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You Need To Reward Open World PvP - ASAP!

STAR WARS: The Old Republic > English > PvP
You Need To Reward Open World PvP - ASAP!

Zerbruz's Avatar


Zerbruz
01.01.2012 , 10:13 AM | #391
Would love to see bioware add rewards, quests, etc. for world pvp.
This would add to the pvp experience immensely.
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EwoksKing's Avatar


EwoksKing
01.01.2012 , 10:31 AM | #392
Quote: Originally Posted by Phaedrynn View Post
This is why world PvP rewards should NOT be individual rewards (or atleast only marginally so). Make it something like...a 10% damage buff for the ENTIRE faction that controls a PvP world, for as long as they can hold it. Ad a second PvP world with a 10% healing buff for the faction that holds it. A third with a 10% XP gain buff, etc. When I say 'for the faction that holds it' I mean faction wide, everywhere. If Republic holds all 3, that level 1 alt that you just rolled is doing 10% more damage, 10% more healing, and gaining 10% more XP.

Watch people drop everything to defend their worlds. Watch masive battles take place. World PvP should be meaningful and have consequences...not just 'what shiny gear can *I* get out of it".
This. Marvelous.

Allmightyprom's Avatar


Allmightyprom
01.01.2012 , 11:22 AM | #393
Bump. Why does doing the objectives even give us a buff that gives us an increased % of valour gained from killing people on Ilum. You get what...300% extra valour gained per kill. But 300% of 0 valour is still 0.

Just wondering why we gain a buff that increases our open world pvp valour gain when we dont actually gain valour from those kills.

They need to give incentive for open world pvp but at the same time, make sure its not exploitable by idiots making opposite faction chars and farming themselves/friends for reward.
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Darth_Eclipses's Avatar


Darth_Eclipses
01.02.2012 , 08:54 AM | #394
Quote: Originally Posted by Allmightyprom View Post
Bump. Why does doing the objectives even give us a buff that gives us an increased % of valour gained from killing people on Ilum. You get what...300% extra valour gained per kill. But 300% of 0 valour is still 0.

Just wondering why we gain a buff that increases our open world pvp valour gain when we dont actually gain valour from those kills.

They need to give incentive for open world pvp but at the same time, make sure its not exploitable by idiots making opposite faction chars and farming themselves/friends for reward.
Very true.

There isn't any reward for even Staying on Ilum after you've gotten what you needed...so it's basically worthless to even want to stay around.

Donvito's Avatar


Donvito
01.02.2012 , 07:49 PM | #395
Bump for the sake of world pvp

Jarfunkz's Avatar


Jarfunkz
01.02.2012 , 07:58 PM | #396
Quote: Originally Posted by Deferionus View Post
Congratulations, you just sealed me trying Aion if world PvP is actually encouraged there.
Aion is also a very pretty game... Not sure why more people don't play it...
VicVega

wolfmith's Avatar


wolfmith
01.02.2012 , 08:25 PM | #397
you have my support
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Murah's Avatar


Murah
01.03.2012 , 11:55 AM | #398
Killing a player in open world pvp needs some kind of reward, asap.
Reunion Guild

Darth_Eclipses's Avatar


Darth_Eclipses
01.03.2012 , 01:04 PM | #399
Not just reward...we need encouragement.

BW's planet design for PvP is horrid, they actually have exhaustion zones on Tatt blocking you off from certain Republic questing areas.

Are there no PvP'ers in BW? No one spoke up when they saw how they were designing this catastrophe?

NeonLights's Avatar


NeonLights
01.03.2012 , 01:08 PM | #400
Ilum sucks. Plain and simple. It's boring, pointless and unrewarding.
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