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For the millionth time, why so many players here say this is a single player game

STAR WARS: The Old Republic > English > General Discussion
For the millionth time, why so many players here say this is a single player game

twistedtime's Avatar


twistedtime
01.01.2012 , 06:46 AM | #31
Shady, don't do such silly things.
You have not died until I consent..........*Warning Counter: 1*

swjoeyss's Avatar


swjoeyss
01.01.2012 , 06:49 AM | #32
Quote: Originally Posted by a_Stalker View Post
SWTOR: you click on one or two elevators to get to YOUR hangar to board YOUR ship, no other players and a few loading screens. Inside your ship: just you. You click to your destination. A loading screen. You arrive and exit the ship. A loading screen. You run through another hangar - no other players, just you. You click on an elevator - another loading screen.
Here you clearly over exaggerated to make a point. First off to get to your hanger you click an elevator and the screen goes black for a spit second (very little downtime; not really a loading screen). Then you go to your ship (yes a loading screen). Then you go to your map and select a planet (no loading screen). Then you exit (loading screen). Exit hanger (again a quick black screen).

I count 2; you count 5+ loading screens.

Concession's Avatar


Concession
01.01.2012 , 06:51 AM | #33
This is a themepark game not a sandbox.

Us pro sandbox players BEGGED and PLEADED in beta for htem to open up the areas more and we were ignored.


Too much WoW influence has struck this game. Themepark games are bad over all. Lucky SWTOR has enough good going for it that this wasn't a dealbreaker issue for me.
I Support: SCPS, Sandbox, Community, Elitest Jurks, MMOers.
I HATE: Kotor fanbois, Single player gamers, Carebears, and kids.
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truestatic's Avatar


truestatic
01.01.2012 , 06:52 AM | #34
Quote: Originally Posted by EcoLightstorm View Post
They never set out to make an mmo like Wow, they never advertised it as such, and they never suggested it would be that way. Frankly that was the whole reason I picked up the game.
They kinda did.

"It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb."

-Greg Zeschuck, co-founder of Bioware

Captain_Failure's Avatar


Captain_Failure
01.01.2012 , 06:54 AM | #35
Quote: Originally Posted by Shadysketchy View Post
On Modern Warfare 3:
1) The Horde Fleet is basically a lobby for level 50s
2) SWTOR has matchmaking, it's just called screaming "LFM XYZ" in chat
3) Hilarious point — the "large" Raid Size in SWTOR is... 16 players
4) SWTOR's worlds are small, and chopped up
1) Horde fleet? Also: the separation of the fleet from the other worlds physically due to it being...you know, another planet (ok, space station, but same basic concept) does not make it a "lobby". By your logic Stormwind and Orgrimmar are lobbies too.

2) That's not matchmaking, that's you lacking basic understanding of socializing in an online setting. You know, before LFD tools made people lazy. If anything that means WoW has matchmaking and SWTOR doesn't.

3) So I guess that makes any MMO with raid groups not an MMO?

4) Nope. That is all.

So what I gather from this is quite simple. Every "MMO" is not an MMO according to your so called logic.

a_Stalker's Avatar


a_Stalker
01.01.2012 , 07:02 AM | #36
Quote: Originally Posted by RachelAnne View Post
@ OP

It is fun how you glorify wow, but honestly the stuff you say is wrong and very flawed.

1. At vanilla wow, you had no flight mounts. At TBC you had flight mounts at 68, but only at Outland and even there you still couldnt fly where you wanted. There were invincible walls everywhere at outland.

2. Yes you could choose your path at wow, but only to a certain degree. As an UD you couldnt do most Orc specific quest´s, so that if you changed the starting location by running for an hour, dieing many times - then you still had to grind mobs until 10 so you could start doing no class restricted quest´s.
The problem with wow is, that you miss out like 50% of the quest´s - because there are just too many quest´s and you outlvl them too fast. There is no fun with playing an MMO, where you skip half the content all the time, as you lvl too fast. At vanilla wow this worked a lot better, but even there about 20% of the quest´s were not doable at their specific quest lvl, which is a shame for an MMO.

3. Loading screens do exist at wow and they are not few. You got a big loading screen everytime when you are on a ship. You do have loading screens if you travel from expansion to expansion, also if you enter a dungeon, Raid, BG, Arena.

4. The world at wow seems to be less restricted if you walk, but you cant run past mountains there either.

5. The LFG tool made wow die outside of cities. If you ever played vanilla, what I doubt - then you should know that back then many people were around outside of cities, either doing pvp or quests. Today 70% of the people sit in town, waiting for the queue. This is not a sign of a good MMO but of a nice Singleplayer with bot support.
I am not glorifying WOW. It has its many issues and we are not here to discuss WOW's problems. But we can suggest great ideas from WOW other games without deteriorating to "this game is crap do not mention it". I would also like to mention SWG because it had some great ideas. However WOW is the ruling game at the moment.

I have played WOW since it came out, first month. There are no loading screens when you travel except to continents which are huge expanses of maps and where you could legitimately say each continent is big enough to be a game in itself.

SWTOR has the necessary planet-jump transitions (no complaints here) but also a load of unnecessary loading screens and taxis and whole planets designed like dungeons with twisting, walled paths. Tython and Taris feels I am inside ZulAman in WOW. Coruscant and Nar Shaddaa feel like single player game with all the taxis and all those corridors.

Perel's Avatar


Perel
01.01.2012 , 07:03 AM | #37
Quote: Originally Posted by Concession View Post

... Themepark games are bad over all. ...
Your opinion... many do not like them - but many do.

Granyala's Avatar


Granyala
01.01.2012 , 07:03 AM | #38
Quote:
For the millionth time, why so many players here say this is a single player game
Standing in Balmorra RIGHT NOW 14:02 SUNDAYS and .... Well I only see NPCs.

Feels like a single player to me...

This is a FRESHLY RELEASED MMO there should be players EVERYWHERE!
And the people shall deliver the wicked under your divine judgement.
Where their sins will be weighed in balance with all that is just and true.

-Hallowed are the Ori-

MBirdy's Avatar


MBirdy
01.01.2012 , 07:05 AM | #39
You make your logic is law. yet you fail to point out that WoW takes place on one smooth terrain. whereas each zone on this is a different planet.... you want technology that allows us to space travel millions of miles seemlessly then good luck waiting a LONG time.

Having less loading screens and closed off areas has NOTHING to do with what makes an MMO an MMO. MMO means Massivly Multiplayer .... that simple, SWTOR gameplay wise does everything WoW does on the multiplayer scene... land mass and loading times dont effect that.

Now I know you may feel you have one a little victory because the same hater guy who hates this games direction so much that he needs to post in every thread on this board to make a point has agreed with you but really he is just as bad.

Cameirus's Avatar


Cameirus
01.01.2012 , 07:06 AM | #40
Quote: Originally Posted by Eegorr View Post
Bioware has been going in the wrong direction for a while with this.

Take Mass Effect 1 vs Mass Effect 2. In ME1, people where complaining about an elevator ride that was quite long..... but the world where nice, big and immersive. In ME2 the elevators had been replaced by horrendously long load screens (as if that would be better) and the worlds where small, constrained, and consisted mostly of corridors.
.
ME2 long loading screen was due to dual/quad cores not being automatically utilised, a simple line added to the .ini made loading screed seconds long at most...


But yet take ME2, now thats a good single player RPG. Shame Swtor feels like a cheap rip off of it.

It certainaly does not feel mmo. Its set up not to be MMO. No lfg, no cross server chat, awful chat and GTN interface, instanced zones, linear and sequential questing, themepark to a silly degree.....

Its at best a medicore single player rpg with bad lobby features. I'd not even say it qualifies as a bad MMO, its not even an MMO.

Shame, as its got some really good qualities, but they are just overshadowed by its limitations.

My opinion, as always its not "fact", and you are free to disagree.