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How The Old Republic can compete and beat Guild Wars 2

STAR WARS: The Old Republic > English > General Discussion
How The Old Republic can compete and beat Guild Wars 2

BraQ's Avatar


BraQ
01.01.2012 , 06:01 AM | #201
As i read these posts, i can easily say that most of u dont know anythink about gw2 system

Some says there is little skills on bar...
--- Let me give you some info, warriors can use 19 different combination.. and every combination givs you different skill set..

You can use sword,axe,mace as main hand
Shield,warhorn,axe,mace as offhand
Greatsword,hammer,longbow and rifle as two hand

You can swap 2 set while you fighting and thats not all.. there are traits that improve some off skills. You can costumise your set and make tons of strategies..

This system goes all classes with different setups. Like elemental choose his weapon and all attunements change..

Second.. yes there is no trinity and agro system is different. Mob agros to the player who is closer so at fight ppl keep goin in and out there are utility and support skills so its not like tank and spank..

İ am really exited.. hope they make us happy

Truga's Avatar


Truga
01.01.2012 , 06:06 AM | #202
Quote: Originally Posted by Nattvard View Post
Original GW was a success and it's PVP highly competitive.
The sequel will do fine.
Indeed, the first GW was basically a PVP game, with ToR style story quests (with crappier voice acting) added as an afterthought. Called them missions, too. Or at least, that was my impression. Yes, I've finished the PVE game, it's a fun game (except factions ohgod), but as far as story goes, it can't match ToR ever.

As for the PVP part... It was glorious!

ToR is ATM pretty much the other way around. The story is awesome, the pvp not so much.

Daxramas's Avatar


Daxramas
01.01.2012 , 06:07 AM | #203
Quote: Originally Posted by Truga View Post
Indeed, the first GW was basically a PVP game, with ToR style story quests (with crappier voice acting) added as an afterthought. Called them missions, too. Or at least, that was my impression. Yes, I've finished the PVE game, it's a fun game (except factions ohgod), but as far as story goes, it can't match ToR ever.

As for the PVP part... It was glorious!

ToR is ATM pretty much the other way around. The story is awesome, the pvp not so much.
We're not comparing SWTOR to the first GW, we're talking about GW2, which is absolutely nothing like the first.

Setanian's Avatar


Setanian
01.01.2012 , 06:11 AM | #204
Quote: Originally Posted by Stirbend View Post
GW2 is trying to be a competitive MMO....LOL.... it will kill itself really. Its not like the orginal GWs was all that great either, idoubt it will bring in new people.
Exactly what is the point of your post? Why won't it be competitive? Why will it kill itself? Why wasn't the original great? I know internet anonymity allows you to say anything you want without any backup facts etc, but if you want people to take you seriously, you really need to justify your waffle.

You doubt it will bring in new people? That's an amazingly stupid comment to make! I can pretty much bet, at least one person completely new to gaming will buy GW2, which makes your comment so fantastically naive.

Finally, 'LOL' is a great indicator of maturity level..

Jaku's Avatar


Jaku
01.01.2012 , 06:12 AM | #205
Quote: Originally Posted by Eathanskies View Post
That wasn't my point. Yeah, you have buttons to press, but you aren't locked into healing the tank, or even being the tank. You have different skill loadouts based on equipment, but no weapon forces you into a role. You can effectively tank no matter what your loadout, because you're keeping yourself alive, not another player.
I misunderstood what you meant by "hotkey archetype", what you're talking about sounds more like a change on the trinity. All I was saying is other than the active dodging, GW2 at its heart is still a hotkey MMO. Which isn't a bad thing, because usually when an RPG isn't hotkey, it's a hack n' slash.

Hotkey attacks with action elements sounds good to me.
"Your chances come in two shapes. Slim, and fat." - Mace Windu

Quote:
This is a story driven story.

Eathanskies's Avatar


Eathanskies
01.01.2012 , 06:15 AM | #206
Quote: Originally Posted by Jaku View Post
I misunderstood what you meant by "hotkey archetype", what you're talking about sounds more like a change on the trinity. All I was saying is other than the active dodging, GW2 at its heart is still a hotkey MMO. Which isn't a bad thing, because usually when an RPG isn't hotkey, it's a hack n' slash.

Hotkey attacks with action elements sounds good to me.
Yeah sorry, I wasn't exactly clear on what I meant, looks like you get it though.

Truga's Avatar


Truga
01.01.2012 , 06:15 AM | #207
Quote: Originally Posted by Daxramas View Post
We're not comparing SWTOR to the first GW, we're talking about GW2, which is absolutely nothing like the first.
I know, I just made the comparison to the first game, because people seem to think it was some sort of crappy game that never sold more than 3 copies. It was an awesome game, probably much more tactical than anything we'll see in ToR ever, as far as pvp goes. As for PVE, one time through was fun, but I don't think I'd last a second time.

As for GW2, I'm not completely sure how this whole "switch roles on the fly" is going to play out. Might make pvp a bit annoying, this dude that was shooting you with his bow is suddenly healing himself up, then shooting you again.

I guess we'll see how it plays out. I'll probably get the game eventually anyway, since I hear there's gonna be good world PVP.

Marmerus's Avatar


Marmerus
01.01.2012 , 06:19 AM | #208
Quote: Originally Posted by Fireline View Post
The Elementalist for eg, at any given time has 36 abilities to use.


Your "you only have to learn this and that" argument pretty much falls short right there
Not really since you only sum them up. Its still only 5 abilities at once.

So your argument pretty much fails and is equal to saying Sith warrior has 238 abilities.
@ Bioware
Stop trolling the EU. Fix the downtimes to the middle of the night and not in the middle of the morning / day.

Daxramas's Avatar


Daxramas
01.01.2012 , 06:22 AM | #209
Quote: Originally Posted by Truga View Post

As for GW2, I'm not completely sure how this whole "switch roles on the fly" is going to play out. Might make pvp a bit annoying, this dude that was shooting you with his bow is suddenly healing himself up, then shooting you again.

I guess we'll see how it plays out. I'll probably get the game eventually anyway, since I hear there's gonna be good world PVP.
But thats the thing, that guy thats shooting wont swap out to a magical healer ma-guy, he'll carry on shooting you, but also casting his healing ability, it's not changing roles, it's more along the lines of just changing weapons, as in he can hurt you in a different way.

Try imagine i'm a warrior in a PvP match, i have two loadouts, one using dual wielding swords, the other, using a rifle. If i see you in the distance i'll use my rifle like any sensible person would. If someone got close i could switch my weapon to my swords, it's changing my first 5 abilities two ones specific to using two swords, but my other 5 abilities ( my utilities) will stay the same, one of the utilities include my self heal. I didn't know how to explain it so I tried making a scenario. Does that help though, in that it's not changing classes, it's just changing the way you do things.

amnie's Avatar


amnie
01.01.2012 , 06:22 AM | #210
Quote: Originally Posted by Eathanskies View Post
you aren't locked into a certain role by what class you pick, that's why it's a better system.
for you.


btw... it's hardly a revolutionary system
you know which game does the same?

FINAL FANTASY XIV

(yeah, the 'failed' final fantasy mmo)