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10.16.2019 , 12:35 PM | #20
Quote: Originally Posted by Rion_Starkiller View Post
Well, that's why it was removed. It's extremely OP to have a 60% DR ability every 15s to mitigate huge spikes, especially when it's not a random attack, but planned. Even PT/VG reflect is on a longer cooldown, doesn't work on self, and uses up your area taunt. I see Shadow/SIN and VG/PT tanks as being a good raid combo. One gives your raid reflects, the other gives your raid force shroud.
Even if that is the case. Sins as a whole are dead in 6.0. reversing the change to effect all of sins and then reduce the effect to 25% that stacks with gear DF would still be a better option over all. Sins have almost nothing going for them PvP wise and PvE wise they have always been strong as far as tank is concerned. It just long enough to get you through a spike but not long enough actually destroy PvP. It a great oh crap ability for dopa sins in PvP and just supports already week in PvP shadow tanks.
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