Jump to content

Crafting


aaronbeale

Recommended Posts

The pre-fabs work well I think but we should also be able to craft unique items specific to your crew skills such as;

 

Synthweaving - Civic & Banners

Armstech - Containers

Armormech - Furniture

Cybertech - Technological & Utility

Bioanalysis - Personnel & Environmental

Artiface - Lights & Signs

 

Not having a whole selection of items like the pre-fab vendors have, but adding just 1 or 2 each patch using already in-game items found throughout the galaxy which you learn from your trainer like normal, e.g the mando banners on DK & the bar from most cantinas.

 

Just a thought.......

Link to comment
Share on other sites

The pre-fabs work well I think but we should also be able to craft unique items specific to your crew skills such as;

 

Synthweaving - Civic & Banners

Armstech - Containers

Armormech - Furniture

Cybertech - Technological & Utility

Bioanalysis - Personnel & Environmental

Artiface - Lights & Signs

 

Not having a whole selection of items like the pre-fab vendors have, but adding just 1 or 2 each patch using already in-game items found throughout the galaxy which you learn from your trainer like normal, e.g the mando banners on DK & the bar from most cantinas.

 

Just a thought.......

 

thats already the point of the prefab vendors

 

half the crafters can make prefabs for synthetic vendor, half the crafters can make prefabs for the industrial vendor and it takes both working together to make universals

Link to comment
Share on other sites

thats already the point of the prefab vendors

 

half the crafters can make prefabs for synthetic vendor, half the crafters can make prefabs for the industrial vendor and it takes both working together to make universals

No, that's not quite what the OP is asking for. He wants to go one step further and make decorations directly, thematically linked to the crafting skill.

Link to comment
Share on other sites

thats already the point of the prefab vendors

 

half the crafters can make prefabs for synthetic vendor, half the crafters can make prefabs for the industrial vendor and it takes both working together to make universals

 

Um yes believe we know this already, Where can you buy a Mando banner? Where can you buy the bar (large rectangular 1) in most cantinas?

Link to comment
Share on other sites

No, that's not quite what the OP is asking for. He wants to go one step further and make decorations directly, thematically linked to the crafting skill.

 

This is exactly what I was thinking, extra decorations for all and another income stream for crafters

Link to comment
Share on other sites

This is exactly what I was thinking, extra decorations for all and another income stream for crafters

 

Why not just add them to the prefab vendors then? Prefabs have to be crafted so it's not like crafters are being deprived here, and more decorations on the prefab vendors would enhance the value of prefabs.

Link to comment
Share on other sites

Why not just add them to the prefab vendors then? Prefabs have to be crafted so it's not like crafters are being deprived here, and more decorations on the prefab vendors would enhance the value of prefabs.

 

How about enhancing the value of our crafting skill instead of the cred value of prefabs.

Link to comment
Share on other sites

How about enhancing the value of our crafting skill instead of the cred value of prefabs.

 

You need to have a crafting skill to craft prefabs, how does enhancing the value of prefabs not also enhance the value of the crafting skill that makes them?

Link to comment
Share on other sites

The OP's idea gives *all* crafting skills value, whereas prefabs require one of each group (depending on the type of prefab you want to make). So the existing situation gives value to *any* of them, while the OP's idea gives value to *all* of them because they aren't interchangeable.
Link to comment
Share on other sites

You need to have a crafting skill to craft prefabs, how does enhancing the value of prefabs not also enhance the value of the crafting skill that makes them?

 

Pre fabs are only a portion of the crafting skill tree, look at all the enhancements and hilts an artifacer can make for example, yet can only make synthetic & universal pre fabs, same with armstech can make many guns and barrels etc but only industrial & universal pre fabs. By adding crafting skill specific decorations (e.g bannners for synthweaving), how does it not increase the value of our crafting skill, we can all make pre fabs...

 

(obviously in addition to the dark projects and associated craftables that all get)

Link to comment
Share on other sites

Pre fabs are only a portion of the crafting skill tree, look at all the enhancements and hilts an artifacer can make for example, yet can only make synthetic & universal pre fabs, same with armstech can make many guns and barrels etc but only industrial & universal pre fabs. By adding crafting skill specific decorations (e.g bannners for synthweaving), how does it not increase the value of our crafting skill, we can all make pre fabs...

 

(obviously in addition to the dark projects and associated craftables that all get)

 

Because that increase will only apply to certain select crew skills that are able to craft popular decorations over others that don't get popular decorations because it doesn't fit the crew skill thematically. This is probably the whole reason they did the prefab thing anyways, considering that cybertech and synthweaving would be about where 75% of the decorations on the prefab vendors fit thematically.

 

That's the problem, it's hard to balance individually crafted items, the prefab method at least preserves some thematic approach, without leading to heavy favoritism of one crafting discipline.

Link to comment
Share on other sites

Because that increase will only apply to certain select crew skills that are able to craft popular decorations over others that don't get popular decorations because it doesn't fit the crew skill thematically. This is probably the whole reason they did the prefab thing anyways, considering that cybertech and synthweaving would be about where 75% of the decorations on the prefab vendors fit thematically.

 

That's the problem, it's hard to balance individually crafted items, the prefab method at least preserves some thematic approach, without leading to heavy favoritism of one crafting discipline.

 

Random decorations then.

Link to comment
Share on other sites

There are a ton of things that each specific crafting profession can make that would make it a viable counterpart to all others.

 

Sythnweaving: Civic Banners and Rugs

Cybertech: Computers and Display Monitors

Biochem: Trees and Bushes

Artifice: Holo Displays and Projectors

Armstech: Lights and Neon Signs

Armormech: Containers and Wall Decorations

 

I for one am for having professions as a source to get decorations other then prefabs. They don't even have to be bind on use decorations. They can bind on craft. It would get people more excited about leveling more alts to cover all the professions.

Link to comment
Share on other sites

×
×
  • Create New...