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Why are people telling me to give this game more time?

STAR WARS: The Old Republic > English > General Discussion
Why are people telling me to give this game more time?

Ituhata's Avatar


Ituhata
01.01.2012 , 07:35 AM | #121
I feel people need to stop looking at MMO's as a finished product and more like an investment. They are continually updated and improved, most unlike any other gaming product on the market. Sure some games get downloadable content and a few PC games do get patches but nothing like the scope and scale of an MMO title. And like any investment, you can either hold onto it or dump it the instant the stock wavers. Personally, I feel like I am getting a return on my investment, so I will hold and watch it grow.

That being said, I wasn't around for the very beginning, I joined the MMO scene shortly before the launch of BC. I've seen the launch of Rift & WAR and been through every content patch on WoW up to the first patch for Cataclysm and 3 or 4 patches for EvE. Every single one of them has had bugs, and at least one patch or launch from every title has has serious bugs that made the game or particular content completely unplayable or flat out crashed the servers for hours and intermittently for days.

Theodwulf's Avatar


Theodwulf
01.01.2012 , 07:36 AM | #122
They aren't even trying to compete with WoW, they just threw some garbage toegether and called it an MMO when it was actually a fraction of a single player game and some minigames. THEY knew we would buy it, and they KNEW they would get to keep the money.


These companies aren't dummies..They have made their money, YOU will buy their games again, many of you will keep paying them money. Many of you with abused customer syndrome have and will continue to pay them AND defend their obvious duping of the gaming community.

They have basicaly commited fraud not just against the Customer base but among their investors as well. Remeber these are the same guys who brought us the trainwreck of WAR another multi-million dollar boondoggle. Where did all the money go?

I for one will never play WoW again , I deleted all my toons during Wrath, BUT I will say at least Blizzard makes a game in good faith and shows some level of "due diligence". EA and anyone remotly related to them are just out for a quick buck. I would bet good money their activities are borderline criminal and not just unethical.
EALouse was right !!

WarTornPanda's Avatar


WarTornPanda
01.01.2012 , 07:37 AM | #123
Quote: Originally Posted by kaelthun View Post
I find the case you make to be nothing more than "I paid good money for this piece of software so it should be just like a toaster and perform every function perfectly to specification". Obviously you've never bought software before.

Go play Skyri- oh wait, that has bugs as well. Em, WoW maybe? No, still buggy. Have a look at using ANYTHING ELSE on your computer. Nope, still the same.

Hate to break it to you, software's buggy. Its complexity and audience makes for bad release testing. Get used to it or get a different hobby. I hear rock climbing is nice.
Your signature is hilarious. Do you even know what ability queue does? If you input a command, the game will register that command and keep the ability queued for .5 (example) seconds. If there is nothing happening during that queue, the ability will fire. If something is happening during the queue, your character will wait up to .5 seconds to issue that command. If no opportunity for the command to execute is presented, the ability will not go off.

That has nothing to do with cast animations being longer than the abilities implied cast time.
"I like assassinating assassins. They always look so surprised."
Imperial Agent

Glyntt's Avatar


Glyntt
01.01.2012 , 07:40 AM | #124
Most of us would rather play a game with some flaws now and work through them than wait until December 2012 for a perfect shiny game. If you do not agree, come back in a year, see ya

Ainotna's Avatar


Ainotna
01.01.2012 , 07:41 AM | #125
Quote: Originally Posted by kaelthun View Post
Hate to break it to you, software's buggy. Its complexity and audience makes for bad release testing. Get used to it or get a different hobby. I hear rock climbing is nice.
Nah, rock climbing can be pretty buggy too sometimes.
Live long and prosper.

Mirura's Avatar


Mirura
01.01.2012 , 07:42 AM | #126
.....

Shortcake's Avatar


Shortcake
01.01.2012 , 07:44 AM | #127
fanboys would still tell you the same thing even if the game was utterly terrible (which is not)

just point and laugh

Fulci's Avatar


Fulci
01.01.2012 , 07:47 AM | #128
Quote: Originally Posted by Ainotna View Post
Nah, rock climbing can be pretty buggy too sometimes.
Don't try insect collecting.

Narcrus's Avatar


Narcrus
01.01.2012 , 07:51 AM | #129
Quote: Originally Posted by Blackwater View Post
Because the death of an MMO goes in stages

Stage 1: "BUT IT STILL IN BETA!"
Stage 2: "BUT IT JUST RELEASED"
Stage 3: "BUT THEY'LL PATCH IT"

People making up excuses are just trying to cover for Bioware. It really is pretty sad. The free market is supposed to work like this:

-People don't like a product
-Stop buying
-Company sees the feedback, sales, and acts on it to make a better product

The gaming word works like this

-People don't like a product
-"GET OUT TROLL, GO BACK TO WOW"
-Nothing changes
-MMO dies
Then please state game that has been released perfectly, with no bugs, glitches and has all the content in the world.

Oh wait, you can't. God forbid any company releases a game that can easily be fixed with multiple patches in the future.

Patience is OP.

Saying they will patch things isn't an excuse, it is fact.

And yes, if you can't deal with the bugs, go play something else, it is that easy.
Apotheosis <Silence of the Jawas> [Mandalore the Indomitable]

Manakar's Avatar


Manakar
01.01.2012 , 07:54 AM | #130
Quote: Originally Posted by Mirura View Post
Oh right, so it was your post after all. Well, you yourself were talking about how great Rift handles 200+ players bug free in the same small area, and I was directly replying to that if you read my post. They developed the game from ground up to facilitate that. That's where they put all of their polish work and iteration. It wasn't an equal priority with TOR and you need to stop assuming the two had equal resource allocation.

My point was that different MMOs have different focuses and they allocate development resources according to that. Rift was much more limited in scope than TOR is and focused on the combat and rift elements as opposed to story and immersion.

By narrowing it down they were able to provide a much more polished and focused experience. By giving less possibilities to deviate from the intended gameplay path and less variables you effectively limit the number of situations where bugs can arise.
Rift was very bare-bones in a lot of areas that didn't directly involve combat gameplay.
Funny SWTOR is very bare-bones in everything that has to do with a MMORPG being a MMORPG but very strong in story telling which any normal RPG can do..