 PM | #67
Quote: Originally Posted by The_Eyesight View Post
Agreed.

Damage meters create prejudice in groups, and if your not doing like 10k damage more than required your trash. I've been there and done that with groups.
Thats because its true...
Survivor of the 9/29/11 e-mail massacre.
R.I.P. To those who didn't make it

Dargon Slayers is now Recruiting members!

Masturomenos's Avatar


Masturomenos
01.01.2012 , 05:28 PM | #68
Quote: Originally Posted by Sernon View Post
We had the ability to adjust and communicate failures long before damage meters was taken into use, we also use something called self-improvement, and self-adjustment. Most are able to do that naturally. If you need tools to be able to learn and adapt, you admit to a dependency that goes outside of the natural ability to improve.

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I don't know about this ^ maybe the last gen of gamers but I'm pretty old and have been using meters for over 7 years now. That may be true some time ago but a gamer who's been playing for half a decade or less has always had meters. Meters are now a integral part to any game. Even your combat log is a personal dps meter or a crapp way to compare ur dps to another plyers if u sit and go over results so in a way its already implemented just in a non practical way by the devs.
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Sernon's Avatar


Sernon
01.01.2012 , 05:30 PM | #69
Quote: Originally Posted by Thrage View Post
Effective tool creation and use is the only difference between intelligent creatures like human beings and apes. And you know? Some apes are even capable of that. Crows, too.

I can use a knife to cut my steak, or I could use that same knife to stab somebody. Should we get rid of all knives?

We get rid of the RPG, if nothing else, unless you want to roleplay a calculator. Obsessive quantification has replaced the way numbers connect you to the action, as they turn into the action itself. What used to be a game of adventure, turns into a game of numbers. And that's no longer a fair representation of traditional adventure, it's a fair representation of a genre that has turned into a game of numerical dissection.

Numbers was always supposed to connect you to the action, but now the action is dictated by numbers. Which kills off anything but a red line going from A to B. It becomes a linear track, following the shortest route possible. And so dies the spirit of adventure, drowned by the calculated approach. And yet, interaction holds room for so much more, all killed by the mechanical approach.

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Truth is far too valuable to be left out in the open. Guard it closely. Hide it well.

Sernon's Avatar


Sernon
01.01.2012 , 05:34 PM | #70
Quote: Originally Posted by Sneakymcstab View Post
You also had a way, way smaller player base who were probably much more passionate about the game. Times have changed, so have the tools we work with.
So you are telling me that we can discard interest and passion, and go for the most mindless approach instead, relying on tools, webpages and the work of others, instead of playing the game and find out for ourselves? The times have indeed changed.

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Truth is far too valuable to be left out in the open. Guard it closely. Hide it well.