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Exactly how are you supposed to counter a scoundrel's burst?

STAR WARS: The Old Republic > English > PvP
Exactly how are you supposed to counter a scoundrel's burst?

Munx's Avatar


Munx
01.01.2012 , 03:53 PM | #71
Leom: http://imageshack.us/f/198/screenshot2011122920060.jpg/

Screenshot of scoreboard of the same operative that vid was posted about earlier.

300 000 more dmg then ANY other player in the match.. so yeah its pretty obvious that the damage is a problem.
Dark Knight of the forums.

Leomccoy's Avatar


Leomccoy
01.01.2012 , 04:01 PM | #72
Quote: Originally Posted by Munx View Post
Leom: http://imageshack.us/f/198/screenshot2011122920060.jpg/

Screenshot of scoreboard of the same operative that vid was posted about earlier.

300 000 more dmg then ANY other player in the match.. so yeah its pretty obvious that the damage is a problem.
that doesn't prove anything, not to be rude but there are far too many variables to point at damage done as being op. do we know how well everyone else in the warzone plays? do we know their specs? gear? groups? pugs? how many times did they get a damage powerup? did they have a healer? did they have a tank to guard them?

better yet lets have someone point out what specifically makes them op other then the fact they do damage while you're standing still, and its not stuns, and ill consider the point valid. cause ill give you a hint its not exactly the fact that they swing a sledgehammer. dps increase from talents nets you higher crits from specific abilities and about 12% increase to base ability damage.

ursusarctus's Avatar


ursusarctus
01.01.2012 , 04:07 PM | #73
Daoc berserkers , trinket wow mages , pre nerf vanilla wow , warriors , comes to mind .

laughable rly , sad is also any attempt , from anyone to try and justify this bs of burst dmg

Hailbel's Avatar


Hailbel
01.01.2012 , 04:09 PM | #74
Quote: Originally Posted by Munx View Post
Leom: http://imageshack.us/f/198/screenshot2011122920060.jpg/

Screenshot of scoreboard of the same operative that vid was posted about earlier.

300 000 more dmg then ANY other player in the match.. so yeah its pretty obvious that the damage is a problem.
I've seen BHs and Sorcs put up that kind of damage consistently in warfronts, do they need to be nerfed too now? I don't know what it is about classes that open from stealth that causes people to immediately QQ and cry for a nerf, no matter how balanced the classes are.

You have an escape skill, USE IT. Smugglers/Agents hit hard and have the durability of a wet noodle, all you have to do is escape and start wailing on them and things quickly even out. If you stand there for 2s going 'herp derp', yea, you're gonna die.

Detcelfer's Avatar


Detcelfer
01.01.2012 , 04:14 PM | #75
REALITY CHECK:

It's not just scoundrels. Its agents as well. This goes both ways and yes, its the most OP class in the game by far. Its not even the burst damage that bothers me so much as the fact that if they start losing, they can immediatly drop agro and go invis, regardless of dots. Because of the delay of scan skills and its radius, plus other aimed AOE attacks, its very difficult to relocate where they went.

PURE BS class that needs to be adjusted. I can deal with sorcs to a fair degree. But this is just OP. Its 100x worse in RvR. Forget about battlegrounds.
Akachi / Space Slug / Sentinel / Battlemaster█i¯i▀▀▀▀▀i¯i‾δ╬█████████████████████████████)

TheRealBrave's Avatar


TheRealBrave
01.01.2012 , 04:16 PM | #76
You don't. Better pray you have your trinket and/or teammates nearby.

Balmuck's Avatar


Balmuck
01.01.2012 , 04:17 PM | #77
Quote: Originally Posted by Leomccoy View Post
that doesn't prove anything, not to be rude but there are far too many variables to point at damage done as being op. do we know how well everyone else in the warzone plays? do we know their specs? gear? groups? pugs? how many times did they get a damage powerup? did they have a healer? did they have a tank to guard them?

better yet lets have someone point out what specifically makes them op other then the fact they do damage while you're standing still, and its not stuns, and ill consider the point valid. cause ill give you a hint its not exactly the fact that they swing a sledgehammer. dps increase from talents nets you higher crits from specific abilities and about 12% increase to base ability damage.
Watch the video I posted..
FULKAN

You can run, but you'll only die tired.

ursusarctus's Avatar


ursusarctus
01.01.2012 , 04:25 PM | #78
On top of that ridiculus dmg a scoundrel - operative can

Ae mezz

Stun x2

Evade everything for a time

In combat sprint

Heal

Best snare in game

Have range and melee

single mezz from stealth

Imo change the name of the class to Godmode

Luckeyduckey's Avatar


Luckeyduckey
01.01.2012 , 04:29 PM | #79
BEST WAY TO SOLVE IT:

swtich sides
Expløit
Ønslaught
Eradicate

Finis's Avatar


Finis
01.01.2012 , 04:31 PM | #80
I'm a 41 Immortal spec Juggernaught, I have the best pvp gear I can equip, I'm in my tank stance, and I gear for endurance and absorption, I have about 45% damage reduction without hitting a button. I am a 380 Biochem and I have the reusable 3500 healthpack hotkeyed, and the 84 endurance stim on. I have over 1000 endurance and 15k health with bolster. Almost 12k without it.

This Just happened. I have a 50 heal spec sorc on guard, we rush the middle, there is 1 guy visible (but I know there is a scoundrel there stealth)

We have a 49 powertech about 8 steps behind us jumping off the ledge.

The sorc gets sapped, I hit my enrage button to smash and AoE. before I can hit the smash button, I'm face down in the dirt and took a 5800 crit. I hit my trinket and before I can hit the button for my defense relic, I'm hit again for 3800, relic goes off. I hit the chem back. I take 2500. The sorc starts casting a heal on me. The Sentinel that was visible is now engaged with the Sorc and interupts him. I'm hit for 4500 again. I hit Saber ward to try and last long enough for some kind of heal to go off, then AoE taunt to try and save the sorc from the Sentinel. then I get hit but a series of hits that leaves me dead. sorry, i didn't get the numbers.

During this fight, I trinketed, hit a defense relic, and Saber ward. and I was still bursted down Before 5 globals had expired.

I had a healer with me that I was guarding, I had another tank behind me.

Within 3 seconds of me faceplanting the sorc is dead and now the scoundrel and sentiel are teamed ont he power tech.

About 6.7-8 seconds and two players (mostly the Scoundrel) disbaled and took out 3 players who had, really, no chance to fight back. Two tanks and a healer.

This is TOTALLY fair and balanced. I'm not even sure the scoundrel took damage.

Now, tell me again how I counter this?

3v2, result, the 2 standing, with hardly any damage taken.
Smuggler: "Can't ask for better, kid. Complete strangers give you credits to have the time of your life."