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FULL AUTO AND MORTAR VOLLEY: Blatantly Broken

STAR WARS: The Old Republic > English > Classes
FULL AUTO AND MORTAR VOLLEY: Blatantly Broken

Razhah's Avatar


Razhah
12.31.2011 , 12:25 PM | #191
I did a bug report on the Mortar Volley this morning. I hadn't tested all the other stuff as detailed as some of you have so I wasn't aware of that much difference. I reported the Mortar Volley because I thought I remembered during the November beta weekends that Mortar Volley fired quickly like Death from Above does. When the game launched all of a sudden I had a 2 to 3 second countdown before it fired. I could have been mistaken about the beta version but even if I was, it should still work like Death from Above.
You use the Force.... I will use Deadly Force!
Squadron 11-11-11 'Never Forget'

diabolist's Avatar


diabolist
12.31.2011 , 03:12 PM | #192
Quote: Originally Posted by Razhah View Post
I did a bug report on the Mortar Volley this morning. I hadn't tested all the other stuff as detailed as some of you have so I wasn't aware of that much difference. I reported the Mortar Volley because I thought I remembered during the November beta weekends that Mortar Volley fired quickly like Death from Above does. When the game launched all of a sudden I had a 2 to 3 second countdown before it fired. I could have been mistaken about the beta version but even if I was, it should still work like Death from Above.
This is slightly correct. Mortar volley during beta didn't always have the "wind up" time, and worked like death from above. They mucked it up during the last few builds in beta (I would say for about the last three to four builds).

I haven't read through this whole thread, so don't know if that was clearly stated.

While I did participate in beta, it was later, so these statements are from friends who played beta for quite a bit longer than myself.

worldsapartmm's Avatar


worldsapartmm
12.31.2011 , 04:00 PM | #193
Quote: Originally Posted by NightHawke View Post
Ummm, they are mirrored. That means the Bounty Hunter is the Evil version of Trooper.

Have you ever seen Star Trek and evil Kirk?

The classes are the same, they should be no difference with the moves.
Read what people are saying. We all know they SHOULD be mirrors of each other. In actual gameplay however, the Trooper's version is not identical to the BH version. Trooper suffers delays and pushback, but BH does not. That's not equal, that's an imbalance. One that needs to be corrected BECAUSE they should be equal.
Only a Sith deals in absolutes.

DrayvenValore's Avatar


DrayvenValore
12.31.2011 , 04:34 PM | #194
Non issue. You're forgetting one major thing. Commandos have that giant blaster cannon. Mercenaries have TWO pistols. They suffer from dual wielding penalties, and thus need other help to make up for that disparity.
http://www.swtor.com/community/showthread.php?t=337574 Unofficial Old Republic commerical!

harkain's Avatar


harkain
12.31.2011 , 08:05 PM | #195
Quote: Originally Posted by DrayvenValore View Post
Non issue. You're forgetting one major thing. Commandos have that giant blaster cannon. Mercenaries have TWO pistols. They suffer from dual wielding penalties, and thus need other help to make up for that disparity.
yes its a major issue when weapondamage has little or nothing to do with the damage delivered, in actuallity two pistols are MUCH better option due to the speed and reactivity that it then offers with lower animations etc, if we follow your concept we have to go back to autoattack system with weapon speeds where trooper skills deals double damage of what the bh skills do, this ofcourse is not true in the game now so obvious you lack knowledge of how it actually works.

there is no way you can actually be playing a trooper above lvl 10.
Die you must
Intentional yodaing since 1980.

Andrew_Waltfeld's Avatar


Andrew_Waltfeld
12.31.2011 , 10:09 PM | #196
/signed
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Codename: The BrotherHood an Elite Trooper only Republic Unit
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jahjitsu's Avatar


jahjitsu
12.31.2011 , 10:50 PM | #197
Yea I noticed this too in PvP. It's rather annoying to see a group of enemies and be like "WAW OMG MORTAR!" but then you sit there and cast and then they scatter since 1) it takes too long start firing and/or 2) the mortars come out AFTER the channeling has occurred (happened to me a couple of time).

I see BH's just fly up and pretty much instantly start shooting their 'mortars' and usually a couple people are still caught in it.

krameriffic's Avatar


krameriffic
12.31.2011 , 11:30 PM | #198
I notice that I often only get 2 ticks on full auto, but I don't typically have problems with mortal volley because I usually use it to initiate a fight and it kills everything in one hit anyway.

Quote: Originally Posted by bearchubbs View Post
I'm not going to say I don't want tweaking on the trooper since it's my class of choice, however I think homogenizing for the reason "This guy can do this so I want to as well" is taking things too far. That's how WoW got into the situation it's in, every class the same now.
But see, the fundamental design philosophy of this game is based around mirror classes for the two factions with different names. We're not talking about homogenizing the trooper and the smuggler, we're talking about equalizing little technical things about the trooper and his mirror, the bounty hunter.

Mindfulmike's Avatar


Mindfulmike
01.01.2012 , 12:53 AM | #199
Bump. These problems are awful in PvP, especially Mortar Volley; standing around for 2 seconds with a giant "INCOMING" symbol on the ground before doing any damage is unacceptable. It is a long long time for someone to interrupt/stun/knockback and reduce the damage to zero while still making it consume the cooldown and ammo.

Walldude's Avatar


Walldude
01.01.2012 , 02:06 AM | #200
Quote: Originally Posted by Sardusx View Post
I'm more concerned about full auto doing crap damage period
Try being a vanguard, it saves your a** more than one hundred times.
@OP I only use mortar volley when i'm SURE the guy won't move. if he does who cares? two shots still equals like 750 damage @ 27. When you're caught and have to tank, for god sakes, DONT USE MV OR RF!!!!!!!!
Also, a Pgen is way more useful than a second gun. Bioware put these delays in for a reason.