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"This game is new" isnt an accept excuse for the games problems

STAR WARS: The Old Republic > English > General Discussion
"This game is new" isnt an accept excuse for the games problems

Fireline's Avatar


Fireline
12.31.2011 , 10:41 PM | #91
Quote: Originally Posted by Nemmar View Post
Secondary issues are secondary.
That is the problem about stating opinion as a fact.

The deal is, for me and others, these few options I put are not secondary, I see this game with an amazing emphasis on the storyline which I am enjoying a lot, but then these few features that (for me) should be mandatory are not implemented at launch, and don't even geta timeframe for it.
Even worst, BW is already focusing on new operations and general content instead of quickly getting this done, its just something I cannot fathom.

Alas, I am never going to tell you to unsub from this mmo to go play another over anything. But as a paying customer I do have the right to ask, if only that, for certain features tha i deem necessary to enjoy myself.
Cruel to be Kind

Reaperchris's Avatar


Reaperchris
12.31.2011 , 10:54 PM | #92
Quote: Originally Posted by Gidoru View Post
Let me preface this by saying this isnt a post trashing the game or complaining. This is a post directed at those who that throw around ridiculous and unfounded excuses at the slightest criticism(constructive or not) about this game.

The fact that this game is new or just came out is not an excuse for any flaws or missing features.

Would you go see a movie that was only 70% complete and had no ending, just because its 'new' ?
Would you buy a car with no engine? I guess thats fine because its new.

Bioware knew full well the types of features and content modern MMOs have. They seemingly had plenty of time and resources to develop this game. Players thinking about purchasing or continuing to play this game are completely justified in expecting that any missing content or features should have been present at launch. Moreover, most of them are complaining because they WANT to like the game and continuing playing, it is simply difficult to justify paying a monthly fee or playing a game you know is lacking fundamental features.

Futhermore the fact that WoW or any other MMO did not have "X feature" when it was released is not any better an excuse. This game is not competing with WoW of 2005, it is competing with the WoW(and other MMOs) of today. In 2005 MMOs were more primative, and less fleshed out, it was acceptable and common to lack certain features, it is however NOT acceptable today.
Movies can be perfected to have no glitches or bugs. MMOs will ALWAYS have bugs and glitches so the preface for your entire argument is somewhat flawed. The game is an MMO, MMO's are bound to have glitches especially new ones. So yes it is an acceptable excuse.
"The eye sees, but cannot see itself. Anyone can be the eye, but the key to Jedi training is to be able to see oneself."

dharh's Avatar


dharh
12.31.2011 , 11:03 PM | #93
Quote: Originally Posted by Fireline View Post
I played WoW for 1 and a half years, and stopped last june or july, at this point after having played this genre for quite a while now, I'm uterly bored by some of the basics such as the combat for instance, I am not pointing it as a flaw in SW or anything, the combat type is well done for what it is(except that delay thing), I just think MMO's needs to move forward, and the combat is one of the things-



Let me point out to you some of today's standards that have got nothing, if barelly anything to do with WoW.

Target of target feature
Focus frame
being ablet to resize my UI (being generous here, could ask much more of an UI) try playing in a 32 inch screen and see the ability buttons the size of my head is just retarded)
A decent Auction House (one that doesn't make me fear going to post items in it at least just because it anoys me to no end)
Some kind of more meaningful PvP I can take some pride on.

Do you think any of these shouldn't be a standard for a traditional type of MMORPG, with the basic MMORPG combat that SW, and many other games has?
ToT as far as im concerned is a meaningless feature that caters to people who want to look at _windows_ instead of mobs to figure stuff out, the same people that want combat info to show up in chat, AND the same people that want a bloody combat meter. I don't consider it a standard I find important.

Focus Frame. Why.jpg? We can already see the entire bloody raid force in a window. Why do you need a focus? I play EQ, we don't have either of these and I am perfectly satisfied with that. Though we do have a ToT window, that I do not use.

It would be nice if the UI was re-sizable yes. Do I consider it a make or break for release? Hell No.

The Auction House AKA the GTN is pretty much the _only_ thing I actually agree with. One guy, with a decent amount of forethought (ME) could have come up with something better. As it is, not only is not efficient, it is actually broken in the features it _does_ have.

PVP seems fine to me. I don't give two craps about open world PVP or open world PVP rewards. Sometimes, late at night, I despise people actually grow a ***** over being on leader boards.

TL;DR: pretty much no, I do not think your list is a good standard feature set all new MMOs should have out of the gate.
A warrior keeps death on the mind from the moment of his first breath to the moment of his last.

Ahlin's Avatar


Ahlin
12.31.2011 , 11:12 PM | #94
My personal complaint is the game engine. The way the animation/cast time system works in SWTOR is honestly gamebreakingly bad. Serious raiding and PVP will be basically impossible with the way it is currently implemented. The combat looks amazing but feels incredibly clunky.

killerc's Avatar


killerc
12.31.2011 , 11:12 PM | #95
i love this game!!!

monegames's Avatar


monegames
12.31.2011 , 11:17 PM | #96
Quote: Originally Posted by dharh View Post
Focus Frame. Why.jpg? We can already see the entire bloody raid force in a window. Why do you need a focus? I play EQ, we don't have either of these and I am perfectly satisfied with that. Though we do have a ToT window, that I do not use.
so EQ(a game stuck in 1999) is the standard for MMOs today right?

FourTwent's Avatar


FourTwent
12.31.2011 , 11:27 PM | #97
Quote: Originally Posted by Thorun View Post
Good post but the fanbois will be in here soon insulting you and telling to you go back to wow or something silly like that.
and then the trolls will be right behind them to back him up. sounds fair right?

FourTwent's Avatar


FourTwent
12.31.2011 , 11:28 PM | #98
Quote: Originally Posted by Fireline View Post
The deal is, for me and others, these few options I put are not secondary, I see this game with an amazing emphasis on the storyline which I am enjoying a lot, but then these few features that (for me) should be mandatory are not implemented at launch, and don't even geta timeframe for it.
sounds like you need to unsub and then come back in a year

for me, i'd rather stick with it. level up some alts and be ready for when the changes happen

jndca's Avatar


jndca
12.31.2011 , 11:34 PM | #99
Considering WOW had carte blanche to screw with millions of people at launch and still get away with it, i get to cut SWTOR some slack kthx.

Joatgamer's Avatar


Joatgamer
12.31.2011 , 11:39 PM | #100
I think that it's unfair to judge SW:TOR based on WoW, after WoW has been out for years. If you're going to compare to WoW, do so on Vanilla Launch WoW. Can you even remember that far back? Of days where Ret Paladins had to refresh seals, warriors didn't wield giant two-handed weapons in each hand, people didn't have 150,000 HP, or do 30,000 DPS.

I think SW:TOR is well above the curve for MMO's on their launch dates. Bravo, and I can't wait to see what the future holds for this game.